This presentation provides a detailed overview of the Minimax algorithm and its optimization, Alpha-Beta Pruning. It covers the fundamental concepts of the Minimax algorithm in artificial intelligence and game theory with pseudo-code. The workings of the Minimax Algorithm after each turn and the effect of Alpha-Beta pruning on the optimization of the search are shown by visual support. Finally, an arbitrary tree is explored using the Minimax Algorithm with Alpha-Beta Pruning.