Skip to main content

Top Questions

1 vote
1 answer
58 views

How does one efficiently render depth from an "Isometric" perspective?

1 vote
1 answer
49 views

Animation can't disable gameobject

0 votes
0 answers
49 views

How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?

0 votes
1 answer
89 views

Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

5 votes
3 answers
989 views

How do I handle Game Screens in LibGDX?

0 votes
1 answer
124 views

How to make enemies spawn off-screen in Godot 4.5?

7 votes
0 answers
870 views

How to correctly implement 'layered lighting' with Box2D-Lights

12 votes
1 answer
1k views

Destroying the parent when all children are destroyed

0 votes
2 answers
126 views

GameInput::GetCurrentReading error

2 votes
2 answers
5k views

keyPressed is not working after adding ActionListener to JButton

4 votes
3 answers
1k views

Order of updates in falling sand simulation

1 vote
4 answers
2k views

How to make TextMeshProUGUI truncate the left part (beginning) of a line?

5 votes
2 answers
8k views

How can I get Unity to do letterbox/pillarbox to maintain aspect ratio?

4 votes
1 answer
2k views

Changing scene while joining room and RPC buffer problem

0 votes
0 answers
19 views

Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1

0 votes
1 answer
123 views

In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?

2 votes
3 answers
191 views

How are deltatime overshoots typically dealt with--or are they dealt with at all?

1 vote
1 answer
934 views

How can I make relative movement in GameMaker studio?

0 votes
0 answers
39 views

How to implement a bilateral filter in a shader?

2 votes
2 answers
365 views

How to make the player pass through only certain objects, but not others?

0 votes
2 answers
118 views

Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?

1 vote
1 answer
5k views

Issues using NetworkServer.Spawn with Unity and Mirror-Networking

0 votes
1 answer
507 views

Equivalent to ini files for parsing external data in Unity

0 votes
2 answers
452 views

Render Texture is rotated 90 degrees when applied to object imported from Blender

2 votes
3 answers
4k views

Is it better to create a scene in blender or in Unity?

3 votes
1 answer
827 views

How to prevent Unity from generating unnecessary changes after saving a scene with no actual changes

0 votes
1 answer
2k views

How to create a line renderer with end point as the mouse position, but with a fixed direction

0 votes
1 answer
651 views

Tetris block kinematic rigidbodies pass through one another with Transform.Translate

0 votes
0 answers
63 views

Applying greyscale shading to objects in a Python 3D renderer

2 votes
2 answers
2k views

How to prevent Unity's ScrollRect from moving as the size of the content changes?

1 vote
2 answers
4k views

How to detect when a keyboard arrow key is held down in turtle graphics?

7 votes
3 answers
2k views

LibGDX particle emitter rotation

0 votes
2 answers
1k views

How do I add collision between two player controlled turtles

0 votes
1 answer
178 views

How can I improve vector collision algorithm?

0 votes
1 answer
1k views

DrawMesh() not working as intended in Unity

1 vote
1 answer
47 views

Can't get a Prefab to scale down accordingly inside a Container

0 votes
3 answers
2k views

Resize font when screen resizes desktop Libgdx

0 votes
1 answer
60 views

Is an assumption of Welzl’s algorithm valid?

0 votes
0 answers
39 views

Coding a health and stamina bar above player in Adobe Animate

0 votes
1 answer
1k views

Make an arrow to point at a direction from UI

0 votes
1 answer
169 views

Can I reference resource UIDs in save files

2 votes
1 answer
437 views

Avoiding Global Variables in Event Driven Programming

0 votes
1 answer
1k views

Rotating character for 2.5D platformer in Unity

0 votes
2 answers
1k views

How would I make my Python game Moddable?

0 votes
3 answers
137 views

How do big open worlds handle Object Pooling?

3 votes
1 answer
124 views

What’s the correct / idiomatic way to pause a game in Unity?

1 vote
0 answers
33 views

Sign out of Google Play Services through code

3 votes
1 answer
2k views

Converting Euler rotation angles from Z up to Y up (Max to OpenGL)


Looking for more? Browse the complete list of questions, or popular tags. Help us answer unanswered questions.