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Questions tagged [input]

Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

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For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
Inky Solomon's user avatar
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This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
unnamed's user avatar
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I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller,...
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Meta has an application called Meta Haptics Studio that allows you to create detailed haptic timeseries data. It outputs this data in the following format as amplitude and frequency information: ...
Programmer9000's user avatar
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I finally created an account. I've started coding MS GameInput, and have a problem retrieving keystrokes. I think I have a linking error but can't be sure I just ...
Matt Meyer's user avatar
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I have a UI Document on a gameobject. while hovering on a UI button when i press mouse 4 on my logitech g502 it gives me an error. I did this by accident when i pressed mouse 4 instead of left ...
user25832's user avatar
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In my Unity game, the "Interact" action is used for multiple tasks like opening doors and grabbing/dropping objects. However, there are scenarios where the player has an object in their ...
Roberto's user avatar
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5 answers
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I am translating a video game into German, and I am wondering about the keys listed for the controls in the settings. On an American keyboard we have QWE, AD, and ZXC forming a square that the player ...
odduse_of_language's user avatar
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I'm a Unity newbie. This time, I'm trying to make the Player operable with an Xbox controller using PlayerInput. However, when I control the player, I get these errors: Errors that occurred: [20:35:...
Wazuku's user avatar
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I'm using SDL2 in my game engine and I'm trying to figure out how I can prevent having a monolithic control statement like this: ...
Konjointed's user avatar
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I have a game where you need to cut chains, similar to Cut The Rope. I want to develop it for Android, so I need mobile controls. For detecting swipes I used ...
CheckerT's user avatar
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2 answers
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To change key configuration i need to get the key input but after looking around i havent found any way of doing that using c#.The other way is using the Gd programming language.but i cant do that as ...
NEWBIE's user avatar
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The code from where I based my script. The code I have has the these 2 problems: The visual area for the player to see what unit are going to be selected doesn't work as intended, if I start dragging ...
Progs's user avatar
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1 answer
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I have a 2d game (Godot 4) with different rooms with portals to go between them, and some portals redirect the direction of the player while still holding the same key. I have that working so far, but ...
value1's user avatar
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I have this UI with buttons that should be clickable whenever the UIDocument is enabled, but for some reason whenever I disable and then re-enable the UIDocument (in the second code block), the ...
skundu's user avatar
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Good Morning All, I am using Unity's New Input System. I have an Action Map created called 'Menu'. Currently, this is how I check for specific button presses. ...
PayasoPrince's user avatar
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How can I move one camera between two positions along the cardinal directions? Using W/A/S/D keys, I want to move the camera from one empty object to another on the xy plane. Those empty objects ...
nausikaa's user avatar
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I'm making a game engine from scratch and I'm currently handling the inputs. The low level handling is done, and now I would like to provide higher level input listeners, such as axis. I've failed to ...
LucioleMaléfique's user avatar
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I've tried quite a few things, but none of them have worked reliably. Here is what I'm currently using: ...
THE JOATMON's user avatar
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293 views

I'm trying to play a video when a text command is typed. What I expect to happen is the user inputs "play video 1" in an input text box, and after the command is sent via a button press, the ...
La Brown Bag's user avatar
1 vote
1 answer
132 views

In the new input system of Unity, the function AddBinding gets a string as an input. In this link there are several examples, such as "<Mouse>/delta" or "<Keyboard>/alt"...
Erel Segal-Halevi's user avatar
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1 answer
487 views

When I have an InputAction in a Unity component, like this: ...
Erel Segal-Halevi's user avatar
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1 answer
304 views

I have a game loop that simply iterates through every entity and calls entity.update() ...
Michael Moreno's user avatar
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1 answer
940 views

I have a list of TMP_InputFields on my canvas like OTP boxes. I made it in such a way that the cursor automatically moves to the next box once the user types something in the current box. I am ...
Craving_gold's user avatar

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