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Questions tagged [user-interface]

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In my Unity game, the "Interact" action is used for multiple tasks like opening doors and grabbing/dropping objects. However, there are scenarios where the player has an object in their ...
Roberto's user avatar
  • 113
0 votes
1 answer
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When making a game menu, how do I hook into "OnSelect"/"OnDeselect"/"OnHighlight"/etc with custom callbacks? The Button MonoBehaviour doesn't seem to allow subscribing to ...
dewbacca's user avatar
1 vote
0 answers
46 views

This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery. I'm interested in having a match-3 game where if you get certain matches ...
G. Putnam's user avatar
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1 answer
301 views

I have a simple scene in my Unity 3d project. There is a Canvas (UI Scale Mode in Canvas Scaler is set to Constant Pixel Size but the same is with Scale with screen size), Panel inside it (Stretched ...
crackanddie's user avatar
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1 answer
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I'm trying to create an endless runner type game where once the player dies, a popup opens letting the user know that the player can be saved by watching an ad. This is how the popup looks in the game ...
single arrow games's user avatar
0 votes
1 answer
541 views

Currently writing a script that builds a HUD for testing some functions in a project. It automatically builds buttons, one of which works, while the other gives the error indicated in the title and ...
EvelynSays's user avatar
2 votes
1 answer
671 views

I'm specifically referring to the package manager. Unity is aware, even in the editor, of which assets are declared deprecated, as it allows me to filter my results to only show the deprecated ...
Michael Macha's user avatar
0 votes
1 answer
2k views

I am trying to improve the efficiency of a big UI Scroll View in my Unity app. These Scroll Views tend to be inefficient and can be prone to jittery/stuttering motion if they are taxed. I came across ...
mike's user avatar
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1 vote
1 answer
381 views

I'm making a simple UI system for a small game and i'm having some difficulty to implement a Scrollbar. At the moment i'm having two major problems that i need some help to solve: . Calculating the &...
RickS.'s user avatar
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2 votes
1 answer
8k views

I have a ScrollView object in my project. It is set to Clamped. Inside the ViewPort, I have Content and what I actually want to scroll, a TextViewMesh. The Content has a Content Size Fitter, with its ...
Fustigador's user avatar
1 vote
2 answers
1k views

I'm using unity 3D to make a game where the character collides with coins in order to collect them. When playing the game, the player should start out with zero coins and each time he collides with a ...
Matheson's user avatar
0 votes
0 answers
167 views

I am developing a character creator using Windows Forms (because apparently I can't create menus in Unity), and I want to display some tips and descriptions in a ...
JoeKalango's user avatar
3 votes
2 answers
296 views

This is an RTS-MMO mobile game I am building, Each unit has health-bar and name of the unit and owner on top of it and a small circle indicating if the unit is friendly and/or has weapons activated or ...
TeAmEr's user avatar
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1 vote
0 answers
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We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
R Down's user avatar
  • 111
1 vote
3 answers
647 views

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
streng's user avatar
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1 vote
1 answer
50 views

I'm making an installation for exhibition or demonstration purpose. I want to have a physical handle the viewer can slide along a track. As they do so, the information displayed on the screen should ...
Antony's user avatar
  • 113