Skip to main content

Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

Filter by
Sorted by
Tagged with
0 votes
1 answer
426 views

I'm working in Unity and trying to visualize the forward direction of a GameObject. I came across two approaches: Using transform.forward: ...
Abhinay Singh Negi's user avatar
0 votes
0 answers
488 views

I’m trying to develop a game in my Chromebook OS. I can’t find any programming languages I can write in my Chromebook terminal. My terminal won’t take any new programming characters because every time ...
Coding cat's user avatar
0 votes
0 answers
60 views

i want to create a game like angry birds but in orthographic mode 3D . i want to give the player the ability to Jump to the Red and Blue Platform (see the picture below) with the Click, Drag and ...
zied's user avatar
  • 1
0 votes
1 answer
289 views

I have a method which selects an Image from device. I need to show this image to users. The codes below works fine, does what I need. ...
Ebleme's user avatar
  • 13
0 votes
1 answer
855 views

So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer. The itemdrop handling ...
fynmnx's user avatar
  • 103
0 votes
1 answer
408 views

I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
Dan-mechanics's user avatar
0 votes
0 answers
42 views

I'm creating a shooter game and I'm trying to update the current count of enemies on screen. When the laser hits an enemy, it is supposed to subtract 1 from the "spawnedEnemies" and then destroy the ...
Michael Hampshire's user avatar
0 votes
0 answers
21 views

I am stuck several days because of this problem, which I am almost on the verge of giving up. (Using Unity Engine 2019.3a by the way). The TextButtonName.text can't read what TextButton is throwing to ...
LechongManok's user avatar
1 vote
1 answer
417 views

i am trying to practice on loading data from json files my problem is about when i try to load the sprite path from the json file to load the image icon from the floder that contain it, i manged to do ...
Times's user avatar
  • 11
0 votes
0 answers
59 views

I have my snowboard character which I am trying to fix the movement for. At the moment, The player is using transform.forward on the rigidbody to move forward. If my player turns around and faces up ...
Knuckles209cp's user avatar
0 votes
0 answers
41 views

I want the flashlight to look same while looking up and down as when looking straight. Normal Position for Hand and flashlight: Looking up and down, position is completely off: More images for ...
Sup Boy's user avatar
1 vote
0 answers
55 views

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
R Down's user avatar
  • 111
0 votes
0 answers
20 views

I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
duhaonur's user avatar
1 vote
0 answers
69 views

First of all a little premise: I'm following this tutorial on YouTube for procedural 2d cave generation in unity using cellular automata and I'm extending it in order to make caves in all three ...
Haraden's user avatar
  • 63
0 votes
1 answer
525 views

I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated(); ...
Lonchenzo's user avatar
2 votes
0 answers
401 views

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to create ...
Arthur's user avatar
  • 193
0 votes
1 answer
461 views

I am having a trouble with OnTriggerEnter with a lot of objects. I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
Jordi Huertas's user avatar
2 votes
1 answer
4k views

I just started using the Unity Job System. It has a lot of limitations. You have to use NativeArray with it and NativeArray doesn't allow many types, notably GameObject's. It says there is a bug that ...
virtouso's user avatar
  • 2,680
1 vote
1 answer
600 views

I know circle formula and know how to draw it. but I want put 4 points on it with equal distance from each other. how can I do that? I work with unity.
virtouso's user avatar
  • 2,680
0 votes
1 answer
664 views

I am trying to create multiple selections for some items on my UI. To perform multiple selections of items I want a user to hold left control button. But then I add ...
Random generalist's user avatar
1 vote
0 answers
141 views

Following my previous question, I'm building a project, my monitor refresh rate is 60Hz, and in my project I have set my vSync value into 2 so I can get 30fps. ...
raisa_'s user avatar
  • 167
0 votes
0 answers
97 views

I have a standard camera in my scene. With standard I mean the camera you get when you click right mouse > Camera, with no modification except for the transform position and rotation. Then I attached ...
JoulinRouge's user avatar
1 vote
1 answer
2k views

I am working on Bowling Ball game for android. And I want the Bowling Ball to feel like a Bowling ball in the real world. I've already tweaked the Rigidbody values and PhysicsMaterial but it's giving ...
Abhinay Singh Negi's user avatar
0 votes
2 answers
286 views

I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
raisa_'s user avatar
  • 167
0 votes
2 answers
1k views

I am developing a game that saves its state in a text file. I am writing that file in Application.persistentDataPath but my issue is that the game progress file is ...
Faisal Imran's user avatar

1
2 3 4 5
7