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Questions tagged [controllers]

Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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4 votes
1 answer
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I found that when you connect a controller, the buttons have a code. When I run console.log(navigator.getGamepads()[0].buttons), the A button on a Nintendo Switch ...
Alex's user avatar
  • 177
0 votes
2 answers
93 views

The details of my particular problem are a bit convoluted, but take this similar scenario: I want the player to be able to control the velocity of the character in some direction using only an analog ...
Thomas Klingler's user avatar
0 votes
1 answer
158 views

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
tak's user avatar
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0 votes
0 answers
250 views

I am working on a game engine, and currently I hesitate on this decision. I developed a library that allows Dualsense and Dualshock4 devices to be used in the engine. XBox Support is made possible via ...
broken-bytes's user avatar
3 votes
1 answer
1k views

I'm messing about with a knockoff PS3 controller and SDL2 on windows, and noticed that despite the circular restriction, when I position the stick as close as I can to an extreme diagonal, I am ...
Tom Davies's user avatar
1 vote
0 answers
349 views

I was applying gamepad controls to my game & I found that the fall back device for my gamepad is a joystick. As I understand it, this is standard behavior for the new input system. I also read ...
Zechy's user avatar
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0 votes
0 answers
89 views

Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game. In VR Games, your character looks wherever you look by using your headset's absolute ...
Yunus Yurtturk's user avatar
6 votes
1 answer
271 views

Do I need to pay Microsoft, or do I need some kind of license so I can support the xbox controller on a pc game? Or I just implement it and let people use their Xbox 360 controllers?
Millard's user avatar
  • 510
3 votes
0 answers
697 views

I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19)) Except for some requirement reasons in the same ...
Asema Hassan's user avatar
1 vote
1 answer
129 views

I want to have my work featured in alt.ctrl.gdc someday. The process of building a bizarre custom controller is a question for a different stackexchange site, but Can you tell me a way how to take ...
jodediah holems's user avatar
0 votes
1 answer
45 views

When i grab a gameobject, there is a gap between them. I have tried changing the scale of the colliders, tool handle position from global to pivot but nothing worked for me. Should i reset the pivot ...
Vijay Viknesh Manivannan's user avatar
0 votes
2 answers
315 views

Not sure if this is off topic, but I have a problem. I'm making buttons for my own controller in my Game. For example, the attached images will appear to indicate the player to press the A or B ...
PPCMD's user avatar
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2 votes
1 answer
228 views

After trying out a lot of stuff I finally need to surrender. Im having a project where I want to use the triggers of the Xbox Controllers seperately. To do so I added them as axis 9 and 10 in the ...
DasMork's user avatar
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0 votes
2 answers
369 views

I've been designing some basic controls for a 2D platformer and managed to get the feeling that I've been looking for when moving and jumping, but something is not quite right, it's not very ...
Fer VT's user avatar
  • 101
1 vote
2 answers
516 views

I'd like to implement an event listener that triggers character movement (left/right/up/down or stay) according to the direction of pushed axis on the joystick. Due to jittering, the approach I found ...
ymfoi's user avatar
  • 123
0 votes
2 answers
247 views

I have problems with a character. I want to move myself at some speed, and by typing on WASD keys to rotate this object and move to the side where the face is. The object moves continuously without ...
Gheorghe Ciusca's user avatar
0 votes
2 answers
17k views

I try to use my xbox controller as input device for a game targeted to run on windows. However the documentation fails to explain how to set it up. E.g. how can I use the right stick from my xbox ...
Black's user avatar
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0 votes
1 answer
97 views

The game is a 2D platformer. The problem I have is when I press the B button to crouch from standing, I do not know how to implement a function where B can be pressed again to move back to the ...
Lonchenzo's user avatar
0 votes
1 answer
1k views

How the game will be some of the information feedback to the steering wheel, such as bumps, bumps, vibration and so on. View MSDN, which are introduced from the steering wheel to get the relevant ...
Weizhen Lin's user avatar
2 votes
1 answer
807 views

Currently implementing input support for a single player game and I'm unsure how best to handle the (admittedly odd) situation where the user plugs in 2 or more controllers. Should only one be active, ...
Okinawa Terminal's user avatar
0 votes
1 answer
874 views

d platformer arena like game. Right now I have it so a reticle moves around the player based on a controller's right stick's horizontal movement using the rotate around function and while it works ...
Green Bray Games LLC's user avatar
-2 votes
1 answer
113 views

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
sketcherskt's user avatar
1 vote
1 answer
353 views

I'm working on a tvOS game that uses the siri gamepad controller. Everything works fine the first time out. If the user loses the round I reload the same scene using presentScene. After reloading the ...
Wide Awake Games's user avatar
2 votes
1 answer
3k views

I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection ...
DeeCeptor's user avatar
  • 447
3 votes
1 answer
2k views

I'm implementing a touch controller for my game. I am attempting to imitate Tiki Taka Soccer's "ball shooting" controls (gameplay video), where the curvature of the player's swipe affects the curve ...
Stefan Doychev's user avatar