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Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
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I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
ActionBotYT's user avatar
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I'm making a mod in Fabric for easily switching between the saved creative hotbars, fully client side. Right now though, when I try to update the hotbar and copy the items over from the saved hotbar, ...
Paul Dannoot's user avatar
3 votes
2 answers
350 views

I'm making a game and I want the community to mod it. How do people mod games? I don't need a detailed explanation, I just need to conceptualize it so I'll know what to do and what to avoid. I don't ...
Gui Imamura's user avatar
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I'm working on a mod for a game and trying to add my own shader. I know practically nothing about shaders, but another similar shader exists and with their modding teams permission im using it as a ...
JoshB's user avatar
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How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
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1 answer
158 views

I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
FenFox's user avatar
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1 answer
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I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar
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I'm using Forge on IntelliJ IDEA to make a mod for Minecraft, and I think I am stuck on where I need to register a recipe for an item. How I got to that idea: I tested it out and everything worked. No ...
leguchi's user avatar
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1 answer
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I am modding a 2D game that heavily depending on Animation Event to drive game logic. How can I analyze an animation event during runtime and by using unpack tools? During runtime, I would want to ...
user2771324's user avatar
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2k views

For example, GTA V modders could decrypt RPF files, so how could they do so? Here are the possible reasons I can think of: They are encrypted using weak encryption methods They have been decrypted by ...
AZeed's user avatar
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4 votes
1 answer
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I can understand that if you obtain the source code for a game (for example, if you cloned it from GitHub), then you could edit the code yourself, and have a working copy of the original game with ...
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I was playing a game recently and I started creating a mod to adjust it's gameplay to my liking, just for fun, until I got stressed out by how absurdly long the game takes to start up and show the ...
Felype's user avatar
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2 votes
2 answers
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What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
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Let's say I'm doing an Indie sports game, and ship it with fictional players, but make the game capable of reading a config file, so that players are able to edit in real names to suit themselves. The ...
Tom Davies's user avatar
2 votes
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867 views

A few years ago, I posted a L4D2 modification to the game Workshop on Steam. I'd like to be able to change the tags associated with the mod (currently, 'Weapons, UI') but it's not obvious to me how I ...
Reverend Speed's user avatar
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2 answers
260 views

I want to make a mod for Among Us which will allow people to stay in game despite short-lived connection problems (as opposed to being kicked after 1 second of network issues).
Dorijan Cirkveni's user avatar
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1 answer
2k views

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
formatc2013's user avatar
1 vote
1 answer
88 views

I'm trying to build a mod that places zones on a keypress. How would I accomplish this? So far I've detected the keypress. But when I modify m_blocks in ZoneManager by calling block.setZone(x,y,zone) ...
Fence_rider's user avatar
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Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
Faih Faih's user avatar
1 vote
1 answer
178 views

I am using Advanced Genie Editor and currently trying to create a copy of a Krepost and give it a second page of units (like the docks). I have so far been unable to do it as the second page just ...
Sumit Mishra's user avatar
3 votes
2 answers
190 views

I'm asking here rather than on SO/SE/CS because I'll probably have less to explain what I'm talking about... I hope a lot of the users here are familiar with how many games implement modding (or ...
got trolled too much this week's user avatar
1 vote
2 answers
3k views

My current problem is with RimWorld, but in the past I had the same issue with Minecraft. Basically the game gets more fun with more mods, up until the point where performance becomes unmanageable. ...
Elil's user avatar
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1 vote
2 answers
2k views

I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
Poppie360's user avatar
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So, a few days ago, I got the itch to try my hand at creating a modded version of one of my favorite Wii games: Star Wars: The Force Unleashed. However, when I unpacked the ISO, I noticed some of the ...
PnutButtrCrepes's user avatar

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