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Questions tagged [scripting]

A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of compiled, and thus they can be executed directly without generating machine code.

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I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
Achie1's user avatar
  • 181
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1 answer
208 views

I've been making a small experience within Roblox Studio recently and wanted to add crouching into the game. I used my (already functioning) code for sprinting and modified it to make a crouch button ...
FlintandStone's user avatar
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1 answer
481 views

I am a rookie at Lua and Roblox Studio in general. I am attempting an easy and reasonably simple tutorial on how to make a pretty good looking tycoon game. In my "Core" script, I am ...
Bubba the Gamer's user avatar
1 vote
0 answers
77 views

Hi I've installed NuGetForUnity that is a Unity package to my Unity game project from the url: https://github.com/GlitchEnzo/NuGetForUnity/tree/master and there are so many NuGet packages are ...
1 JustOnly 1's user avatar
1 vote
1 answer
998 views

I want to have a serialized field with an array of game objects for each item in a global enum, like this: public enum MyEnum { Item1, Item2, Item3 } ...
Felox's user avatar
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2 votes
3 answers
5k views

My game's resolution is 1920 x 1080, and I have a background sprite that is also 1920 x 1080. I have made the background sprite a child of my MainCamera & dragged it further back on the Z-axis so ...
PayasoPrince's user avatar
-1 votes
1 answer
553 views

Im create TextMeshPro from "Create -> 3D Object ->Text - TextMeshPro" How to receive mouse button click event for TextMeshPro? I tried via Physics.Raycast/Collider but it doesn't work. ...
fredwriter's user avatar
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0 answers
144 views

Hey all I am trying to make a scene where the player is experiencing a plane crash however when I try and move the camera with transform. Translate the camera is not moving. The plane moves along as ...
Doug Ray's user avatar
  • 143
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3 answers
2k views

I followed the Brackeys' How to make a health bar tutorial on YouTube, and it worked perfectly when playing around with the sliders myself. But, when I tried to drag the health bar object into the ...
Dalsha's user avatar
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0 votes
1 answer
196 views

I want to create a game in Unity or UE4 which allows the user to write scripts in Python and run them mainly to control the AI. I will have to find a way to enable runtime script execution first. ...
spatial's user avatar
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1 vote
0 answers
1k views

I've been at this for two long days, trying to figure out a way to handle saving and loading data for a mobile puzzle game I'm working on. The game has level packs and each level pack has multiple ...
Norbert's user avatar
  • 131
1 vote
1 answer
2k views

Within my Unity Project in my code, (see below), I have a button called Check which executes when CheckPress() function is called. I read two approaches by which this can be done. Appraoch 1: Using <...
Tanmayee Pathre's user avatar
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1 answer
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I was thinking of having random textures from a texture array being chosen every 0.5 seconds through a coroutine to imitate talking if something like talking=true. Not sure how I could set this up and ...
Amanda's user avatar
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1 answer
103 views

I'm making an endless runner game where platforms move towards the player so it makes it seem like the player is running across them. I'm trying to make it so that when the player dies, the platforms ...
Matheson's user avatar
3 votes
1 answer
126 views

I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used. I'm ...
Apollo Johnson's user avatar
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0 answers
111 views

This is technically 2 questions but I may as well kill 2 birds with 1 stone. In my game I want the cameras glitch filter effect to increase the closer it is to a gameobject. I have tried achieving ...
Object's user avatar
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0 answers
45 views

Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
Faih Faih's user avatar
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1 answer
1k views

I noticed on a tutorial for unity someone used the code: private Animator animator; private bool isRunning = false; While further on, did: ...
Ronnie Lightweightbaby Coleman's user avatar
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0 answers
375 views

I'm currently writing an Entity/Component/System architecture game engine in C++, and I have the beginnings of a lua scripting system in place, which seems to be quite popular, but I feel Javascript ...
Ian Young's user avatar
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2 votes
1 answer
330 views

I'm working on a basic movement system for the player in a 3D Box platformer and for a month I've been having problems with the double jump system. The one bug that I still can't figure out is ...
GamesWerfer's user avatar
2 votes
1 answer
4k views

I have an animation of a character climbing with root motion in it (i.e. the character moves generally upwards for a couple of units during the animation). It is intended as a one shot, not a loop. ...
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9 votes
2 answers
2k views

I am currently creating a small hobby project to get back into game development, and I have decided to structure my entities using an ECS (Entity Component System). This implementation of an ECS is ...
Applekini's user avatar
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0 answers
55 views

I have a bit of a problem with transferring my Game/Health Manager across scenes. My current Health Manager is set up so when the player gets hit, they flash, which is controlled by activating and de-...
DustyShinigami's user avatar
-1 votes
2 answers
739 views

As the title suggests I have been following the wonderful series of tutorials dealing with pathfinding made by Sebastian Lague. My problem is that the code is meant to be working immediately after ...
FSic's user avatar
  • 188
0 votes
1 answer
449 views

I have just started off in Algodoo and have only a basic knowledge of how it works. I want to be able to create something that when it is touched by a ball with an English flag on, it shows England ...
Dan Howe's user avatar

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