How do I add collision between two player controlled turtles? I asked the question before but misunderstood my own groundings on the plan. I cannot figure out how to make two player controlled turtles in the game to hit each other and end the game. This is what I have so far:
import turtle
import pygame
import math
import string
wn = turtle.Screen()
wn.bgcolor("black")
#Write Tron
text=turtle.Pen()
text.pencolor("aqua")
text.hideturtle()
text.penup()
text.setposition(150, 300)
text.write("TRON", font=("system", 30))
#Draw border
mypen = turtle.Turtle()
mypen.penup()
mypen.pencolor('white')
mypen.setposition(-300,-300)
mypen.pendown()
mypen.pensize(3)
for side in range (4):
mypen.forward(600)
mypen.left(90)
mypen.hideturtle()
pygame.display.update
#Create player 1
player = turtle.Turtle()
player.setposition(240,240)
player.setheading(180)
player.color("red")
player.shape("triangle")
player.speed(0)
#Create player 2
player2 = turtle.Turtle()
player2.setposition(-240,-240)
player2.color("aqua")
player2.shape("triangle")
player2.position()
player2.speed(0)
#Set speed variable
speed = 3
#Define functions
def turnleft():
player.left(30)
def turnright():
player.right(30)
def increasespeed():
global speed
speed += 3
#Set keyboard bindings for p1ayer 1
turtle.listen()
turtle.onkey(turnleft,"Left")
turtle.onkey(turnright,"Right")
#Define player 2 functions
def turnleft():
player2.left(30)
def turnright():
player2.right(30)
def increasespeed():
global speed
speed += 3
#Set keyboard bindings for player 2
turtle.listen()
turtle.onkey(turnleft,"a")
turtle.onkey(turnright,"d")
turtle.onkey(turnleft,"A")
turtle.onkey(turnright,"D")
#turtle.onkey(increasespeed,"Up")
while True:
player.forward(speed)
player2.forward(speed)
#Bouandary
if player.xcor() > 300 or player.xcor() < -300:
print("GAME OVER")
quit()
#Boundary
if player.ycor() > 300 or player.ycor() < -300:
print("GAME OVER")
quit()
#Bouandary2
if player2.xcor() > 300 or player2.xcor() < -300:
print("GAME OVER")
quit()
#Boundary2
if player2.ycor() > 300 or player2.ycor() < -300:
print("GAME OVER")
quit()
#Collision
while True:
if player.setposition(player.ycor()+10, player.xcor()+10) and player2.setposition(player2.xcor()+10, player2.ycor()+10):
quit