The document discusses how a game development team at King.com replaced their scripted testing process with exploratory testing. Previously, the team relied on scripted regression tests and test cases for new features, which took a long time and no one enjoyed. They decided to try exploratory testing instead for one release. Everyone on the team participated in testing for one hour based on risk areas rather than running all test cases. They found the same number of major bugs but more minor bugs. Everyone took more ownership of quality. Testing was completed much faster. They no longer created unnecessary test artifacts for new features. The results were seen as very positive.