Infrastructures in Virtual Learning New Media Consortium, June 13, 2008 Holly Willis Institute for Multimedia Literacy University of Southern California
Overview 1) introduction to the presentation 2) conceptual framework 3) getting real: IML island development - classroom extensions - research - learning objects - projects 4) conclusion(s) 5) discussion
“ Will there by condominiums in data space?” –  Bill Viola, 1980
Case Western Reserve University  http://blog.case.edu/
Princeton University http://www.3pointd.com
Remediation? (Jay David Bolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting  learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking?
Remediation? (Jay David Bolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting  learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking? “ Residents become engines of creation themselves, working as the producers of content in world, designing and reshaping the space around their own ideas and interests.” Cory Ondrejka,  “ Education Unleashed: Participatory Culture and Innovation in Second Life.”
Background –  Institute for Multimedia Literacy School of Cinematic Arts –  Honors in Multimedia Scholarship –  Multimedia in the Core
Honors in Multimedia Scholarship
IML Backchannel IML Backchannel
 
IML Backchannel Text
IML Honors blog
Learning from Katrina vlog (Fall 2005)
Honors in Multimedia Scholarship  |  Podcasting
Social Bookmarking
del.icio.us / RSS
Flickr
Facebook
Multimedia in the Core
Vectors Journal of Culture and Technology
Starting Points –  questions about new literacies, new  learning and new teaching –  two programs dedicated to scholarly  multimedia, plus a journal –  faculty members with diverse interests and abilities –  desire to push the boundaries of pedagogy within the needs and abilities of our  programs
Other issues: - SL doesn’t exist in a vacuum  - coextensive with high information density learning environments - one among many commercial social software applications we use - one among many possible MUVE platforms - lacks appeal for gamers
Part Two: Conceptual Framework – “ The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space,” Genevieve Bell and Paul Dourish – “ From Interaction to Participation:  Configuring Space Through Embodied  Interaction,”  Amanda Williams, Eric Kabisch, Paul Dourish
Part Two: Conceptual Framework Infrastructures: –  space is never merely a container for actions but instead “a setting within which we act.” infrastructures describe how we encounter spaces, not just as walls and streets, but through information, practices of use and social interaction. infrastructures are also “crystallizations of institutional relations” and they reflect power and control
Part Two: Conceptual Framework Infrastructures: –  frame our experience of the world –  operate invisibly until breakdown –  are “relational” –  are embedded into social structures, but are part of that structuring mechanism
“ As a number of commentators have observed, despite  the revolutionary and transformational rhetorics  surrounding the development of networked information  infrastructures, in practice they are as likely to  reinforce as to destabilize existing institutional  arrangements,” (Bell and Dourish, 3).
Part Two: Conceptual Framework Trialectics: –  Henri Lefebvre,  The Production of Space,  1971 (translated in 1991) –  Ed Soja,  Thirdspace –  Kevin Leander, “Reading the Spatial Histories of Positioning,” in  Spatializing Literacy Research and Practices,  2008
Part Two: Conceptual Framework Trialectics: –  perceived space –  conceived space –  imagined space - also: sociality, historicality and spatiality…
Part Two: Conceptual Framework Artists and Architects
Brad Kligerman’s Ars Virtua Project, 2006 “ Avatars trace a path through the exhibition  space, composing content in their wake.” http://transition.turbulence.org/AVAIR/
Metaverse Territories, Blog by Brad Kligerman –  attempt to disrupt connections between real  world architecturalpractices and those  in the virtual realm – “ constuct a platform from which inworld physical  and social patterns can generate the symobology  of immaterial architecture” –  build foundation for new media forms emerging  from collective intelligence as they become  manifest in 3-D space http://metaverseterritories.com
“ The concept of Reflexive Architecture  is only one of may branches of  opportunity for a new language of  virtual architecture to emerge, from from the habit of pure physical replication.” – Jon Brouchaud
Jon Brouchaud, “carvable architecture” http://clearnightsky.com/taxonomy/term/21
“ The result is we get a continually moving and evolving liquid/crystallized architectural body whose form is derived from avatar movement and inhabitation.” – Michael Ditullio
Michael Ditullio, “emergent architecture” http://interactivearchitectures.blogspot.com
Michael Ditullio, “responsive architecture”
Michael Ditullio, “responsive architecture”
Kimio Itozaki + Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
“ contents oriented space” Kimio Itozaki + Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
“ We have created a social vocabulary for the space that lets people  communicate based not just on text chat but by the movement of their avatar  around the space.” – Drew Harry
Drew Harry’s meeting space: where your avatar stands denotes your position relative to issues in the discussion. “ Unreal Meetings,” Erica Naone,  Technology Review , July 11, 2007
Drew Harry’s meeting space: a cylinder above your avatar indicates when you have held a position for a long time.
Part Three: Let’s Get Real: August 2007 –  abstract ideas only got us so far –  shift from thinking to doing what do we need for specific classes? the team Bjorn Littlefield-Palmer Brandi Wilcox
Bjorn’s design blog:  http://imlslislanddesign.blogspot.com
Holodeck reconfigurable classroom
The Immersive Syllabus
 
The Tufte Tunnel Prototype
 
 
open source learning objects
building tutorial
CTCS 505: Survey of Interactive Media
CTCS 505: Survey of Interactive Media (Fall 2007)
CTCS 505: Survey of Interactive Media (Fall 2007)
CTCS 505: Survey of Interactive Media (Fall 2007)
CTCS 505: Survey of Interactive Media (Fall 2007)
Informal classrooms
Student Projects: Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Matt Lee,  Rivenscryr,  2008
Cameron Parkins,  Cultural Imperialism,  2008
Cameron Parkins,  Cultural Imperialism,  2008
Honors Program Thesis Showcase
Honors Program Thesis Showcase
Faculty Showcase:  Virtual Window Interactive
Anne Friedberg |  Virtual Window Interactive
Anne Friedberg |  Virtual Window Interactive
SL simulcast of  24/7 A DIY Video Summit  (Spring 2008)
Yochai Benkler SL simulcast at  24/7 DIY Video Summit
Gone Gitmo: Nonny de la Peña and Peggy Weil
Nonny de la Pe ñ a
Gone Gitmo Constitution Day Event with  Seton Hall Law School (Fall 2007)
Gone Gitmo Constitution Day Event with  Seton Hall Law School (Fall 2007)
Gone Gitmo Constitution Day Event with  Seton Hall Law School (Fall 2007)
Second Life:  Gone Gitmo  | 2007
IML Island: hybridity and interoperability
Second Life:  Information graphics
Part Four: Conclusions What Worked for Us classroom substitute -> classroom supplement extensions of the physical classroom presentation space for student and faculty research project development and display space synchronous event space iterative design process
Part Four: Conclusions - abstractions versus the concrete - new literacies - allow for the unexpected
Part Five: Discussion - other models? - other conceptual notions? – exemplary spaces? practices?
Works Cited Genevieve Bell and Paul Dourish,  “The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space.” Jon Brouchoud, “Toward a New Virtual Architecture” <http://archsl.wordpres.com/2007/07/12/toward-a-new-virtual-architecture> Drew Harry, Socialable Media Group, MIT, < http://web.media.mit.edu/~dharry > Brad Kligerman, “Building With (Im)materials: When Actual Materiality Surpasses Even  Real Virtuality,” Metaverse Territories blog. Kevin Leander, “Reading the Spatial Histories of Positioning,” in  Spatializing Literacy Research and Practices  (New York: Peter Lang, 2008). Henri Lefebvre,  The Production of Space  (London: Blackwell, 1991). Erica Naone, “Unreal Meetings,”  Technology Review,  July 11, 2007. <http://www.technologyreview.com/Infotech/19035/?a=f> Cory Ondrejka, “Education Unleashed: Participatory Culture, Education and Innovation in  Second Life,”  in  The Ecology of Games: Youth, Games and Learning,  Katie Salen, ed. (Cambridge, MA: MIT Press, 2008). Ed Soja,  Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places  (London: Wiley Blackwell, 1996). Bill Viola, “Will There Be Condominiums in Data Space?” in  Multimedia: From Wagner to Virtual Reality  (NY: W.W. Norton & Company, 2001).  Amanda Williams, Eric Kabisch, Paul Dourish, “From Interaction to Participation: Configuring Space Through Embodied Interaction.”
Works Cited Images: Brad Kligerman, http://transition.turbulence.org/AVAIR  Princeton University Second Life Campus: < http://www.3pointd.com > Case Western Reserve Campus: < http://blog.case.edu/ > Spaces: Gallery of Reflexive Architecture, SL space, Jon Brouchoud NikkeiBP+NikkeiBP sim, Archidemo  IML Island: 103 / 189 / 52

Infrastructures

  • 1.
    Infrastructures in VirtualLearning New Media Consortium, June 13, 2008 Holly Willis Institute for Multimedia Literacy University of Southern California
  • 2.
    Overview 1) introductionto the presentation 2) conceptual framework 3) getting real: IML island development - classroom extensions - research - learning objects - projects 4) conclusion(s) 5) discussion
  • 3.
    “ Will thereby condominiums in data space?” –  Bill Viola, 1980
  • 4.
    Case Western ReserveUniversity http://blog.case.edu/
  • 5.
  • 6.
    Remediation? (Jay DavidBolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking?
  • 7.
    Remediation? (Jay DavidBolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking? “ Residents become engines of creation themselves, working as the producers of content in world, designing and reshaping the space around their own ideas and interests.” Cory Ondrejka, “ Education Unleashed: Participatory Culture and Innovation in Second Life.”
  • 8.
    Background – Institute for Multimedia Literacy School of Cinematic Arts – Honors in Multimedia Scholarship – Multimedia in the Core
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
    Learning from Katrinavlog (Fall 2005)
  • 15.
    Honors in MultimediaScholarship | Podcasting
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
    Vectors Journal ofCulture and Technology
  • 22.
    Starting Points – questions about new literacies, new learning and new teaching – two programs dedicated to scholarly multimedia, plus a journal –  faculty members with diverse interests and abilities –  desire to push the boundaries of pedagogy within the needs and abilities of our programs
  • 23.
    Other issues: -SL doesn’t exist in a vacuum - coextensive with high information density learning environments - one among many commercial social software applications we use - one among many possible MUVE platforms - lacks appeal for gamers
  • 24.
    Part Two: ConceptualFramework – “ The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space,” Genevieve Bell and Paul Dourish – “ From Interaction to Participation: Configuring Space Through Embodied Interaction,” Amanda Williams, Eric Kabisch, Paul Dourish
  • 25.
    Part Two: ConceptualFramework Infrastructures: – space is never merely a container for actions but instead “a setting within which we act.” infrastructures describe how we encounter spaces, not just as walls and streets, but through information, practices of use and social interaction. infrastructures are also “crystallizations of institutional relations” and they reflect power and control
  • 26.
    Part Two: ConceptualFramework Infrastructures: –  frame our experience of the world –  operate invisibly until breakdown –  are “relational” –  are embedded into social structures, but are part of that structuring mechanism
  • 27.
    “ As anumber of commentators have observed, despite the revolutionary and transformational rhetorics surrounding the development of networked information infrastructures, in practice they are as likely to reinforce as to destabilize existing institutional arrangements,” (Bell and Dourish, 3).
  • 28.
    Part Two: ConceptualFramework Trialectics: –  Henri Lefebvre, The Production of Space, 1971 (translated in 1991) –  Ed Soja, Thirdspace – Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices, 2008
  • 29.
    Part Two: ConceptualFramework Trialectics: –  perceived space – conceived space –  imagined space - also: sociality, historicality and spatiality…
  • 30.
    Part Two: ConceptualFramework Artists and Architects
  • 31.
    Brad Kligerman’s ArsVirtua Project, 2006 “ Avatars trace a path through the exhibition space, composing content in their wake.” http://transition.turbulence.org/AVAIR/
  • 32.
    Metaverse Territories, Blogby Brad Kligerman – attempt to disrupt connections between real world architecturalpractices and those in the virtual realm – “ constuct a platform from which inworld physical and social patterns can generate the symobology of immaterial architecture” –  build foundation for new media forms emerging from collective intelligence as they become manifest in 3-D space http://metaverseterritories.com
  • 33.
    “ The conceptof Reflexive Architecture is only one of may branches of opportunity for a new language of virtual architecture to emerge, from from the habit of pure physical replication.” – Jon Brouchaud
  • 34.
    Jon Brouchaud, “carvablearchitecture” http://clearnightsky.com/taxonomy/term/21
  • 35.
    “ The resultis we get a continually moving and evolving liquid/crystallized architectural body whose form is derived from avatar movement and inhabitation.” – Michael Ditullio
  • 36.
    Michael Ditullio, “emergentarchitecture” http://interactivearchitectures.blogspot.com
  • 37.
  • 38.
  • 39.
    Kimio Itozaki +Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
  • 40.
    “ contents orientedspace” Kimio Itozaki + Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
  • 41.
    “ We havecreated a social vocabulary for the space that lets people communicate based not just on text chat but by the movement of their avatar around the space.” – Drew Harry
  • 42.
    Drew Harry’s meetingspace: where your avatar stands denotes your position relative to issues in the discussion. “ Unreal Meetings,” Erica Naone, Technology Review , July 11, 2007
  • 43.
    Drew Harry’s meetingspace: a cylinder above your avatar indicates when you have held a position for a long time.
  • 44.
    Part Three: Let’sGet Real: August 2007 – abstract ideas only got us so far – shift from thinking to doing what do we need for specific classes? the team Bjorn Littlefield-Palmer Brandi Wilcox
  • 45.
    Bjorn’s design blog: http://imlslislanddesign.blogspot.com
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
    CTCS 505: Surveyof Interactive Media
  • 55.
    CTCS 505: Surveyof Interactive Media (Fall 2007)
  • 56.
    CTCS 505: Surveyof Interactive Media (Fall 2007)
  • 57.
    CTCS 505: Surveyof Interactive Media (Fall 2007)
  • 58.
    CTCS 505: Surveyof Interactive Media (Fall 2007)
  • 59.
  • 60.
    Student Projects: MattLee, Rivenscryr, 2008
  • 61.
    Matt Lee, Rivenscryr, 2008
  • 62.
    Matt Lee, Rivenscryr, 2008
  • 63.
    Matt Lee, Rivenscryr, 2008
  • 64.
    Matt Lee, Rivenscryr, 2008
  • 65.
    Matt Lee, Rivenscryr, 2008
  • 66.
    Matt Lee, Rivenscryr, 2008
  • 67.
    Matt Lee, Rivenscryr, 2008
  • 68.
    Matt Lee, Rivenscryr, 2008
  • 69.
    Cameron Parkins, Cultural Imperialism, 2008
  • 70.
    Cameron Parkins, Cultural Imperialism, 2008
  • 71.
  • 72.
  • 73.
    Faculty Showcase: Virtual Window Interactive
  • 74.
    Anne Friedberg | Virtual Window Interactive
  • 75.
    Anne Friedberg | Virtual Window Interactive
  • 76.
    SL simulcast of 24/7 A DIY Video Summit (Spring 2008)
  • 77.
    Yochai Benkler SLsimulcast at 24/7 DIY Video Summit
  • 78.
    Gone Gitmo: Nonnyde la Peña and Peggy Weil
  • 79.
    Nonny de laPe ñ a
  • 80.
    Gone Gitmo ConstitutionDay Event with Seton Hall Law School (Fall 2007)
  • 81.
    Gone Gitmo ConstitutionDay Event with Seton Hall Law School (Fall 2007)
  • 82.
    Gone Gitmo ConstitutionDay Event with Seton Hall Law School (Fall 2007)
  • 83.
    Second Life: Gone Gitmo | 2007
  • 84.
    IML Island: hybridityand interoperability
  • 85.
    Second Life: Information graphics
  • 86.
    Part Four: ConclusionsWhat Worked for Us classroom substitute -> classroom supplement extensions of the physical classroom presentation space for student and faculty research project development and display space synchronous event space iterative design process
  • 87.
    Part Four: Conclusions- abstractions versus the concrete - new literacies - allow for the unexpected
  • 88.
    Part Five: Discussion- other models? - other conceptual notions? – exemplary spaces? practices?
  • 89.
    Works Cited GenevieveBell and Paul Dourish, “The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space.” Jon Brouchoud, “Toward a New Virtual Architecture” <http://archsl.wordpres.com/2007/07/12/toward-a-new-virtual-architecture> Drew Harry, Socialable Media Group, MIT, < http://web.media.mit.edu/~dharry > Brad Kligerman, “Building With (Im)materials: When Actual Materiality Surpasses Even Real Virtuality,” Metaverse Territories blog. Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices (New York: Peter Lang, 2008). Henri Lefebvre, The Production of Space (London: Blackwell, 1991). Erica Naone, “Unreal Meetings,” Technology Review, July 11, 2007. <http://www.technologyreview.com/Infotech/19035/?a=f> Cory Ondrejka, “Education Unleashed: Participatory Culture, Education and Innovation in Second Life,” in The Ecology of Games: Youth, Games and Learning, Katie Salen, ed. (Cambridge, MA: MIT Press, 2008). Ed Soja, Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places (London: Wiley Blackwell, 1996). Bill Viola, “Will There Be Condominiums in Data Space?” in Multimedia: From Wagner to Virtual Reality (NY: W.W. Norton & Company, 2001). Amanda Williams, Eric Kabisch, Paul Dourish, “From Interaction to Participation: Configuring Space Through Embodied Interaction.”
  • 90.
    Works Cited Images:Brad Kligerman, http://transition.turbulence.org/AVAIR Princeton University Second Life Campus: < http://www.3pointd.com > Case Western Reserve Campus: < http://blog.case.edu/ > Spaces: Gallery of Reflexive Architecture, SL space, Jon Brouchoud NikkeiBP+NikkeiBP sim, Archidemo IML Island: 103 / 189 / 52