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Dan Saffer

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Practical Creativity
Microinteractions
Using Microinteractions to get from Prototype to Product
The New Era of (Non-) Discoverability
The Complexity of Simplicity
Design in the Post-PC Era
Designing for (and with) New Technology
What User-Centered Design is Good For
6000 Years of Device Design
How to Lie with Design Strategy
Tap is the New Click
Ideation and Design Principles Workshop
Designing from the Inside-Out: Behaviour as the Engine of Product Design
Designing Smart and Clever Applications