IoT and fetish of things
Discuss a conceptual framework for
designing future applications
Kula bracelet
Trades in a closed system
Plain simple economy of symbolic exchanges
Fetish/Sorcery
Fetishism is the perception of the social
relationships involved in production, not
as relationships among people, but as
economic relationships among the money
and commodities exchanged in market
trade.
As such, commodity fetishism transforms
the subjective, abstract aspects of
economic value into objective, real things
that people believe have intrinsic value.
Seamless wereables
~6000 yrs old
Simulation
● Simulation is the imitation of the operation of
a real-world process or system over time. The
act of simulating something first requires
that a model be developed; this model
represents the key characteristics or
behaviors/functions of the selected physical
or abstract system or process. The model
represents the system itself, whereas the
simulation represents the operation of the
system over time.
Simulation game
1996 tamagotchi – self contained life simulation
Interspecific mutualism
Emulation
Contrary to simulation, where one tries
only to pretend to be like the original,
especially simulating equipment or
phenomena by artificial means, such as
by software modeling.
● Hardware emulation
● Whole brain emulation
Emulation?

Conceptual framework IoT devices DesCON/Beograd Aug 2015

  • 1.
    IoT and fetishof things Discuss a conceptual framework for designing future applications
  • 2.
    Kula bracelet Trades ina closed system Plain simple economy of symbolic exchanges
  • 3.
    Fetish/Sorcery Fetishism is theperception of the social relationships involved in production, not as relationships among people, but as economic relationships among the money and commodities exchanged in market trade. As such, commodity fetishism transforms the subjective, abstract aspects of economic value into objective, real things that people believe have intrinsic value.
  • 4.
  • 5.
    Simulation ● Simulation isthe imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time.
  • 6.
    Simulation game 1996 tamagotchi– self contained life simulation Interspecific mutualism
  • 7.
    Emulation Contrary to simulation,where one tries only to pretend to be like the original, especially simulating equipment or phenomena by artificial means, such as by software modeling. ● Hardware emulation ● Whole brain emulation
  • 8.