Visualisation and Simulation
for Learning, teaching and
assessment
Debbie Holley
Professor of Learning Innovation
Bournemouth University UK
"for a better tomorrow"
With thanks to Anita, Keith and
David from CSALT – an inspiring
team – there is an open invitation to
contact them about your technology
projects
Image: The 'CAVE' at Sippy Downs – materials
Starting Point:
do you agree?
“The future is human, and the future of learning is immersive. In the
future, learning will take the shape of a story, a play, a game; involving
multiple platforms and players; driven by dialogue and augmented with
technology, an interplay of immersive experiences, data, and highly
social virtual worlds”
State of XR and Immersive Learning Outlook Report (2021 p 21)
'Realities'
Image credit: Mike Hobbs
XR: Extended Reality
One or a mix of any of AR, AV, VR or MR
• Bodysnatchers
• It was a supply and demand situation..
• At the end of the 19th c, there were
very few legally available cadavers
available to London anatomy schools
• And so a new class of criminals
emerged... to facilitate medical
learning..
• Because wanting to 'see' in 3D is a key
part of our learning experiences...
The Male Operating
Theatre at St Thomas’
Hospital, before 1862
• Teacher in the centre...
• Students round the side
• The teacher as the 'sage of the
stage'
• Single source on knowledge
• And our lecture theatres today
are very similar
Lack of 'real life'
simulation
• The JISC 'Student digital experience insights survey' was
recently released, summarising the experiences of over
20,000 HE students at a range of 28 HE institutions. One
surprising finding was that only 20% of students gain any
'real life' simulation experiences as part of their degree, and
these tend to be in engineering design and healthcare.
Link to JISC report:
• https://www.jisc.ac.uk/sites/default/files/student-dei-he-
report-2020.pdf
Seamless technologies
for our students,
anyplace, anytime?
BrunoGomiero Unsplash
University websites, happy pictures of
happy students using technology...here
is a USC student on the beach...
Images in the
newspapers, government documents
and media pictures of happy
people using technology, no
barriers, and by using technology the
claims are all physical
barriers will erode..
The internet page content
(updated daily – this was 13th
May 2024
We surely need to consider
alternative pedagogies to
make sure our students are
employable I this digital
world...
Time goes by very fast in the internet
world.....
Link to https://siteefy.com/how-many-websites-are-
there/
ESRC Festival of Social Science
event (11.11.2023)
looked at the 'magic of play' in
clinical settings
Microsoft Class of 2030 and Life
Ready Learning Report:
50% Emotional Intelligence 50%
Tech Ability
MacKinsey: The notion of a tipping
point for technology adoption or
digital disruption isn’t new, but the
survey data suggest that the COVID-
19 crisis created a tipping point of
historic proportions
Impact of covid
• Huge amount of innovation has been
embedded, shared and developed...
• We now have a conundrum...
And while the majority (53 percent) of
students said that they would prefer a
blended learning format in the future (with
a mix of face-to-face and virtual lectures or
seminars), 40 percent wanted face-to-face
sessions only, and just 5% wanted online
only. These still don’t feel like especially
reconcilable positions. Jim Dickinson,
WonkHE 27.10.2021
• And AR/VR/ MR/ ER can, I argue, start to
move us ahead as students want more
authentic teaching, learning and
assessment
Example: The virtual Library Student Led Project
Planning Creating Testing
Using the virtual to motivate exploration of the real
Virtual Technologies in Nurse
Education
The Pairing of Critical Realism with
Partial Least Squares Structural
Equation Modelling as an Evaluation
Methodology
https://www.youtube.com/watch?v=03CAqdjK718
And even more immersive:
Virtual Avebury
We worked with Prof Liz Falconer
on this project
https://www.youtube.com/watch?v=
LVNIQMqIU6g
Read about our initial findings –
what did 'mature ladies' think!
And try out: relaxation
This is the link:
https://www.youtube.com/watch
?v=7AkbUfZjS5k&t=60s
The 'wicked
problem' is it us?
• A campus challenge identified as
'wicked problem' is re-defining the
role of educators with the
expansion of technologies (NMC New
Horizons 2018) - a challenge that is
hard to define and we do not have
the problems to resolve...and in
research since
• JISC Student Digital Experiences
Insights report (2022); this
clearly shows students wishing to
have access to engaging, well
designed materials that support and
enhance their learning. However, 43%
of those surveyed report low quality
materials being supplied
Photo by Vincenzo Di
NO! No! No!
as educators we
are creative, expert and know
how to
deliver our signature discipline
pedagogies
It can feel
overwhelming!
As 21C educators
we need to:
• Have the expertise to blend the learning offering
• Engage students with a very short concentration span
• Use numerous technology tools and platforms
• Support our students and their wellbeing
• And report after report tells us we are the problem
with students not having the skills to become 21C
workers
• Oh yes – and be the subject expert in the subject we
love! ….And be world class researchers, and look after
student wellbeing, oh yes and …. learning analytics on
our Virtual Learning Environments...and now
ChatGBT
• ChatGPT- can write a student essays for free!
Year One Inter professional learning:
supporting health students appreciate teamwork
in their different disciplines
Do you agree?
“The future is human, and the future of learning is
immersive. In the future, learning will take the
shape of a story, a play, a game; involving
multiple platforms and players; driven by
dialogue and augmented with technology, an
interplay of immersive experiences, data, and
highly social virtual worlds”
State of XR and Immersive Learning Outlook
Report (2021 p 21)
Interprofessional working – these could be our
students in their future roles – technicians,
clinicians, IT experts, robotics teams, scientists,
mentors, dieticians
End Point and discussion: do you agree?
“The future is human, and the future of learning is immersive. In the
future, learning will take the shape of a story, a play, a game; involving
multiple platforms and players; driven by dialogue and augmented with
technology, an interplay of immersive experiences, data, and highly
social virtual worlds”
State of XR and Immersive Learning Outlook Report (2021 p 21)
The digital
divide
I
Scan QR Code to access McKinsey Report
Come back with a warrant for my virtual house...
XR devices in your home [which is
now arguably the place of study too..Debbie]
can also collect all-encompassing audio and
video, along with telemetry about your
movements, depth data, and images. This
data can be used to build a highly accurate
geometrical representation of your home.
Augmented reality may pose unprecedented
dangers of a dystopian future. But with
strong policies, robust transparency, wise
courts, modernized statutes, and privacy-by-
design engineering, we can hold back that
dystopia and reap the rewards of this
technology.
And we can then offer genuine access to
high quality, fabulous, open and shared
learning....
DEEPLINKS BLOG BY KURT OPSAHL |
OCTOBER 5, 2020 ELECTRONIC FRONTIERS
FOUNDATION
A note of caution...
References and resources
• Holley, D & Singleton, H. (02.03.2021) Using Google Cardboard to engage students an ALDinHE LD@3 online
workshop https://aldinhe.ac.uk/event-resources/
• Holley D., Hobbs M. (2020) Augmented Reality for Education. In: Peters M., Heraud R. (eds) Encyclopedia of Educational Innovation.
Springer, Singapore https://link.springer.com/referenceworkentry/10.1007/978-981-13-2262-4_120-1
• Holley, D., Hobbs, M., and Menown, C. (2015) Students as partners: developing augmented reality in the classroom presented
at ENGAGE Sharing and Engaging Others in Good Practice to Enhance Learning, Teaching & Assessment Anglia Learning & Teaching
Conference Cambridge 30/06/2015 Available at: http://www.lta.anglia.ac.uk/annual.php/Session-Abstracts-40
• JISC: AT at Jisc showcase and Jisc (2020) : learning and teaching re-imagined: A new dawn for higher education
https://www.jisc.ac.uk/reports/learning-and-teaching-reimagined-a-new-dawn-for-higher-education
• State of XR and Immersive Learning: https://immersivelrn.org/pages/state-of-xr-immersive-learning
• Stephenson, N., 2003. Snow crash: A novel. Spectra
Links to relevant docs:
• https://www.vrfocus.com/2018/07/report-augmented-reality-market-to-be-worth-almost-8m-by-2023/
• https://www2.deloitte.com/content/dam/Deloitte/global/Images/infographics/technologymediatelecommunications/gx-deloitte-tmt-2018-
augumented-reality-report.pdf
• https://www.researchgate.net/publication/321762312_CURRENT_TRENDS_IN_AUGMENTED_REALITY_AND_FORECASTS_ABOUT_TH
E_FUTURE
• https://insanelab.com/blog/vr-ar-mr/augmented-reality-virtual-reality-trends-2018/
Juniper Research Group
AR/XR infographic: https://www.juniperresearch.com/resources/infographics/augmented-mixed-reality-statistics
How to jump start mixed reality https://www.juniperresearch.com/whitepapers/how-to-jump-start-mixed-reality [date of access 11.11.2021]
Recent Interesting article:
• https://www.theatlantic.com/technology/archive/2020/05/augmented-reality-instagram-zoom/611494/
With thanks to Dr Mike Hobbs, Visiting Research Fellow, CEMP, Bournemouth
University
QR Code links to Augmented
Realities 'White paper' (Holley and
Hobbs 2021)

Visualisation and Simulation for teaching, learning and assessment

  • 1.
    Visualisation and Simulation forLearning, teaching and assessment Debbie Holley Professor of Learning Innovation Bournemouth University UK "for a better tomorrow"
  • 3.
    With thanks toAnita, Keith and David from CSALT – an inspiring team – there is an open invitation to contact them about your technology projects Image: The 'CAVE' at Sippy Downs – materials
  • 4.
    Starting Point: do youagree? “The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21)
  • 5.
    'Realities' Image credit: MikeHobbs XR: Extended Reality One or a mix of any of AR, AV, VR or MR
  • 6.
    • Bodysnatchers • Itwas a supply and demand situation.. • At the end of the 19th c, there were very few legally available cadavers available to London anatomy schools • And so a new class of criminals emerged... to facilitate medical learning.. • Because wanting to 'see' in 3D is a key part of our learning experiences...
  • 7.
    The Male Operating Theatreat St Thomas’ Hospital, before 1862 • Teacher in the centre... • Students round the side • The teacher as the 'sage of the stage' • Single source on knowledge • And our lecture theatres today are very similar
  • 8.
    Lack of 'reallife' simulation • The JISC 'Student digital experience insights survey' was recently released, summarising the experiences of over 20,000 HE students at a range of 28 HE institutions. One surprising finding was that only 20% of students gain any 'real life' simulation experiences as part of their degree, and these tend to be in engineering design and healthcare. Link to JISC report: • https://www.jisc.ac.uk/sites/default/files/student-dei-he- report-2020.pdf
  • 9.
    Seamless technologies for ourstudents, anyplace, anytime? BrunoGomiero Unsplash University websites, happy pictures of happy students using technology...here is a USC student on the beach... Images in the newspapers, government documents and media pictures of happy people using technology, no barriers, and by using technology the claims are all physical barriers will erode..
  • 10.
    The internet pagecontent (updated daily – this was 13th May 2024 We surely need to consider alternative pedagogies to make sure our students are employable I this digital world... Time goes by very fast in the internet world..... Link to https://siteefy.com/how-many-websites-are- there/
  • 11.
    ESRC Festival ofSocial Science event (11.11.2023) looked at the 'magic of play' in clinical settings Microsoft Class of 2030 and Life Ready Learning Report: 50% Emotional Intelligence 50% Tech Ability MacKinsey: The notion of a tipping point for technology adoption or digital disruption isn’t new, but the survey data suggest that the COVID- 19 crisis created a tipping point of historic proportions
  • 12.
    Impact of covid •Huge amount of innovation has been embedded, shared and developed... • We now have a conundrum... And while the majority (53 percent) of students said that they would prefer a blended learning format in the future (with a mix of face-to-face and virtual lectures or seminars), 40 percent wanted face-to-face sessions only, and just 5% wanted online only. These still don’t feel like especially reconcilable positions. Jim Dickinson, WonkHE 27.10.2021 • And AR/VR/ MR/ ER can, I argue, start to move us ahead as students want more authentic teaching, learning and assessment
  • 13.
    Example: The virtualLibrary Student Led Project Planning Creating Testing Using the virtual to motivate exploration of the real
  • 14.
    Virtual Technologies inNurse Education The Pairing of Critical Realism with Partial Least Squares Structural Equation Modelling as an Evaluation Methodology https://www.youtube.com/watch?v=03CAqdjK718
  • 15.
    And even moreimmersive: Virtual Avebury We worked with Prof Liz Falconer on this project https://www.youtube.com/watch?v= LVNIQMqIU6g Read about our initial findings – what did 'mature ladies' think!
  • 16.
    And try out:relaxation This is the link: https://www.youtube.com/watch ?v=7AkbUfZjS5k&t=60s
  • 17.
    The 'wicked problem' isit us? • A campus challenge identified as 'wicked problem' is re-defining the role of educators with the expansion of technologies (NMC New Horizons 2018) - a challenge that is hard to define and we do not have the problems to resolve...and in research since • JISC Student Digital Experiences Insights report (2022); this clearly shows students wishing to have access to engaging, well designed materials that support and enhance their learning. However, 43% of those surveyed report low quality materials being supplied Photo by Vincenzo Di NO! No! No! as educators we are creative, expert and know how to deliver our signature discipline pedagogies
  • 18.
    It can feel overwhelming! As21C educators we need to: • Have the expertise to blend the learning offering • Engage students with a very short concentration span • Use numerous technology tools and platforms • Support our students and their wellbeing • And report after report tells us we are the problem with students not having the skills to become 21C workers • Oh yes – and be the subject expert in the subject we love! ….And be world class researchers, and look after student wellbeing, oh yes and …. learning analytics on our Virtual Learning Environments...and now ChatGBT • ChatGPT- can write a student essays for free!
  • 19.
    Year One Interprofessional learning: supporting health students appreciate teamwork in their different disciplines
  • 20.
    Do you agree? “Thefuture is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21) Interprofessional working – these could be our students in their future roles – technicians, clinicians, IT experts, robotics teams, scientists, mentors, dieticians
  • 22.
    End Point anddiscussion: do you agree? “The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21)
  • 23.
  • 24.
    Scan QR Codeto access McKinsey Report
  • 25.
    Come back witha warrant for my virtual house... XR devices in your home [which is now arguably the place of study too..Debbie] can also collect all-encompassing audio and video, along with telemetry about your movements, depth data, and images. This data can be used to build a highly accurate geometrical representation of your home. Augmented reality may pose unprecedented dangers of a dystopian future. But with strong policies, robust transparency, wise courts, modernized statutes, and privacy-by- design engineering, we can hold back that dystopia and reap the rewards of this technology. And we can then offer genuine access to high quality, fabulous, open and shared learning.... DEEPLINKS BLOG BY KURT OPSAHL | OCTOBER 5, 2020 ELECTRONIC FRONTIERS FOUNDATION A note of caution...
  • 26.
    References and resources •Holley, D & Singleton, H. (02.03.2021) Using Google Cardboard to engage students an ALDinHE LD@3 online workshop https://aldinhe.ac.uk/event-resources/ • Holley D., Hobbs M. (2020) Augmented Reality for Education. In: Peters M., Heraud R. (eds) Encyclopedia of Educational Innovation. Springer, Singapore https://link.springer.com/referenceworkentry/10.1007/978-981-13-2262-4_120-1 • Holley, D., Hobbs, M., and Menown, C. (2015) Students as partners: developing augmented reality in the classroom presented at ENGAGE Sharing and Engaging Others in Good Practice to Enhance Learning, Teaching & Assessment Anglia Learning & Teaching Conference Cambridge 30/06/2015 Available at: http://www.lta.anglia.ac.uk/annual.php/Session-Abstracts-40 • JISC: AT at Jisc showcase and Jisc (2020) : learning and teaching re-imagined: A new dawn for higher education https://www.jisc.ac.uk/reports/learning-and-teaching-reimagined-a-new-dawn-for-higher-education • State of XR and Immersive Learning: https://immersivelrn.org/pages/state-of-xr-immersive-learning • Stephenson, N., 2003. Snow crash: A novel. Spectra Links to relevant docs: • https://www.vrfocus.com/2018/07/report-augmented-reality-market-to-be-worth-almost-8m-by-2023/ • https://www2.deloitte.com/content/dam/Deloitte/global/Images/infographics/technologymediatelecommunications/gx-deloitte-tmt-2018- augumented-reality-report.pdf • https://www.researchgate.net/publication/321762312_CURRENT_TRENDS_IN_AUGMENTED_REALITY_AND_FORECASTS_ABOUT_TH E_FUTURE • https://insanelab.com/blog/vr-ar-mr/augmented-reality-virtual-reality-trends-2018/ Juniper Research Group AR/XR infographic: https://www.juniperresearch.com/resources/infographics/augmented-mixed-reality-statistics How to jump start mixed reality https://www.juniperresearch.com/whitepapers/how-to-jump-start-mixed-reality [date of access 11.11.2021] Recent Interesting article: • https://www.theatlantic.com/technology/archive/2020/05/augmented-reality-instagram-zoom/611494/ With thanks to Dr Mike Hobbs, Visiting Research Fellow, CEMP, Bournemouth University QR Code links to Augmented Realities 'White paper' (Holley and Hobbs 2021)