Innovative Models to Successfully
Implement Process Improvement
Dr. David F. Rico, PMP, CSEP, FCP, FCT, ACP, CSM, SAFE, DEVOPS
Twitter: @dr_david_f_rico
Website: http://www.davidfrico.com
LinkedIn: http://www.linkedin.com/in/davidfrico
Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf
Agile Cost of Quality: http://www.davidfrico.com/agile-vs-trad-coq.pdf
DevOps Return on Investment (ROI): http://davidfrico.com/rico-devops-roi.pdf
Dave’s NEW Leadership Video: http://www.youtube.com/watch?v=70LRzOk9VGY
Dave’s NEW Business Agility Video: http://www.youtube.com/watch?v=hTvtsAkL8xU
Dave’s NEWER Scaled Agile Framework SAFe 4.5 Video: http://youtu.be/1TAuCRq5a34
Dave’s NEWEST Development Operations Security Video: http://youtu.be/X22kJAvx44A
DoD Fighter Jets versus Amazon Web Services: http://davidfrico.com/dod-agile-principles.pdf
Lean & Agile
Organizational Change
AUTHOR Background
 Gov’t contractor with 35+ years of IT experience
 B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys.
 Large gov’t projects in U.S., Far/Mid-East, & Europe
2

 Career systems & software engineering methodologist
 Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000
 NASA, USAF, Navy, Army, DISA, & DARPA projects
 Published seven books & numerous journal articles
 Intn’l keynote speaker, 207+ talks to 19,900 people
 Specializes in metrics, models, & cost engineering
 Cloud Computing, SOA, Web Services, FOSS, etc.
 Professor at 7 Washington, DC-area universities
Org. Change — CHARLES DARWIN
3
4
Overruns
Attrition
Escalation
Runaways
Cancellation
Global
Competition
Demanding
Customers
Organization
Downsizing
System
Complexity
Technology
Change
Vague
Requirements
Work Life
Imbalance
Inefficiency
High O&M
Lower DoQ
Vulnerable
N-M Breach
Reduced
IT Budgets
81 Month
Cycle Times
Redundant
Data Centers
Lack of
Interoperability
Poor
IT Security
Overburdening
Legacy Systems
Obsolete
Technology & Skills
Pine, B. J. (1993). Mass customization: The new frontier in business competition. Boston, MA: Harvard Business School Press.
Pontius, R. W. (2012). Acquisition of IT: Improving efficiency and effectiveness in IT acquisition in the DoD. Second Annual
AFEI/NDIA Conference on Agile in DoD, Springfield, VA, USA.
Org. Change — CHALLENGES
 Most of world’s population connected to Internet
 Systems must support billions of simultaneous users
 New approaches are needed to scale to global market
5Kemp, S. (2016). Digital in 2016: We are social's compendium of global digital, social, and mobile data, trends, and statistics. New York, NY: We Are Social, Inc.

Org. Change — MARKET CHALLENGES
6
IoT is an Extinction Level Event
• 25-50B Devices on IOT
• 5-10B Internet Hosts
• 4-8B Mobile Phones
• 2-3B End User Sys
• Mass Business Failure
Org. Change — GLOBAL CHALLENGES
7
Org. Change — ADOPTION CURVES
SATIR MODELKUBLER-ROSS MODEL
ROGERS MODEL MOORE MODEL
8
Org. Change — NEWTON’S 3RD LAW
THE SATIR CURVE
71%
56%
SERVICES
71%
MANUFACTURING
Exponential
Technology
Change
Exponential
Market
Destabilization
Exponential Business Failures (1990s) Exponential Business Failures (2000s)
Singularity
9
 Change Failures. In 2002, Dr. Martin Smith analyzed 50 major studies involving 43,000 respondents to determine the
average success rates of organizational change initiatives (Smith, 2002). He identified 10 major types and kinds of
change initiatives ranging from 19% (culture change) to 58% (strategy). Reorganizations were reported to be
successful to some degree 46% of the time (but the degree of success was not quantified). His goal was to
substantiate claims by leading change consultants that 70% of change initiatives fail on average. He reported an
average change failure rate of 67%.
 Reorganization Effects. In 2012, Bryan Klopack and John Powers of the Government Business Council and Deloitte
analyzed the effects of public sector reorganizations by interviewing 244 civilian leaders (Klopack & Powers, 2012).
92% reorganized once per year and 45% had reorganized four times. 76% suffered from poor communications, 56%
from inattentiveness, 49% from lack of skills, and 46% from confusion. 51% were currently reorganizing due to
downsizing. Outcomes included 74% lower morale, 65% mission distraction, 51% greater
retirement, and 48% higher turnover.
 Change Success. In 2008, Scott Keller and Carolyn Aiken of McKinsey compared conventional and unconventional
change management techniques on performance outcomes (Keller & Aiken, 2008). Change initiatives were more
successful if employees and workers were allowed to select and manage the changes, leaders deployed a portfolio of
top-down and bottom-up change initiatives, intangible and tangible rewards were used, social justice and fairness
existed, etc. Change success as measured by profitability doubled from 7% to 15% when
unconventional thinking was applied, such as employee selected and led change initiatives.
 Global Results. In 2009, Right Management performed a survey of change management among of 28,810 employees
in 10 industry sectors from 15 countries (Haid et al., 2009). Employees who were engaged in changes reported 50%
better productivity, 33% more profitability, 29% higher revenues, 56% more customer loyalty, and 44% higher retention
rates. However, an 66% of global employees said they were not engaged in their change initiatives. When leaders
prepared and empowered employees to change, initiatives were two times more successful.
Smith, M. E. (2002). Success rates for different types of organizational change. Performance Improvement, 41(1), 26-33.
Klopack, B. & Powers, J. (2012). Tidying up: What reorganization can do for federal agencies. Washington, DC: Government Executive Media Group.
Keller, S. & Aiken, C. (2008). The inconvenient truth about change management: Why it isn't working and what to do about it. New York, NY: McKinsey & Co.
Haid et al. (2009). Ready, get set, change: The impact of change on workforce productivity and engagement. Philadelphia, PA: Right Management.
ORGANIZATIONAL CHANGE Studies
What is AGILITY?
 A-gil-i-ty (ә-'ji-lә-tē) Property consisting of quickness,
lightness, and ease of movement; To be very nimble
 The ability to create and respond to change in order to
profit in a turbulent global business environment
 The ability to quickly reprioritize use of resources when
requirements, technology, and knowledge shift
 A very fast response to sudden market changes and
emerging threats by intensive customer interaction
 Use of evolutionary, incremental, and iterative delivery
to converge on an optimal customer solution
 Maximizing BUSINESS VALUE with right sized, just-
enough, and just-in-time processes and documentation
Highsmith, J. A. (2002). Agile software development ecosystems. Boston, MA: Addison-Wesley.
10
 
WORKING
PRODUCTS
VS COMPREHENSIVE
DOCUMENTATION
RESPONDING
TO CHANGE
VS FOLLOWING
A PLAN
CUSTOMER
COLLABORATION
VS CONTRACT
NEGOTIATION
INDIVIDUALS &
INTERACTIONS
VS PROCESSES
AND TOOLS
11
 People-centric way to create innovative solutions
 Product-centric alternative to documents/process
 Market-centric model to maximize business value
Agile Manifesto. (2001). Manifesto for agile software development. Retrieved September 3, 2008, from http://www.agilemanifesto.org

What are AGILE VALUES?
4. PRODUCT & SERVICE AGILITY
Rico, D. F. (2016). Agile businesses: A metamodel of lean and agile organizational strategies. Retrieved March 1, 2016, from http://davidfrico.com
 Early models based on strategies & operations
 Evolved into an experimental sense & response
 Products, organization, & facilities important too
12

Fewer, Smaller,
& Inexpensive
6. IT INFRASTRUCTURE AGILITY
Public Internet
Services Based
1. STRATEGIC AGILITY
Experimental
Sense & Respond
7. ORGANIZATION DESIGN AGILITY
Flat, Networked,
& Holocratic
5. TECHNOLOGY AGILITY
Software-Based
Microservices
8. CAPITAL INFRASTRUCTURE AGILITY
On-Demand
Teleworkers
3. PROCESS AGILITY
Lean, Agile,
& Continuous
BUSINESS
AGILITY
2. CULTURAL AGILITY
Collaborative &
Empowered
Examples of AGILE BEHAVIORS?
What is LEAN?
13
 
 Lean (lēn): Property consisting of being thinness,
slimness, and skinniness; To be extremely slender
 A customer-driven product development process that
delivers the maximum amount of business value
 An economical way of planning and managing the
development of complex new products and services
 A product development process that is free of excess
waste, capacity, and non-value adding activities
 Just-enough, just-in-time, and right-sized product
development processes, documentation, and tools
 A product development approach that is ADAPTABLE
TO CHANGE in customer needs and market conditions
Womack, J. P., & Jones, D. T. (1996). Lean thinking: Banish waste and create wealth in your corporation. New York, NY: Free Press.
14
 Time-centric way to compete on speed & time
 Customer-centric model to optimize cost & quality
 Pull-centric alternative to wasteful mass production
Leffingwell, D. (2017). The SAFe house of lean. Retrieved February 19, 2018, from http://www.scaledagileframework.com

What are LEAN VALUES?
Respectfor
People&Culture
Flow
Innovation
Relentless
Improvement
Value
Leadership
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 Numerous models of lean organizational behaviors
 Many of them stem from Womack’s 5 Lean principles
 Include value, people, flow, value, & esp. LEADERSHIP
VALUE Respect Flow Innovation Improve Leadership
Sustainable
Lead Time
Quality
Bus. Value
Morale
Safety
Delight
Employees
Int Customer
Ext Customer
Ease Burden
Trust
Do First
Change last
Optimize
Continuous
Quality
Variability
No Delays
Measure
Feedback
Produce
Validate
Go & See
Create Time
Create Space
Intangibles
Pivot Fast
Readiness
Holism
Verify
Respond
Analyze
Reflect
Take Action
Lean Thought
Integrated
Example
Expectations
Empower
Collaborate
Serve
Leffingwell, D. (2017). The SAFe house of lean. Retrieved February 19, 2018, from http://www.scaledagileframework.com
Examples of LEAN BEHAVIORS?
Lean & Agile GOLDILOCKS Zone
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 Traditional project management is scope-based
 Agile project management is primarily time-based
 Batchsize, capacity, & time key to market response
Rico, D. F. (2017). Lean triangle: Triple constraints. Retrieved December 17, 2017, from http://davidfrico.com/lean-triangle.pdf
Sylvester, T. (2013). Waterfall, agile, and the triple constraint. Retrieved December 16, 2017, from http://tom-sylvester.com/lean-agile/waterfall-agile-the-triple-constraint
Pound, E. S., Bell, J. H., Spearman, M. L. (2014). Factory physics: How leaders improve performance in a post-lean six sigma world. New York, NY: McGraw-Hill Education.
WATERFALL LEANAGILE
Scope
Cost Time
CostTime
Scope
Batchsize
Capacity Time
Scope Drives
Resources
Batchsize Drives
Lead/Cycle Time
Time Drives
Scope
RESOURCE
PERFORMANCE
BUSINESS
VALUE
MARKET
RESPONSE
CONSTRAINTS
ESTIMATES
Agile WORLD VIEW
 “Agility” has many dimensions other than IT
 It ranges from leadership to technological agility
 Today’s focus is on organizational & enterprise agility
 
Agile Leaders
Agile Organization Change
Agile Acquisition & Contracting
Agile Strategic Planning
Agile Capability Analysis
Agile Program Management
Agile Tech.
Agile Information Systems
Agile Tools
Agile Processes & Practices
Agile Systems Development
Agile Project Management
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
18
 Numerous models of lean & agile methods
 Based on principles of flexible manufacturing
 Include team, project, & enterprise management
SCRUM
- 1993 -
XP
- 1998 -
KANBAN
- 2010 -
APM
- 2011 -
LEAN-ENTERPRISE
- 2015 -
 Product Backlog
 Sprint Planning
 Sprint Backlog
 2-4 Week Sprint
 Daily Scrum
 Sprint Review
 Shippable Prod.
 Retrospective
 Metaphor
 User Stories
 Arch/Story Spike
 Release Plans
 2 Week Iteration
 Test Driven Dev.
 Continuous Int.
 Small Releases
 Visualize
 Limit WIP
 Manage Flow
 Use Policies
 Quality Focus
 Lead Times
 Improvement
 Reduce Variation
 Vision
 Roadmap
 Release Plan
 Sprint Plan
 2-4 Week Sprint
 Daily Scrum
 Sprint Review
 Retrospective
 Measure Risks
 Marketing
 Alignment
 Value
 Experiments
 Lean Design
 Flow Principles
 Improvement

Models of LEAN & AGILE METHODS
Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall.
Beck, K. (2000). Extreme programming explained: Embrace change. Reading, MA: Addison-Wesley.
Anderson, D. J. (2010). Kanban: Successful evolutionary change for your technology business. Sequim, WA: Blue Hole Press.
Layton, M. C., & Maurer, R. (2011). Agile project management for dummies. Hoboken, NJ: Wiley Publishing.
Humble, J., Molesky, J., & O'Reilly, B. (2015). Lean enterprise: How high performance organizations innovate at scale. Sebastopol, CA: O'Reilly Media.
What is ORGANIZATIONAL CHANGE?
 Change (chānj) To cause to be different, have a new
form, and replace; To switch, change methods or sides
 A framework for managing the effect of new business
processes, changes in organizational structure or culture
 An enterprise going through a transformation, change,
alteration, reorganization, restructuring, or turnaround
 Act of formally reviewing and modifying management
strategies, tactics, structures, and business processes
 A process in which an organization changes its working
methods or aims to deal with new situations or markets
 Maximizing BUSINESS VALUE with deep organizational
change in order to maintain a competitive advantage
http://searchcio.techtarget.com/definition/organizational-change-management-OCM
http://www.businessdictionary.com/definition/organization-change.html
http://smallbusiness.chron.com/meaning-organizational-change-35131.html
http://dictionary.cambridge.org/us/dictionary/english/organizational-change 19
 
20
 1939 Shewhart Shewhart Model 1 Specification, Production, Inspection
 1947 Lewin 3-Step Model Unfreeze, Change, Refreeze
 1950 Shewhart Shewhart Model 2 Design, Make, Market, Test
 1951 Lewin Force Field Driving Forces, Present or Desired State, Restraining Forces
 1958 Lippitt 5-Stage Model Develop Need, Initiate, Implement, Stabilize, Terminate
 1958 Lippitt 7-Stage Model Need, Relationship, Clarify, Alternatives, Transformation, Stabilization, Terminate
 1962 Rogers Diffusion Model Innovators, Early Adopters, Early Majority
 1969 Kubler 5-Step Model Denial, Anger, Bargaining, Depression, Acceptance
 1973 Havelock 6-Step Model Relationship, Diagnosis, Resources, Pathway, Establish, Maintenance
 1977 Beckhard 3-Step Model Present-State, Transition-State, Future-State
 1979 Crosby Maturity Grid Uncertainty, Awakening, Enlightenment, Wisdom, Certainty
 1983 Rogers 5-Step Model Knowledge, Persuasion, Decision, Implementation, Confirmation
 1985 Kanter 10-Step Model Analyze, Vision, Separate, Urgency, Support, Align, Plan, Structures, Communicate, Reinforce
 1986 Shewhart PDCA Model Plan, Do, Check, Act
 1986 Deming PDSA Model Plan, Do, Study, Act
 1986 Smith DMAIC Model Define, Measure, Analyze, Improve, Control
 1986 Tichy 3-Step Model Awakening, Mobilizing, Reinforcing
 1987 Beckhard 4-Step Model Sources, Forces, Readiness, Capability
 1988 Egan 3-Step Model Diagnosis, Future Vision, Strategy
 1989 Nadler 3-Step Model Energizing, Envisioning, Enabling
 1990 Senge Fifth Discipline Mastery, Mental Models, Shared Vision, Team Learning, Systems Thinking
 1991 Satir Satir Model Status Quo, Change, Resistance, Chaos, Transform, Learning, New Status Quo
 1991 Moore Chasm Model Innovators, Chasm Early Adopters, Early Majority, Late Majority, Laggards
 1995 Paulk Maturity Model Initial, Managed, Defined, Quantitatively Managed, Optimizing
 1995 Kotter 8-Step Model Urgency, Coalition, Vision, Comm., Empower, Wins, Consolidate, Institute
 1996 McFeeley IDEAL Model Initiating, Diagnosing, Establishing, Acting, Learning
 1996 Maurer Resistance Model Maintain Clear Focus, Embrace Resistance, Respect Resisters, Relax, Join Resistance
 2003 Luecke 7-Step Model Need, Vision, Leadership, Policy, Results, Initiate, Monitor
 2005 DeFeo DMADV Model Define, Measure, Analyze, Design, Verify
 2007 Peters 7-S Model Strategy, Structure, Systems, Shared Values, Style, Staff, Skills
 2008 Patterson Influencer Model Desirability, Surpass Limits, Pressure, Strength in Numbers, Incentives, Environment
 2009 Pink Drive Model Purpose, Autonomy, Mastery
 2010 Heath Switch Model Direct the Rider, Motivate the Elephant, Shape the Path
ORGANIZATIONAL CHANGE Timeline
 Top down big bang change is most often tried
 Punctuated equilibrium is most well known form
 Project champions and coaching are very effective
21

Holman, P., Devane, T., & Cady, S. (2007). The change handbook: The definitive resource on today’s best methods for emerging whole systems. Berrett-Koehler.
Organization Change Methods
Punctuated Equilibrium
Personal Influence
Business Case
Executive Coaching
Executive Commitment
Adequate Resources
Top Down Change
Model Driven Change
Manager Involvement
Employee Involvement
Training & Education
Evolutionary Change
Project Champion
Coaching & Mentoring
Just Do It
One time radical organizational change often motivated by a severe crisis, i.e., crisis is a catalyst for change
Informal appeal for authority to change based on personal trust or relationships, i.e., elevator speech
Compelling qualitative and quantitative business value analysis, i.e., return on investment analysis
Formal or informal mentoring or tutoring of organizational executives and senior leaders
A personal endorsement for change from an organizational executive or senior leader
Formal allocation of resources to execute a large organizational change initiative
One time organization change initiative based on a formal strategic plan, i.e., big bang organization change
Isolated change initiatives based on step by step frameworks, i.e., PDCA, DMAIC, DMADV, etc.
Psychological involvement and commitment of middle managers to avoid bureaucratic obfuscation
Psychological involvement and commitment of lower level workforce to avoid operational resistance
Formal classroom instruction and education to impart the skills necessary for successful change
Implementation of numerous smaller scale changes to prevent long term psychological resistance and chaos
Formal appointment of an individual to take personal responsibility for success of change, i.e., heavyweight PM
Formal or informal mentoring or tutoring of employees or team members to help them overcome hidden obstacles
Assuming personal responsibility for change with or without formal authorization, i.e., forgiveness vs. permission
TRADITIONAL Frameworks
Patterson, K., et al. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill.
Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books.
Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House.
Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books.
Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.
 Change, no matter how small or large, is difficult
 Smaller focused changes help to cross the chasm
 Validating, simplifying, & incrementalism are keys
22

INFLUENCER
 Create new experiences
 Create new motives
 Perfect complex skills
 Build emotional skills
 Recruit public figures
 Recruit influential leaders
 Utilize teamwork
 Power of social capital
 Use incentives wisely
 Use punishment sparingly
 Make it easy
 Make it unavoidable
MAKE IT DESIRABLE
SURPASS YOUR LIMITS
USE PEER PRESSURE
STRENGTH IN NUMBERS
DESIGN REWARDS
CHANGE ENVIRONMENT
DRIVE
PURPOSE
AUTONOMY
MASTERY
 Purpose-profit equality
 Business& societal benefit
 Share control of profits
 Delegate implementation
 Culture & goal alignment
 Remake society-globe
 Accountable to someone
 Self-select work tasks
 Self-directed work tasks
 Self-selected timelines
 Self-selected teams
 Self-selected implement.
 Experiment & innovate
 Align tasks to abilities
 Continuously improve
 Learning over profits
 Create challenging tasks
 Set high expectations
A-B-C
 Reduce Your Power
 Take Their Perspective
 Use Strategic Mimicry
 Use Interrogative Self-Talk
 Opt. Positivity Ratios
 Offer Explanatory Style
 Find the Right Problem
 Find Your Frames
 Find an Easy Path
ATTUNEMENT
BUOYANCY
CLARITY
SWITCH
 Follow the bright spots
 Script the critical moves
 Point to the destination
 Find the feeling
 Shrink the change
 Grow your people
 Tweak the environment
 Build habits
 Rally the herd
DIRECT THE RIDER
MOTIVATE ELEPHANT
SHAPE PATH
DECISIVE
COMMON ERRORS
 Narrow framing
 Confirmation bias
 Short term emotion
 Over confidence
WIDEN OPTIONS
 Avoid a narrow frame
 Multi-track
 Find out who solved it
TEST ASSUMPTIONS
 Consider the opposite
 Zoom out & zoom in
 Ooch
ATTAIN DISTANCE
 Overcome emotion
 Gather & shift perspective
 Self-directed work tasks
PREPARE TO BE WRONG
 Bookend the future
 Set a tripwire
 Trust the process
EMERGING Frameworks
Make It Desirable
 Remove Pain – Get Rid of Unpleasant Work
 Make it Pleasurable – Make it Fun to Do
 Create New Experiences – Provide Change of Pace
 Use Motives – Present of Variety of Challenges
 Provide Choices – Let People Self-Select Tasks
Surpass Your Limits
 Will thru Skill – Train People in New Skills
 Prowess thru Practice – Use Simple Exercises First
 Complex Skills – Scaleup to More Complex Problems
 Emotional Skills – Teach Soft, People, & Social Skills
 Brain Skills – Encourage Intellectual Development
Harness Peer Pressure
 Power of One – One Person Makes a Big Difference
 Right One – It Matters Who the Change Leader Is
 Social Support – Form Small Teams to Get Going
 Critical Mass – Get Organization to Tipping Point
 Everyone – Everyone Will Eventually Join In
 Created by Kerry Patterson et al. in 2008
 Model for change based on top-down leadership
 Motivation, commitment, & critical mass are keys
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
INFLUENCER Framework
Strength in Numbers
 Social Capital – Relationships are Important
 The Willing – Start with Enthusiastic People
 Participation – Don't Try to Tackle it Alone
 Courage to Try – Change Won't Happen by Itself
 Small Band – Small Teams Make a Big Difference
Carrot & Sticks
 Be Wise – Use Incentives Appropriately
 Vital Behaviors – Identify Critical Changes
 Valid Outcomes – Reward Positive Results
 Discourage – Don't Reward Old Behaviors
 Inclusiveness – Don't Divide & Conquer
Leverage Environment
 Notice – Don't Ignore Environment
 Visibility – Provide Transparency into Process
 Measure – Can't Manage What You Don't Measure
 Simplify – Change Environment to Make it Easy
 Unavoidable – Remove Ability to Avoid Change
Patterson, K., et al. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill.
Purpose
 Pur pose – Emphasize Purpose Over Profits
 Goal – Obtain Goals from Bottom Up
 Power – Allocate Profits for Greater Good
 Policy – Allow People to Select Solution Path
 Culture – Reinforce Culture of Purpose vs. Profit
 Rejuvenation – Focus on Remaking Society & World
Autonomy
Mastery
 Accountable – Ensure People Accountable for Goals
 Control – Allow People to Govern & Manage Themselves
 Task – Allow People to Self Identify & Select Tasks
 Time – Allow People to Prioritize Their Time & Tasks
 Team – Allow People to Form Their Own Teams & Groups
 Techniques – Allow People to Select Methods & Tools
 Inquir y – Allow People to Inquire & Be Creative
 Flow – Allow People to Choose the Work They Want
 Mindset – Allow People Choose a Roadmap to Improve
 Lear ning – Allow People to Learn & Grow As Needed
 Challenge – Allow People to Try Complex New Challenges
 Asymptotic – Allow People Latitude for Margin of Error
 Created by Dan Pink in 2009
 Model for bottom-up egalitarianism
 Meaning, empowerment, & self-direction are keys
24

DRIVE Framework
Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books.
 Created by Chip & Dan Heath in 2010
 Incremental model for large bottom-up change
 Observation, incrementalism, & minimalism are key
25

SWITCH Framework
Direct
Rider
 Follow Bright Spots – Investigate & Clone What Works
 Script Critical Moves – Formulate Vision & Behaviors
 Point Our Destination – Establish High Stretch Goals
Motivate
Elephant
 Find Feeling – Appeal to Right-Brained Majority
 Shrink Change – Break Change Into Small Chunks
 Grow People – Instill Sense of Extraordinariness
Shape
Path
 Tweak Environment – Reduce Complexity & Simplify
 Build Habits – Create Simple Recipes & Process Steps
 Rally Herd – Get Everyone Involved & Scale Up & Out
Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House.
 Created by Dan Pink in 2012
 Model of inside-out change management
 Empathy, motivation, & manageable scope are keys
26

A-B-C Framework
Attune
to Others
 Reduce Power – Increase Your Power by Reducing It
 Change Perspective – Use Your Head as well as Heart
 Chameleon Effect – Mimic Behavior of Other People
Buoyant
Optimism
 Interrogative Talk – Critically Analyze the Situation
 Optimize Positivity – Maintain a 3:1 Positivity Ratio
 Self Reinforcement – Frequently Reassure Yourself
Clarify
Solution
 Right Problem – Invest in Finding the Right Problems
 Find Frames – Contrast With Alternatives for Clarity
 Find Easy Path – Provide Easy Method to Your Solution
Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books.
 Created by Chip & Dan Heath in 2013
 Model for selecting valid change initiatives
 Tradeoffs, independence, & measurement are keys
27

WRAP Framework
Widen
Choices
 Avoid Narrow Frame – Use Quantitative Decision-Making
 Multi-Track – Evaluate Multiple Comparable Options
 Someone Else – Conduct External Benchmarking Studies
Reality
Test
 Consider Opposite – Assume Primary Option is Wrong
 Zoom In & Out – Perform Analysis Both Inside & Out
 Beta Test – Incrementally Rollout Solution
Attain
Distance
 Overcome Emotion – Detach Self from Decision-Making
 Shift Perspectives – Appoint Small Independent Panels
 Establish Priorities – Establish Quantitative Criteria
Prepare
to Change
 Bookend Future – Identify Range of Good Alternatives
 Set Tripwire – Establish Decision-Making Constraints
 Trust Process – Honor Decision-Making Outcomes
Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.
28

EPIC Framework
Elevation
 Boost Sensory Appeal – Create highly-unique experiences
 Raise the Stakes – Recreate monumental societal events
 Break the Script – Provide highly-personalized services
Pride
 Recognition – Reward people for unique accomplishments
 Multiply Milestones – Create incremental stretch goals
 Practice Courage – Show people how to be courageous
Insight
 Clear Insight – Provide simple illustrations
 Compress Time – Illustrate long-term effects and outcomes
 Self Discovery – Enable people to learn from experience
Connection
 Shared Struggle – Group or team problem solving
 Synchronized Moment – Enable people to learn together
 Individual Interactions – Encourage empathy and support
Heath, C., & Heath, D. (2017). Power of moments: Why certain experiences have extraordinary impact. New York, NY: Simon & Schuster.
 Created by Chip & Dan Heath in 2017
 Model for creating positive change experiences
 Special, rewards, epiphany, & interpersonal interaction
Build
Safety
 Listen – Overcommunicate active listening
 Thankful – Overdo saying thank you often
 Collaboration – Create safe collision rich spaces
 Experience – Select people with the right experience
 Equality – Make sure everyone has a voice
 Recognition – Capitalize on special moments and milestones
Share
Vulnerable
Moments
Establish
Purpose
 Communicate – Overcommunicate vision, goal, and objective
 Humble – Resist temptation to reflexively add value
 Reviews – Frequent continuous improvement retrospectives
 Balance – Balance candor versus brutal honesty
 Walk the Talk – Align language with action
 Empower – Make the leader occasionally disappear
 Priorities – Establish and rank clear priorities
 Emphasize – Reiterate the highest priorities often
 Impact – Identify and pursue creativity versus proficiency
 Measure – Measure early and often what really matters
 Reinforce – Use artifacts and other reinforcing symbols
 Behaviors – Focus on stretch goals and innovative behaviors
 Created by Dan Coyle in 2018
 Model to create environment for change
 Group safety, vulnerability, & purpose are keys
29

CULTURE CODE Framework
Coyle, D. (2018). Culture code: The secrets of highly successful groups. New York, NY: Bantam Books.
30
CORE Change Principles
Kim, G., Debois, P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security in technology
organizations. Portland, OR: IT Revolution Press.
 Find Innovators and Early Adopters – In the beginning, we focus our efforts
on teams who actually want to help—these are our kindred spirits and fellow
travelers who are the first to volunteer to start the change journey. In the ideal,
these are also people who are respected and have a high degree of influence
over the rest of the organization, giving our initiative more credibility
 Build Critical Mass and Silent Majority – In the next phase, we seek to
expand the change to more teams and value streams with the goal of creating
a stable base of support. By working with teams who are receptive to our
ideas, even if they are not the most visible or influential groups, we expand our
coalition who are generating more successes, creating a "bandwagon effect"
that further increases our influence. We specifically bypass dangerous political
battles that could jeopardize our initiative
 Identify the Holdouts – The "holdouts" are the high profile, influential
detractors who are most likely to resist (and maybe even sabotage) our efforts.
In general, we tackle this group only after we have achieved a silent majority,
when we have established enough successes to protect our change initiative
31
 Late big bang integration increases WIP backlog
 Agile testing early and often reduces WIP backlog
 CI/CD/DevOps lower WIP, Cycle Time, & Lead Time
Nightingale, C. (2015). Seven lean metrics to improve flow. Franklin, TN: LeanKit.

KANBAN BOARD CUMULATIVE FLOW DIAGRAM
LEAD TIME & CYCLE TIME PUTTING IT ALL TOGETHER
Lean & Agile Measures
Sidky, A. (2008). Becoming agile in an imperfect world. Washington, DC: Agile Project Leadership Network (APLN).
 Enable us to cross-the-chasm sooner or earlier
 Reduce chaos associated with large-scale change
 Reduce or divide the risk of change into small pieces
32
Lean & Agile Org. Change Success
Objective
Experiments
Vision-Strategy
Time Based
Change-Adapt
Customer Focus
Relationships
Leadership
Talent
Purpose
Collaborative
Communication
Empowerment
Improvement
Continuous
Iterative
Operational
Lightweight
Disciplined
Improving
Automation
Fewer
Smaller
Modular
Flexible
Reconfigurable
Inexpensive
Throwaway
Software
Open Source
Microservices
Commercial
Reusable
Cloud Computing
Mobile
Intranet
Internet
Text
Email
Cellphone
Video
Workflow
Narrow
Flatter
Networked
Organic
Self Organizing
Cross Functional
Light Governance
Virtual
Telepresence
Outsourced
Offshoring
Global
Leased
Commercial
1
2
3
4
5
6
7
1. STRATEGIC AGILITY8. CAPITAL INFRASTRUCTURE AGILITY
2. CULTURAL
AGILITY
3. PROCESS
AGILITY
4. PRODUCT & SERVICE AGILITY5. TECHNOLOGY AGILITY
6. IT INFRA-
STRUCTURE AGILITY
7. ORGANIZATION
DESIGN AGILITY
Rico, D. F. (2016). Agile businesses: A metamodel of lean and agile organizational strategies. Retrieved March 1, 2016, from http://davidfrico.com
33
Lean & Agile Organization Change
34Kim, G., Debois, P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security
in technology organizations. Portland, OR: IT Revolution Press.

 


 Everything begins with lean & agile principles
 Next step is smaller portfolio & simpler designs
 Final step is modular interfaces & E2E automation




Lean & Agile Success Factors
Hoque, F., et al. (2007). Business technology convergence. The role of business technology convergence in innovation
and adaptability and its effect on financial performance. Stamford, CT: BTM Corporation.
35
 Study of 15 agile vs. non-agile Fortune 500 firms
 Based on models to measure organizational agility
 Agile firms out perform non agile firms by up to 36%
Fin. Benefits to ENTERPRISE AGILITY
Suhy, S. (2014). Has the U.S. government moved to agile without telling anyone? Retrieved April 24, 2015, from http://agileingov.com
Porter, M. E., & Schwab, K. (2008). The global competitiveness report: 2008 to 2009. Geneva, Switzerland: World Economic Forum. 36
 U.S. gov’t agile jobs grew by 13,000% from 2006-2013
 Adoption is higher in U.S. DoD than Civilian Agencies
 GDP of countries with high adoption rates is greater
High
Low
Low HighAGILITY
COMPETITIVENESS
GOVERNMENT AGILE JOB GROWTH
PERCENTAGE
13,000%
0
2006 2013YEARS
GOVERNMENT COMPETITIVENESS
Nat’l Benefits to ENTERPRISE AGILITY
37
Organizational Change SUMMARY
LEADERSHIP
WHO MATTERS
THINK OBJECTIVELY
SMALL (MICRO) CHANGES
SENSE AND RESPOND (EXPERIMENTS)
LISTEN, LEARN, OBSERVE (SCAN ENVIRONMENT)
JUST DO IT (NO POMP, CIRCUMSTANCE, AND FORMALITY)
MAKE IT SEAMLESS (VERY EASY, AUTOMATED, AND TRANSPARENT)
KEEP SYSTEM AS STABLE AS POSSIBLE (DON'T MAKE TOO MANY WAVES)
REINFORCE POSITIVE BEHAVIORS (REWARD PEOPLE FOR SMALL CHANGES)
USE CONTINUOUS IMPROVEMENT AND MASTERY (ONE SIZE DOES NOT FIT ALL)
EMPOWER OTHERS TO TAKE PERSONAL OWNERSHIP (HUMANS ARE UNSTOPPABLE)
MAKE IT FUN, ENJOYABLE, PLEASANT, AND MEMORABLE (OVERDOSE ON SOFT SKILLS)
BE PATIENT, CHANGE IS LIKE A GLACIER MOVING (SUBTLE, INEVITABLE, AND POWERFUL)









38
Org. Change — Mahatma Gandhi
 Guides to lean & agile organizational change
 Illustrates key principles, concepts, and practices
 Keys to applying lean ideas for successful changes
39

Organizational Change REFERENCES
Patterson, K., et al. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill.
Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books.
Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House.
Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books.
Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.
Dave’s PROFESSIONAL CAPABILITIES
40
Software
Quality
Mgt.
Technical
Project
Mgt.
Software
Development
Methods
Leadership &
Org. Change
Cost Estimates
& Scheduling
Acquisition &
Contracting
Portfolio &
Program Mgt.
Strategy &
Roadmapping
Lean, Kanban,
& Six Sigma
Modeling &
Simulations
Big Data,
Cloud, NoSQL
Workflow
Automation
Metrics,
Models, & SPC
BPR, IDEF0,
& DoDAF
DoD 5000,
TRA, & SRA
PSP, TSP, &
Code Reviews
CMMI &
ISO 9001
Innovation
Management
Statistics, CFA,
EFA, & SEM
Evolutionary
Design
Systems
Engineering
Valuation — Cost-Benefit Analysis, B/CR, ROI, NPV, BEP, Real Options, etc.
Lean-Agile — Scrum, SAFe, Continuous Integration & Delivery, DevOpsSec, etc.
STRENGTHS – Communicating Complex Ideas • Brownbags & Webinars • Datasheets & Whitepapers • Reviews &
Audits • Comparisons & Tradeoffs • Brainstorming & Ideation • Data Mining & Business Cases • Metrics & Models •
Tiger Teams & Shortfuse Tasks • Strategy, Roadmaps, & Plans • Concept Frameworks & Multi-Attribute Models • Etc.
● Data mining. Metrics, benchmarks, & performance.
● Simplification. Refactoring, refinement, & streamlining.
● Assessments. Audits, reviews, appraisals, & risk analysis.
● Coaching. Diagnosing, debugging, & restarting stalled projects.
● Business cases. Cost, benefit, & return-on-investment (ROI) analysis.
● Communications. Executive summaries, white papers, & lightning talks.
● Strategy & tactics. Program, project, task, & activity scoping, charters, & plans.
PMP, CSEP,
FCP, FCT, ACP,
CSM, SAFE, &
DEVOPS
35+ YEARS
IN IT
INDUSTRY

Lean & Agile Organizational Change

  • 1.
    Innovative Models toSuccessfully Implement Process Improvement Dr. David F. Rico, PMP, CSEP, FCP, FCT, ACP, CSM, SAFE, DEVOPS Twitter: @dr_david_f_rico Website: http://www.davidfrico.com LinkedIn: http://www.linkedin.com/in/davidfrico Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf Agile Cost of Quality: http://www.davidfrico.com/agile-vs-trad-coq.pdf DevOps Return on Investment (ROI): http://davidfrico.com/rico-devops-roi.pdf Dave’s NEW Leadership Video: http://www.youtube.com/watch?v=70LRzOk9VGY Dave’s NEW Business Agility Video: http://www.youtube.com/watch?v=hTvtsAkL8xU Dave’s NEWER Scaled Agile Framework SAFe 4.5 Video: http://youtu.be/1TAuCRq5a34 Dave’s NEWEST Development Operations Security Video: http://youtu.be/X22kJAvx44A DoD Fighter Jets versus Amazon Web Services: http://davidfrico.com/dod-agile-principles.pdf Lean & Agile Organizational Change
  • 2.
    AUTHOR Background  Gov’tcontractor with 35+ years of IT experience  B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys.  Large gov’t projects in U.S., Far/Mid-East, & Europe 2   Career systems & software engineering methodologist  Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000  NASA, USAF, Navy, Army, DISA, & DARPA projects  Published seven books & numerous journal articles  Intn’l keynote speaker, 207+ talks to 19,900 people  Specializes in metrics, models, & cost engineering  Cloud Computing, SOA, Web Services, FOSS, etc.  Professor at 7 Washington, DC-area universities
  • 3.
    Org. Change —CHARLES DARWIN 3
  • 4.
    4 Overruns Attrition Escalation Runaways Cancellation Global Competition Demanding Customers Organization Downsizing System Complexity Technology Change Vague Requirements Work Life Imbalance Inefficiency High O&M LowerDoQ Vulnerable N-M Breach Reduced IT Budgets 81 Month Cycle Times Redundant Data Centers Lack of Interoperability Poor IT Security Overburdening Legacy Systems Obsolete Technology & Skills Pine, B. J. (1993). Mass customization: The new frontier in business competition. Boston, MA: Harvard Business School Press. Pontius, R. W. (2012). Acquisition of IT: Improving efficiency and effectiveness in IT acquisition in the DoD. Second Annual AFEI/NDIA Conference on Agile in DoD, Springfield, VA, USA. Org. Change — CHALLENGES
  • 5.
     Most ofworld’s population connected to Internet  Systems must support billions of simultaneous users  New approaches are needed to scale to global market 5Kemp, S. (2016). Digital in 2016: We are social's compendium of global digital, social, and mobile data, trends, and statistics. New York, NY: We Are Social, Inc.  Org. Change — MARKET CHALLENGES
  • 6.
    6 IoT is anExtinction Level Event • 25-50B Devices on IOT • 5-10B Internet Hosts • 4-8B Mobile Phones • 2-3B End User Sys • Mass Business Failure Org. Change — GLOBAL CHALLENGES
  • 7.
    7 Org. Change —ADOPTION CURVES SATIR MODELKUBLER-ROSS MODEL ROGERS MODEL MOORE MODEL
  • 8.
    8 Org. Change —NEWTON’S 3RD LAW THE SATIR CURVE 71% 56% SERVICES 71% MANUFACTURING Exponential Technology Change Exponential Market Destabilization Exponential Business Failures (1990s) Exponential Business Failures (2000s) Singularity
  • 9.
    9  Change Failures.In 2002, Dr. Martin Smith analyzed 50 major studies involving 43,000 respondents to determine the average success rates of organizational change initiatives (Smith, 2002). He identified 10 major types and kinds of change initiatives ranging from 19% (culture change) to 58% (strategy). Reorganizations were reported to be successful to some degree 46% of the time (but the degree of success was not quantified). His goal was to substantiate claims by leading change consultants that 70% of change initiatives fail on average. He reported an average change failure rate of 67%.  Reorganization Effects. In 2012, Bryan Klopack and John Powers of the Government Business Council and Deloitte analyzed the effects of public sector reorganizations by interviewing 244 civilian leaders (Klopack & Powers, 2012). 92% reorganized once per year and 45% had reorganized four times. 76% suffered from poor communications, 56% from inattentiveness, 49% from lack of skills, and 46% from confusion. 51% were currently reorganizing due to downsizing. Outcomes included 74% lower morale, 65% mission distraction, 51% greater retirement, and 48% higher turnover.  Change Success. In 2008, Scott Keller and Carolyn Aiken of McKinsey compared conventional and unconventional change management techniques on performance outcomes (Keller & Aiken, 2008). Change initiatives were more successful if employees and workers were allowed to select and manage the changes, leaders deployed a portfolio of top-down and bottom-up change initiatives, intangible and tangible rewards were used, social justice and fairness existed, etc. Change success as measured by profitability doubled from 7% to 15% when unconventional thinking was applied, such as employee selected and led change initiatives.  Global Results. In 2009, Right Management performed a survey of change management among of 28,810 employees in 10 industry sectors from 15 countries (Haid et al., 2009). Employees who were engaged in changes reported 50% better productivity, 33% more profitability, 29% higher revenues, 56% more customer loyalty, and 44% higher retention rates. However, an 66% of global employees said they were not engaged in their change initiatives. When leaders prepared and empowered employees to change, initiatives were two times more successful. Smith, M. E. (2002). Success rates for different types of organizational change. Performance Improvement, 41(1), 26-33. Klopack, B. & Powers, J. (2012). Tidying up: What reorganization can do for federal agencies. Washington, DC: Government Executive Media Group. Keller, S. & Aiken, C. (2008). The inconvenient truth about change management: Why it isn't working and what to do about it. New York, NY: McKinsey & Co. Haid et al. (2009). Ready, get set, change: The impact of change on workforce productivity and engagement. Philadelphia, PA: Right Management. ORGANIZATIONAL CHANGE Studies
  • 10.
    What is AGILITY? A-gil-i-ty (ә-'ji-lә-tē) Property consisting of quickness, lightness, and ease of movement; To be very nimble  The ability to create and respond to change in order to profit in a turbulent global business environment  The ability to quickly reprioritize use of resources when requirements, technology, and knowledge shift  A very fast response to sudden market changes and emerging threats by intensive customer interaction  Use of evolutionary, incremental, and iterative delivery to converge on an optimal customer solution  Maximizing BUSINESS VALUE with right sized, just- enough, and just-in-time processes and documentation Highsmith, J. A. (2002). Agile software development ecosystems. Boston, MA: Addison-Wesley. 10  
  • 11.
    WORKING PRODUCTS VS COMPREHENSIVE DOCUMENTATION RESPONDING TO CHANGE VSFOLLOWING A PLAN CUSTOMER COLLABORATION VS CONTRACT NEGOTIATION INDIVIDUALS & INTERACTIONS VS PROCESSES AND TOOLS 11  People-centric way to create innovative solutions  Product-centric alternative to documents/process  Market-centric model to maximize business value Agile Manifesto. (2001). Manifesto for agile software development. Retrieved September 3, 2008, from http://www.agilemanifesto.org  What are AGILE VALUES?
  • 12.
    4. PRODUCT &SERVICE AGILITY Rico, D. F. (2016). Agile businesses: A metamodel of lean and agile organizational strategies. Retrieved March 1, 2016, from http://davidfrico.com  Early models based on strategies & operations  Evolved into an experimental sense & response  Products, organization, & facilities important too 12  Fewer, Smaller, & Inexpensive 6. IT INFRASTRUCTURE AGILITY Public Internet Services Based 1. STRATEGIC AGILITY Experimental Sense & Respond 7. ORGANIZATION DESIGN AGILITY Flat, Networked, & Holocratic 5. TECHNOLOGY AGILITY Software-Based Microservices 8. CAPITAL INFRASTRUCTURE AGILITY On-Demand Teleworkers 3. PROCESS AGILITY Lean, Agile, & Continuous BUSINESS AGILITY 2. CULTURAL AGILITY Collaborative & Empowered Examples of AGILE BEHAVIORS?
  • 13.
    What is LEAN? 13   Lean (lēn): Property consisting of being thinness, slimness, and skinniness; To be extremely slender  A customer-driven product development process that delivers the maximum amount of business value  An economical way of planning and managing the development of complex new products and services  A product development process that is free of excess waste, capacity, and non-value adding activities  Just-enough, just-in-time, and right-sized product development processes, documentation, and tools  A product development approach that is ADAPTABLE TO CHANGE in customer needs and market conditions Womack, J. P., & Jones, D. T. (1996). Lean thinking: Banish waste and create wealth in your corporation. New York, NY: Free Press.
  • 14.
    14  Time-centric wayto compete on speed & time  Customer-centric model to optimize cost & quality  Pull-centric alternative to wasteful mass production Leffingwell, D. (2017). The SAFe house of lean. Retrieved February 19, 2018, from http://www.scaledagileframework.com  What are LEAN VALUES? Respectfor People&Culture Flow Innovation Relentless Improvement Value Leadership
  • 15.
    15  Numerous modelsof lean organizational behaviors  Many of them stem from Womack’s 5 Lean principles  Include value, people, flow, value, & esp. LEADERSHIP VALUE Respect Flow Innovation Improve Leadership Sustainable Lead Time Quality Bus. Value Morale Safety Delight Employees Int Customer Ext Customer Ease Burden Trust Do First Change last Optimize Continuous Quality Variability No Delays Measure Feedback Produce Validate Go & See Create Time Create Space Intangibles Pivot Fast Readiness Holism Verify Respond Analyze Reflect Take Action Lean Thought Integrated Example Expectations Empower Collaborate Serve Leffingwell, D. (2017). The SAFe house of lean. Retrieved February 19, 2018, from http://www.scaledagileframework.com Examples of LEAN BEHAVIORS?
  • 16.
    Lean & AgileGOLDILOCKS Zone 16  Traditional project management is scope-based  Agile project management is primarily time-based  Batchsize, capacity, & time key to market response Rico, D. F. (2017). Lean triangle: Triple constraints. Retrieved December 17, 2017, from http://davidfrico.com/lean-triangle.pdf Sylvester, T. (2013). Waterfall, agile, and the triple constraint. Retrieved December 16, 2017, from http://tom-sylvester.com/lean-agile/waterfall-agile-the-triple-constraint Pound, E. S., Bell, J. H., Spearman, M. L. (2014). Factory physics: How leaders improve performance in a post-lean six sigma world. New York, NY: McGraw-Hill Education. WATERFALL LEANAGILE Scope Cost Time CostTime Scope Batchsize Capacity Time Scope Drives Resources Batchsize Drives Lead/Cycle Time Time Drives Scope RESOURCE PERFORMANCE BUSINESS VALUE MARKET RESPONSE CONSTRAINTS ESTIMATES
  • 17.
    Agile WORLD VIEW “Agility” has many dimensions other than IT  It ranges from leadership to technological agility  Today’s focus is on organizational & enterprise agility   Agile Leaders Agile Organization Change Agile Acquisition & Contracting Agile Strategic Planning Agile Capability Analysis Agile Program Management Agile Tech. Agile Information Systems Agile Tools Agile Processes & Practices Agile Systems Development Agile Project Management 17 
  • 18.
    18  Numerous modelsof lean & agile methods  Based on principles of flexible manufacturing  Include team, project, & enterprise management SCRUM - 1993 - XP - 1998 - KANBAN - 2010 - APM - 2011 - LEAN-ENTERPRISE - 2015 -  Product Backlog  Sprint Planning  Sprint Backlog  2-4 Week Sprint  Daily Scrum  Sprint Review  Shippable Prod.  Retrospective  Metaphor  User Stories  Arch/Story Spike  Release Plans  2 Week Iteration  Test Driven Dev.  Continuous Int.  Small Releases  Visualize  Limit WIP  Manage Flow  Use Policies  Quality Focus  Lead Times  Improvement  Reduce Variation  Vision  Roadmap  Release Plan  Sprint Plan  2-4 Week Sprint  Daily Scrum  Sprint Review  Retrospective  Measure Risks  Marketing  Alignment  Value  Experiments  Lean Design  Flow Principles  Improvement  Models of LEAN & AGILE METHODS Schwaber, K., & Beedle, M. (2001). Agile software development with scrum. Upper Saddle River, NJ: Prentice-Hall. Beck, K. (2000). Extreme programming explained: Embrace change. Reading, MA: Addison-Wesley. Anderson, D. J. (2010). Kanban: Successful evolutionary change for your technology business. Sequim, WA: Blue Hole Press. Layton, M. C., & Maurer, R. (2011). Agile project management for dummies. Hoboken, NJ: Wiley Publishing. Humble, J., Molesky, J., & O'Reilly, B. (2015). Lean enterprise: How high performance organizations innovate at scale. Sebastopol, CA: O'Reilly Media.
  • 19.
    What is ORGANIZATIONALCHANGE?  Change (chānj) To cause to be different, have a new form, and replace; To switch, change methods or sides  A framework for managing the effect of new business processes, changes in organizational structure or culture  An enterprise going through a transformation, change, alteration, reorganization, restructuring, or turnaround  Act of formally reviewing and modifying management strategies, tactics, structures, and business processes  A process in which an organization changes its working methods or aims to deal with new situations or markets  Maximizing BUSINESS VALUE with deep organizational change in order to maintain a competitive advantage http://searchcio.techtarget.com/definition/organizational-change-management-OCM http://www.businessdictionary.com/definition/organization-change.html http://smallbusiness.chron.com/meaning-organizational-change-35131.html http://dictionary.cambridge.org/us/dictionary/english/organizational-change 19  
  • 20.
    20  1939 ShewhartShewhart Model 1 Specification, Production, Inspection  1947 Lewin 3-Step Model Unfreeze, Change, Refreeze  1950 Shewhart Shewhart Model 2 Design, Make, Market, Test  1951 Lewin Force Field Driving Forces, Present or Desired State, Restraining Forces  1958 Lippitt 5-Stage Model Develop Need, Initiate, Implement, Stabilize, Terminate  1958 Lippitt 7-Stage Model Need, Relationship, Clarify, Alternatives, Transformation, Stabilization, Terminate  1962 Rogers Diffusion Model Innovators, Early Adopters, Early Majority  1969 Kubler 5-Step Model Denial, Anger, Bargaining, Depression, Acceptance  1973 Havelock 6-Step Model Relationship, Diagnosis, Resources, Pathway, Establish, Maintenance  1977 Beckhard 3-Step Model Present-State, Transition-State, Future-State  1979 Crosby Maturity Grid Uncertainty, Awakening, Enlightenment, Wisdom, Certainty  1983 Rogers 5-Step Model Knowledge, Persuasion, Decision, Implementation, Confirmation  1985 Kanter 10-Step Model Analyze, Vision, Separate, Urgency, Support, Align, Plan, Structures, Communicate, Reinforce  1986 Shewhart PDCA Model Plan, Do, Check, Act  1986 Deming PDSA Model Plan, Do, Study, Act  1986 Smith DMAIC Model Define, Measure, Analyze, Improve, Control  1986 Tichy 3-Step Model Awakening, Mobilizing, Reinforcing  1987 Beckhard 4-Step Model Sources, Forces, Readiness, Capability  1988 Egan 3-Step Model Diagnosis, Future Vision, Strategy  1989 Nadler 3-Step Model Energizing, Envisioning, Enabling  1990 Senge Fifth Discipline Mastery, Mental Models, Shared Vision, Team Learning, Systems Thinking  1991 Satir Satir Model Status Quo, Change, Resistance, Chaos, Transform, Learning, New Status Quo  1991 Moore Chasm Model Innovators, Chasm Early Adopters, Early Majority, Late Majority, Laggards  1995 Paulk Maturity Model Initial, Managed, Defined, Quantitatively Managed, Optimizing  1995 Kotter 8-Step Model Urgency, Coalition, Vision, Comm., Empower, Wins, Consolidate, Institute  1996 McFeeley IDEAL Model Initiating, Diagnosing, Establishing, Acting, Learning  1996 Maurer Resistance Model Maintain Clear Focus, Embrace Resistance, Respect Resisters, Relax, Join Resistance  2003 Luecke 7-Step Model Need, Vision, Leadership, Policy, Results, Initiate, Monitor  2005 DeFeo DMADV Model Define, Measure, Analyze, Design, Verify  2007 Peters 7-S Model Strategy, Structure, Systems, Shared Values, Style, Staff, Skills  2008 Patterson Influencer Model Desirability, Surpass Limits, Pressure, Strength in Numbers, Incentives, Environment  2009 Pink Drive Model Purpose, Autonomy, Mastery  2010 Heath Switch Model Direct the Rider, Motivate the Elephant, Shape the Path ORGANIZATIONAL CHANGE Timeline
  • 21.
     Top downbig bang change is most often tried  Punctuated equilibrium is most well known form  Project champions and coaching are very effective 21  Holman, P., Devane, T., & Cady, S. (2007). The change handbook: The definitive resource on today’s best methods for emerging whole systems. Berrett-Koehler. Organization Change Methods Punctuated Equilibrium Personal Influence Business Case Executive Coaching Executive Commitment Adequate Resources Top Down Change Model Driven Change Manager Involvement Employee Involvement Training & Education Evolutionary Change Project Champion Coaching & Mentoring Just Do It One time radical organizational change often motivated by a severe crisis, i.e., crisis is a catalyst for change Informal appeal for authority to change based on personal trust or relationships, i.e., elevator speech Compelling qualitative and quantitative business value analysis, i.e., return on investment analysis Formal or informal mentoring or tutoring of organizational executives and senior leaders A personal endorsement for change from an organizational executive or senior leader Formal allocation of resources to execute a large organizational change initiative One time organization change initiative based on a formal strategic plan, i.e., big bang organization change Isolated change initiatives based on step by step frameworks, i.e., PDCA, DMAIC, DMADV, etc. Psychological involvement and commitment of middle managers to avoid bureaucratic obfuscation Psychological involvement and commitment of lower level workforce to avoid operational resistance Formal classroom instruction and education to impart the skills necessary for successful change Implementation of numerous smaller scale changes to prevent long term psychological resistance and chaos Formal appointment of an individual to take personal responsibility for success of change, i.e., heavyweight PM Formal or informal mentoring or tutoring of employees or team members to help them overcome hidden obstacles Assuming personal responsibility for change with or without formal authorization, i.e., forgiveness vs. permission TRADITIONAL Frameworks
  • 22.
    Patterson, K., etal. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill. Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books. Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House. Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books. Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.  Change, no matter how small or large, is difficult  Smaller focused changes help to cross the chasm  Validating, simplifying, & incrementalism are keys 22  INFLUENCER  Create new experiences  Create new motives  Perfect complex skills  Build emotional skills  Recruit public figures  Recruit influential leaders  Utilize teamwork  Power of social capital  Use incentives wisely  Use punishment sparingly  Make it easy  Make it unavoidable MAKE IT DESIRABLE SURPASS YOUR LIMITS USE PEER PRESSURE STRENGTH IN NUMBERS DESIGN REWARDS CHANGE ENVIRONMENT DRIVE PURPOSE AUTONOMY MASTERY  Purpose-profit equality  Business& societal benefit  Share control of profits  Delegate implementation  Culture & goal alignment  Remake society-globe  Accountable to someone  Self-select work tasks  Self-directed work tasks  Self-selected timelines  Self-selected teams  Self-selected implement.  Experiment & innovate  Align tasks to abilities  Continuously improve  Learning over profits  Create challenging tasks  Set high expectations A-B-C  Reduce Your Power  Take Their Perspective  Use Strategic Mimicry  Use Interrogative Self-Talk  Opt. Positivity Ratios  Offer Explanatory Style  Find the Right Problem  Find Your Frames  Find an Easy Path ATTUNEMENT BUOYANCY CLARITY SWITCH  Follow the bright spots  Script the critical moves  Point to the destination  Find the feeling  Shrink the change  Grow your people  Tweak the environment  Build habits  Rally the herd DIRECT THE RIDER MOTIVATE ELEPHANT SHAPE PATH DECISIVE COMMON ERRORS  Narrow framing  Confirmation bias  Short term emotion  Over confidence WIDEN OPTIONS  Avoid a narrow frame  Multi-track  Find out who solved it TEST ASSUMPTIONS  Consider the opposite  Zoom out & zoom in  Ooch ATTAIN DISTANCE  Overcome emotion  Gather & shift perspective  Self-directed work tasks PREPARE TO BE WRONG  Bookend the future  Set a tripwire  Trust the process EMERGING Frameworks
  • 23.
    Make It Desirable Remove Pain – Get Rid of Unpleasant Work  Make it Pleasurable – Make it Fun to Do  Create New Experiences – Provide Change of Pace  Use Motives – Present of Variety of Challenges  Provide Choices – Let People Self-Select Tasks Surpass Your Limits  Will thru Skill – Train People in New Skills  Prowess thru Practice – Use Simple Exercises First  Complex Skills – Scaleup to More Complex Problems  Emotional Skills – Teach Soft, People, & Social Skills  Brain Skills – Encourage Intellectual Development Harness Peer Pressure  Power of One – One Person Makes a Big Difference  Right One – It Matters Who the Change Leader Is  Social Support – Form Small Teams to Get Going  Critical Mass – Get Organization to Tipping Point  Everyone – Everyone Will Eventually Join In  Created by Kerry Patterson et al. in 2008  Model for change based on top-down leadership  Motivation, commitment, & critical mass are keys 23  INFLUENCER Framework Strength in Numbers  Social Capital – Relationships are Important  The Willing – Start with Enthusiastic People  Participation – Don't Try to Tackle it Alone  Courage to Try – Change Won't Happen by Itself  Small Band – Small Teams Make a Big Difference Carrot & Sticks  Be Wise – Use Incentives Appropriately  Vital Behaviors – Identify Critical Changes  Valid Outcomes – Reward Positive Results  Discourage – Don't Reward Old Behaviors  Inclusiveness – Don't Divide & Conquer Leverage Environment  Notice – Don't Ignore Environment  Visibility – Provide Transparency into Process  Measure – Can't Manage What You Don't Measure  Simplify – Change Environment to Make it Easy  Unavoidable – Remove Ability to Avoid Change Patterson, K., et al. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill.
  • 24.
    Purpose  Pur pose– Emphasize Purpose Over Profits  Goal – Obtain Goals from Bottom Up  Power – Allocate Profits for Greater Good  Policy – Allow People to Select Solution Path  Culture – Reinforce Culture of Purpose vs. Profit  Rejuvenation – Focus on Remaking Society & World Autonomy Mastery  Accountable – Ensure People Accountable for Goals  Control – Allow People to Govern & Manage Themselves  Task – Allow People to Self Identify & Select Tasks  Time – Allow People to Prioritize Their Time & Tasks  Team – Allow People to Form Their Own Teams & Groups  Techniques – Allow People to Select Methods & Tools  Inquir y – Allow People to Inquire & Be Creative  Flow – Allow People to Choose the Work They Want  Mindset – Allow People Choose a Roadmap to Improve  Lear ning – Allow People to Learn & Grow As Needed  Challenge – Allow People to Try Complex New Challenges  Asymptotic – Allow People Latitude for Margin of Error  Created by Dan Pink in 2009  Model for bottom-up egalitarianism  Meaning, empowerment, & self-direction are keys 24  DRIVE Framework Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books.
  • 25.
     Created byChip & Dan Heath in 2010  Incremental model for large bottom-up change  Observation, incrementalism, & minimalism are key 25  SWITCH Framework Direct Rider  Follow Bright Spots – Investigate & Clone What Works  Script Critical Moves – Formulate Vision & Behaviors  Point Our Destination – Establish High Stretch Goals Motivate Elephant  Find Feeling – Appeal to Right-Brained Majority  Shrink Change – Break Change Into Small Chunks  Grow People – Instill Sense of Extraordinariness Shape Path  Tweak Environment – Reduce Complexity & Simplify  Build Habits – Create Simple Recipes & Process Steps  Rally Herd – Get Everyone Involved & Scale Up & Out Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House.
  • 26.
     Created byDan Pink in 2012  Model of inside-out change management  Empathy, motivation, & manageable scope are keys 26  A-B-C Framework Attune to Others  Reduce Power – Increase Your Power by Reducing It  Change Perspective – Use Your Head as well as Heart  Chameleon Effect – Mimic Behavior of Other People Buoyant Optimism  Interrogative Talk – Critically Analyze the Situation  Optimize Positivity – Maintain a 3:1 Positivity Ratio  Self Reinforcement – Frequently Reassure Yourself Clarify Solution  Right Problem – Invest in Finding the Right Problems  Find Frames – Contrast With Alternatives for Clarity  Find Easy Path – Provide Easy Method to Your Solution Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books.
  • 27.
     Created byChip & Dan Heath in 2013  Model for selecting valid change initiatives  Tradeoffs, independence, & measurement are keys 27  WRAP Framework Widen Choices  Avoid Narrow Frame – Use Quantitative Decision-Making  Multi-Track – Evaluate Multiple Comparable Options  Someone Else – Conduct External Benchmarking Studies Reality Test  Consider Opposite – Assume Primary Option is Wrong  Zoom In & Out – Perform Analysis Both Inside & Out  Beta Test – Incrementally Rollout Solution Attain Distance  Overcome Emotion – Detach Self from Decision-Making  Shift Perspectives – Appoint Small Independent Panels  Establish Priorities – Establish Quantitative Criteria Prepare to Change  Bookend Future – Identify Range of Good Alternatives  Set Tripwire – Establish Decision-Making Constraints  Trust Process – Honor Decision-Making Outcomes Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.
  • 28.
    28  EPIC Framework Elevation  BoostSensory Appeal – Create highly-unique experiences  Raise the Stakes – Recreate monumental societal events  Break the Script – Provide highly-personalized services Pride  Recognition – Reward people for unique accomplishments  Multiply Milestones – Create incremental stretch goals  Practice Courage – Show people how to be courageous Insight  Clear Insight – Provide simple illustrations  Compress Time – Illustrate long-term effects and outcomes  Self Discovery – Enable people to learn from experience Connection  Shared Struggle – Group or team problem solving  Synchronized Moment – Enable people to learn together  Individual Interactions – Encourage empathy and support Heath, C., & Heath, D. (2017). Power of moments: Why certain experiences have extraordinary impact. New York, NY: Simon & Schuster.  Created by Chip & Dan Heath in 2017  Model for creating positive change experiences  Special, rewards, epiphany, & interpersonal interaction
  • 29.
    Build Safety  Listen –Overcommunicate active listening  Thankful – Overdo saying thank you often  Collaboration – Create safe collision rich spaces  Experience – Select people with the right experience  Equality – Make sure everyone has a voice  Recognition – Capitalize on special moments and milestones Share Vulnerable Moments Establish Purpose  Communicate – Overcommunicate vision, goal, and objective  Humble – Resist temptation to reflexively add value  Reviews – Frequent continuous improvement retrospectives  Balance – Balance candor versus brutal honesty  Walk the Talk – Align language with action  Empower – Make the leader occasionally disappear  Priorities – Establish and rank clear priorities  Emphasize – Reiterate the highest priorities often  Impact – Identify and pursue creativity versus proficiency  Measure – Measure early and often what really matters  Reinforce – Use artifacts and other reinforcing symbols  Behaviors – Focus on stretch goals and innovative behaviors  Created by Dan Coyle in 2018  Model to create environment for change  Group safety, vulnerability, & purpose are keys 29  CULTURE CODE Framework Coyle, D. (2018). Culture code: The secrets of highly successful groups. New York, NY: Bantam Books.
  • 30.
    30 CORE Change Principles Kim,G., Debois, P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security in technology organizations. Portland, OR: IT Revolution Press.  Find Innovators and Early Adopters – In the beginning, we focus our efforts on teams who actually want to help—these are our kindred spirits and fellow travelers who are the first to volunteer to start the change journey. In the ideal, these are also people who are respected and have a high degree of influence over the rest of the organization, giving our initiative more credibility  Build Critical Mass and Silent Majority – In the next phase, we seek to expand the change to more teams and value streams with the goal of creating a stable base of support. By working with teams who are receptive to our ideas, even if they are not the most visible or influential groups, we expand our coalition who are generating more successes, creating a "bandwagon effect" that further increases our influence. We specifically bypass dangerous political battles that could jeopardize our initiative  Identify the Holdouts – The "holdouts" are the high profile, influential detractors who are most likely to resist (and maybe even sabotage) our efforts. In general, we tackle this group only after we have achieved a silent majority, when we have established enough successes to protect our change initiative
  • 31.
    31  Late bigbang integration increases WIP backlog  Agile testing early and often reduces WIP backlog  CI/CD/DevOps lower WIP, Cycle Time, & Lead Time Nightingale, C. (2015). Seven lean metrics to improve flow. Franklin, TN: LeanKit.  KANBAN BOARD CUMULATIVE FLOW DIAGRAM LEAD TIME & CYCLE TIME PUTTING IT ALL TOGETHER Lean & Agile Measures
  • 32.
    Sidky, A. (2008).Becoming agile in an imperfect world. Washington, DC: Agile Project Leadership Network (APLN).  Enable us to cross-the-chasm sooner or earlier  Reduce chaos associated with large-scale change  Reduce or divide the risk of change into small pieces 32 Lean & Agile Org. Change Success
  • 33.
    Objective Experiments Vision-Strategy Time Based Change-Adapt Customer Focus Relationships Leadership Talent Purpose Collaborative Communication Empowerment Improvement Continuous Iterative Operational Lightweight Disciplined Improving Automation Fewer Smaller Modular Flexible Reconfigurable Inexpensive Throwaway Software OpenSource Microservices Commercial Reusable Cloud Computing Mobile Intranet Internet Text Email Cellphone Video Workflow Narrow Flatter Networked Organic Self Organizing Cross Functional Light Governance Virtual Telepresence Outsourced Offshoring Global Leased Commercial 1 2 3 4 5 6 7 1. STRATEGIC AGILITY8. CAPITAL INFRASTRUCTURE AGILITY 2. CULTURAL AGILITY 3. PROCESS AGILITY 4. PRODUCT & SERVICE AGILITY5. TECHNOLOGY AGILITY 6. IT INFRA- STRUCTURE AGILITY 7. ORGANIZATION DESIGN AGILITY Rico, D. F. (2016). Agile businesses: A metamodel of lean and agile organizational strategies. Retrieved March 1, 2016, from http://davidfrico.com 33 Lean & Agile Organization Change
  • 34.
    34Kim, G., Debois,P., Willis, J., & Humble, J. The devops handbook: How to create world-class agility, reliability, and security in technology organizations. Portland, OR: IT Revolution Press.       Everything begins with lean & agile principles  Next step is smaller portfolio & simpler designs  Final step is modular interfaces & E2E automation     Lean & Agile Success Factors
  • 35.
    Hoque, F., etal. (2007). Business technology convergence. The role of business technology convergence in innovation and adaptability and its effect on financial performance. Stamford, CT: BTM Corporation. 35  Study of 15 agile vs. non-agile Fortune 500 firms  Based on models to measure organizational agility  Agile firms out perform non agile firms by up to 36% Fin. Benefits to ENTERPRISE AGILITY
  • 36.
    Suhy, S. (2014).Has the U.S. government moved to agile without telling anyone? Retrieved April 24, 2015, from http://agileingov.com Porter, M. E., & Schwab, K. (2008). The global competitiveness report: 2008 to 2009. Geneva, Switzerland: World Economic Forum. 36  U.S. gov’t agile jobs grew by 13,000% from 2006-2013  Adoption is higher in U.S. DoD than Civilian Agencies  GDP of countries with high adoption rates is greater High Low Low HighAGILITY COMPETITIVENESS GOVERNMENT AGILE JOB GROWTH PERCENTAGE 13,000% 0 2006 2013YEARS GOVERNMENT COMPETITIVENESS Nat’l Benefits to ENTERPRISE AGILITY
  • 37.
    37 Organizational Change SUMMARY LEADERSHIP WHOMATTERS THINK OBJECTIVELY SMALL (MICRO) CHANGES SENSE AND RESPOND (EXPERIMENTS) LISTEN, LEARN, OBSERVE (SCAN ENVIRONMENT) JUST DO IT (NO POMP, CIRCUMSTANCE, AND FORMALITY) MAKE IT SEAMLESS (VERY EASY, AUTOMATED, AND TRANSPARENT) KEEP SYSTEM AS STABLE AS POSSIBLE (DON'T MAKE TOO MANY WAVES) REINFORCE POSITIVE BEHAVIORS (REWARD PEOPLE FOR SMALL CHANGES) USE CONTINUOUS IMPROVEMENT AND MASTERY (ONE SIZE DOES NOT FIT ALL) EMPOWER OTHERS TO TAKE PERSONAL OWNERSHIP (HUMANS ARE UNSTOPPABLE) MAKE IT FUN, ENJOYABLE, PLEASANT, AND MEMORABLE (OVERDOSE ON SOFT SKILLS) BE PATIENT, CHANGE IS LIKE A GLACIER MOVING (SUBTLE, INEVITABLE, AND POWERFUL)         
  • 38.
    38 Org. Change —Mahatma Gandhi
  • 39.
     Guides tolean & agile organizational change  Illustrates key principles, concepts, and practices  Keys to applying lean ideas for successful changes 39  Organizational Change REFERENCES Patterson, K., et al. (2008). Influencer: The power to change anything: New York, NY: McGraw-Hill. Pink, D. H. (2009). Drive: The surprising truth about what motivates us. New York, NY: Riverhead Books. Heath, C., & Heath, D. (2010). Switch: How to change things when change is hard. New York, NY: Random House. Pink, D. H. (2012). To sell is human: The surprising truth about moving others. New York, NY: Riverhead Books. Heath, C., & Heath, D. (2013). Decisive: How to make better choices in life and work. New York, NY: Random House.
  • 40.
    Dave’s PROFESSIONAL CAPABILITIES 40 Software Quality Mgt. Technical Project Mgt. Software Development Methods Leadership& Org. Change Cost Estimates & Scheduling Acquisition & Contracting Portfolio & Program Mgt. Strategy & Roadmapping Lean, Kanban, & Six Sigma Modeling & Simulations Big Data, Cloud, NoSQL Workflow Automation Metrics, Models, & SPC BPR, IDEF0, & DoDAF DoD 5000, TRA, & SRA PSP, TSP, & Code Reviews CMMI & ISO 9001 Innovation Management Statistics, CFA, EFA, & SEM Evolutionary Design Systems Engineering Valuation — Cost-Benefit Analysis, B/CR, ROI, NPV, BEP, Real Options, etc. Lean-Agile — Scrum, SAFe, Continuous Integration & Delivery, DevOpsSec, etc. STRENGTHS – Communicating Complex Ideas • Brownbags & Webinars • Datasheets & Whitepapers • Reviews & Audits • Comparisons & Tradeoffs • Brainstorming & Ideation • Data Mining & Business Cases • Metrics & Models • Tiger Teams & Shortfuse Tasks • Strategy, Roadmaps, & Plans • Concept Frameworks & Multi-Attribute Models • Etc. ● Data mining. Metrics, benchmarks, & performance. ● Simplification. Refactoring, refinement, & streamlining. ● Assessments. Audits, reviews, appraisals, & risk analysis. ● Coaching. Diagnosing, debugging, & restarting stalled projects. ● Business cases. Cost, benefit, & return-on-investment (ROI) analysis. ● Communications. Executive summaries, white papers, & lightning talks. ● Strategy & tactics. Program, project, task, & activity scoping, charters, & plans. PMP, CSEP, FCP, FCT, ACP, CSM, SAFE, & DEVOPS 35+ YEARS IN IT INDUSTRY