This document discusses infrared simulation and processing on Nvidia platforms. It covers using 3D simulation to generate training data for computer vision and AI models since capturing and labeling real infrared data can be expensive. The simulation includes generating temperature maps, distance maps, and glitter effects. It also discusses challenges with infrared cameras like noise and data transfer. Sensor simulation models noise, lens effects, motion blur, and other factors. Frame processing techniques like inverse point spread function and non-uniformity correction are covered. Target acquisition and tracking algorithms like the double filter and Kalman filtering are also summarized. Finally, it discusses using Nvidia technologies like Rivermax for high bandwidth streaming of raw infrared video to GPUs for edge processing.