AN INTRODUCTION TO Agile & Scrum 
Faculty of Entrepreneurship of University of Tehran 
Mahdi Taghizadeh http://mahdi.ws 
@mahdi
What is Agile? 
The Agile movement proposes alternatives to traditional project management. Agile approaches are typically used in software development to help businesses respond to unpredictability.
Agile vs Waterfall
Agile Benefits 
•For Businesses 
–Quicker ROI 
–Lower Total Cost 
–Respond to Change 
–Reduce Risk 
–Faster Time to Market 
–Stakeholder Relations
Agile Benefits 
•For Developers 
–Teaming 
–A Sense of Done 
–Quality Work 
–Rhythm 
–Visible Progress 
–Feedback
Agile Manifesto 
We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: 
Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan 
That is, while there is value in the items on the right, we value the items on the left more. 
Kent Beck ~ Mike Beedle ~ Arie van Bennekum ~ Alistair Cockburn ~ Ward Cunningham ~ Martin Fowler ~ James Grenning ~ Jim Highsmith ~ Andrew Hunt ~ Ron Jeffries ~ Jon Kern ~ Brian Marick ~ Robert C. Martin ~ Steve Mellor ~ Ken Schwaber ~ Jeff Sutherland ~ Dave Thomas
Agile Principals 
•Most agile methods break tasks into small increments with minimal planning and do not directly involve long-term planning. 
•Efficient and face-to-face communication 
•Very short feedback loop and adaptation cycle 
•Quality focus
What is Scrum? 
Scrum is the most popular way of introducing Agility due to its simplicity and flexibility. 
It’s a framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value.
Scrum Theory 
Scrum is founded on empirical process control theory, or empiricism. Empiricism asserts that knowledge comes from experience and making decisions based on what is known. Scrum employs an iterative, incremental approach to optimize predictability and control risk.
What is Scrum? 
Scrum was first defined as "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal" as opposed to a "traditional, sequential approach" in 1986 by Hirotaka Takeuchi and Ikujiro Nonaka in the "New New Product Development Game“ in Japan.
The Scrum Framework Units 
•Team 
•Roles 
•Events 
•Artifacts 
•Rules
The Scrum Team 
This team is 
Self-organizing 
and 
Cross-functional
The Scrum Team: Product Owner 
•The Product Owner is responsible for maximizing the value of the product and the work of the Development Team. How this is done may vary widely across organizations, Scrum Teams, and individuals. 
•The Product Owner is the sole person responsible for managing the Product Backlog.
The Scrum Team: Development Team 
•The Development Team consists of professionals who do the work of delivering a potentially releasable Increment of “Done” product at the end of each Sprint. Only members of the Development Team create the Increment. 
•Optimal team size is between 3 and 6.
The Scrum Team: Scrum Master 
•The Scrum Master is responsible for ensuring Scrum is understood and enacted. Scrum Masters do this by ensuring that the Scrum Team adheres to Scrum theory, practices, and rules. 
•The Scrum Master is a servant-leader for the Scrum Team.
The Scrum Team: Scrum Master 
•The Scrum Master serves the Product Owner, the Development Team and the Organization. 
•The Scrum Master is a coach to the team.
Scrum Events 
•The Sprint 
•Spring Planning 
•Daily Scrum 
•Sprint Review 
•Sprint Retrospective
Scrum Events: The Sprint 
The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done”, useable, and potentially releasable product Increment is created.
Scrum Events: The Sprint 
A Sprint can be cancelled before the Sprint time-box is over. Only the Product Owner has the authority to cancel the Sprint.
Scrum Events: Sprint Planning 
•The work to be performed in the Sprint is planned at the Sprint Planning. This plan is created by the collaborative work of the entire Scrum Team. 
•Sprint Planning is time-boxed to a maximum of eight hours for a one-month Sprint.
Scrum Events: Sprint Planning 
•Sprint Planning answers the following: 
–What can be delivered in the Increment resulting from the upcoming Sprint? 
–How will the work needed to deliver the Increment be achieved?
What is the Sprint Goal? 
The Sprint Goal is an objective set for the Sprint that can be met through the implementation of Product Backlog.
Scrum Events: Daily Scrum 
The Daily Scrum is a 15-minute time-boxed event for the Development Team to synchronize activities and create a plan for the next 24 hours. During the meeting, the Development Team members explain: 
•What did I do yesterday that helped the Development Team meet the Sprint Goal? 
•What will I do today to help the Development Team meet the Sprint Goal? 
•Do I see any impediment that prevents me or the Development Team from meeting the Sprint Goal?
Scrum Events: Sprint Review 
•A Sprint Review is held at the end of the Sprint to inspect the Increment and adapt the Product Backlog if needed. 
•It’s between the Scrum Team and stakeholders. 
•This is a four-hour time-boxed meeting for one-month Sprints.
Scrum Events: Sprint Retrospective 
•The Sprint Retrospective is an opportunity for the Scrum Team to inspect itself and create a plan for improvements to be enacted during the next Sprint. 
•The Sprint Retrospective occurs after the Sprint Review and prior to the next Sprint Planning. 
•This is a three-hour time-boxed meeting for one-month Sprints.
Scrum Events: Sprint Retrospective 
The purpose of the Sprint Retrospective is to: 
•Inspect how the last Sprint went with regards to people, relationships, process, and tools; 
•Identify and order the major items that went well and potential improvements; and, 
•Create a plan for implementing improvements to the way the Scrum Team does its work.
Scrum Artifacts 
•Product Backlog 
•Sprint Backlog 
•Increment
Scrum Artifacts: Product Backlog 
•The Product Backlog is an ordered list of everything that might be needed in the product and is the single source of requirements for any changes to be made to the product. 
•A Product Backlog is never complete. 
•The Product Backlog lists all features, functions, requirements, enhancements, and fixes that constitute the changes to be made to the product in future releases. 
•There are several “User Story” in a backlog.
Scrum Artifacts: Product Backlog 
User Story 
As a [user role] 
I want to be able to [functionality] 
So that [value to be achieved]
Scrum Artifacts: Sprint Backlog 
•The Sprint Backlog is the set of Product Backlog items selected for the Sprint, plus a plan for delivering the product Increment and realizing the Sprint Goal. 
•As new work is required, the Development Team adds it to the Sprint Backlog.
Scrum Artifacts: Sprint Backlog 
Monitoring Progress Toward a Goal
Scrum Artifacts: Increment 
•The Increment is the sum of all the Product Backlog items completed during a Sprint and the value of the increments of all previous Sprints.
Scrum Artifacts: DoD 
Definition of “Done” 
When a Product Backlog item or an Increment is described as “Done”, everyone must understand what “Done” means.
Scrum Certifications 
•Scrum.org 
–PSF, PSM, PSD, PSPO 
•ScrumAlliance.org 
–CSM, CSPO, CSD, CSP, CSC, CST
Scrum Certifications 
•It’s popular! 
–Scrum Master’s average salary in the U.S. is $85,000! 
•It’s world-wide 
–I got my PSM in Iran and I’m listed on Scrum.org (http://goo.gl/Xmm2La) ;-)
References 
•http://agilemanifesto.org/ 
•http://agilemethodology.org/ 
•http://scrum.org 
•http://en.wikipedia.org/wiki/Agile_software_development 
•http://en.wikipedia.org/wiki/Scrum_(software_development)
Questions?!
Thank you! 
Il faut être absolument moderne. 
J. N. Arthur Rimbaud (1854 – 1891) 
Mahdi Taghizadeh http://mahdi.ws 
@mahdi

An introduction to Agile & Scrum

  • 1.
    AN INTRODUCTION TOAgile & Scrum Faculty of Entrepreneurship of University of Tehran Mahdi Taghizadeh http://mahdi.ws @mahdi
  • 2.
    What is Agile? The Agile movement proposes alternatives to traditional project management. Agile approaches are typically used in software development to help businesses respond to unpredictability.
  • 3.
  • 4.
    Agile Benefits •ForBusinesses –Quicker ROI –Lower Total Cost –Respond to Change –Reduce Risk –Faster Time to Market –Stakeholder Relations
  • 5.
    Agile Benefits •ForDevelopers –Teaming –A Sense of Done –Quality Work –Rhythm –Visible Progress –Feedback
  • 6.
    Agile Manifesto Weare uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. Kent Beck ~ Mike Beedle ~ Arie van Bennekum ~ Alistair Cockburn ~ Ward Cunningham ~ Martin Fowler ~ James Grenning ~ Jim Highsmith ~ Andrew Hunt ~ Ron Jeffries ~ Jon Kern ~ Brian Marick ~ Robert C. Martin ~ Steve Mellor ~ Ken Schwaber ~ Jeff Sutherland ~ Dave Thomas
  • 7.
    Agile Principals •Mostagile methods break tasks into small increments with minimal planning and do not directly involve long-term planning. •Efficient and face-to-face communication •Very short feedback loop and adaptation cycle •Quality focus
  • 8.
    What is Scrum? Scrum is the most popular way of introducing Agility due to its simplicity and flexibility. It’s a framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value.
  • 9.
    Scrum Theory Scrumis founded on empirical process control theory, or empiricism. Empiricism asserts that knowledge comes from experience and making decisions based on what is known. Scrum employs an iterative, incremental approach to optimize predictability and control risk.
  • 10.
    What is Scrum? Scrum was first defined as "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal" as opposed to a "traditional, sequential approach" in 1986 by Hirotaka Takeuchi and Ikujiro Nonaka in the "New New Product Development Game“ in Japan.
  • 11.
    The Scrum FrameworkUnits •Team •Roles •Events •Artifacts •Rules
  • 12.
    The Scrum Team This team is Self-organizing and Cross-functional
  • 13.
    The Scrum Team:Product Owner •The Product Owner is responsible for maximizing the value of the product and the work of the Development Team. How this is done may vary widely across organizations, Scrum Teams, and individuals. •The Product Owner is the sole person responsible for managing the Product Backlog.
  • 14.
    The Scrum Team:Development Team •The Development Team consists of professionals who do the work of delivering a potentially releasable Increment of “Done” product at the end of each Sprint. Only members of the Development Team create the Increment. •Optimal team size is between 3 and 6.
  • 15.
    The Scrum Team:Scrum Master •The Scrum Master is responsible for ensuring Scrum is understood and enacted. Scrum Masters do this by ensuring that the Scrum Team adheres to Scrum theory, practices, and rules. •The Scrum Master is a servant-leader for the Scrum Team.
  • 16.
    The Scrum Team:Scrum Master •The Scrum Master serves the Product Owner, the Development Team and the Organization. •The Scrum Master is a coach to the team.
  • 17.
    Scrum Events •TheSprint •Spring Planning •Daily Scrum •Sprint Review •Sprint Retrospective
  • 18.
    Scrum Events: TheSprint The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done”, useable, and potentially releasable product Increment is created.
  • 19.
    Scrum Events: TheSprint A Sprint can be cancelled before the Sprint time-box is over. Only the Product Owner has the authority to cancel the Sprint.
  • 20.
    Scrum Events: SprintPlanning •The work to be performed in the Sprint is planned at the Sprint Planning. This plan is created by the collaborative work of the entire Scrum Team. •Sprint Planning is time-boxed to a maximum of eight hours for a one-month Sprint.
  • 21.
    Scrum Events: SprintPlanning •Sprint Planning answers the following: –What can be delivered in the Increment resulting from the upcoming Sprint? –How will the work needed to deliver the Increment be achieved?
  • 22.
    What is theSprint Goal? The Sprint Goal is an objective set for the Sprint that can be met through the implementation of Product Backlog.
  • 23.
    Scrum Events: DailyScrum The Daily Scrum is a 15-minute time-boxed event for the Development Team to synchronize activities and create a plan for the next 24 hours. During the meeting, the Development Team members explain: •What did I do yesterday that helped the Development Team meet the Sprint Goal? •What will I do today to help the Development Team meet the Sprint Goal? •Do I see any impediment that prevents me or the Development Team from meeting the Sprint Goal?
  • 24.
    Scrum Events: SprintReview •A Sprint Review is held at the end of the Sprint to inspect the Increment and adapt the Product Backlog if needed. •It’s between the Scrum Team and stakeholders. •This is a four-hour time-boxed meeting for one-month Sprints.
  • 25.
    Scrum Events: SprintRetrospective •The Sprint Retrospective is an opportunity for the Scrum Team to inspect itself and create a plan for improvements to be enacted during the next Sprint. •The Sprint Retrospective occurs after the Sprint Review and prior to the next Sprint Planning. •This is a three-hour time-boxed meeting for one-month Sprints.
  • 26.
    Scrum Events: SprintRetrospective The purpose of the Sprint Retrospective is to: •Inspect how the last Sprint went with regards to people, relationships, process, and tools; •Identify and order the major items that went well and potential improvements; and, •Create a plan for implementing improvements to the way the Scrum Team does its work.
  • 27.
    Scrum Artifacts •ProductBacklog •Sprint Backlog •Increment
  • 28.
    Scrum Artifacts: ProductBacklog •The Product Backlog is an ordered list of everything that might be needed in the product and is the single source of requirements for any changes to be made to the product. •A Product Backlog is never complete. •The Product Backlog lists all features, functions, requirements, enhancements, and fixes that constitute the changes to be made to the product in future releases. •There are several “User Story” in a backlog.
  • 29.
    Scrum Artifacts: ProductBacklog User Story As a [user role] I want to be able to [functionality] So that [value to be achieved]
  • 30.
    Scrum Artifacts: SprintBacklog •The Sprint Backlog is the set of Product Backlog items selected for the Sprint, plus a plan for delivering the product Increment and realizing the Sprint Goal. •As new work is required, the Development Team adds it to the Sprint Backlog.
  • 31.
    Scrum Artifacts: SprintBacklog Monitoring Progress Toward a Goal
  • 32.
    Scrum Artifacts: Increment •The Increment is the sum of all the Product Backlog items completed during a Sprint and the value of the increments of all previous Sprints.
  • 33.
    Scrum Artifacts: DoD Definition of “Done” When a Product Backlog item or an Increment is described as “Done”, everyone must understand what “Done” means.
  • 35.
    Scrum Certifications •Scrum.org –PSF, PSM, PSD, PSPO •ScrumAlliance.org –CSM, CSPO, CSD, CSP, CSC, CST
  • 37.
    Scrum Certifications •It’spopular! –Scrum Master’s average salary in the U.S. is $85,000! •It’s world-wide –I got my PSM in Iran and I’m listed on Scrum.org (http://goo.gl/Xmm2La) ;-)
  • 38.
    References •http://agilemanifesto.org/ •http://agilemethodology.org/ •http://scrum.org •http://en.wikipedia.org/wiki/Agile_software_development •http://en.wikipedia.org/wiki/Scrum_(software_development)
  • 39.
  • 40.
    Thank you! Ilfaut être absolument moderne. J. N. Arthur Rimbaud (1854 – 1891) Mahdi Taghizadeh http://mahdi.ws @mahdi