Computer Animation with Flash CS3 & ActionScript 3.0 National Polytechnic Institute of Cambodia Bachelor of IT, Year III, Semester 1 2007-2008 by Oum Saokosal, Head of IT Department
The Display API  and the Display List Computer Animation with Flash CS3 & ActionScript 3.0
Core Display Classes (1)
Core Display Classes (2) flash.display  package: Bitmap :  GIF, JPG, PNG. Loader :  used to load external SWF or graphics.  Shape :  draw vector graphics. SimpleButton :  Flash button symbol. Sprite :  can contain graphics and child display objects. MovieClip :  Flash movie clip symbol. It is similar to Sprite but MovieClip has timeline.
Core Display Classes (3) TextField :  (from flash.text) display text display input. Video :  (from flash.media): display Video. AVM1Movie :  Loaded SWF files in AS1.0 & 2.0. DisplayObjectContainer :  used to contain display objects. InteractiveObject :  base class for interact with mouse and keyboard. MorphShape :  These objects are created when creating a shape tween in the Flash.  You cannot instantiate them using ActionScript, but they can be accessed from the display list.   Stage :  the top of display list hierarchy.

Actionscript 3 - Session 5 The Display Api And The Display List

  • 1.
    Computer Animation withFlash CS3 & ActionScript 3.0 National Polytechnic Institute of Cambodia Bachelor of IT, Year III, Semester 1 2007-2008 by Oum Saokosal, Head of IT Department
  • 2.
    The Display API and the Display List Computer Animation with Flash CS3 & ActionScript 3.0
  • 3.
  • 4.
    Core Display Classes(2) flash.display package: Bitmap : GIF, JPG, PNG. Loader : used to load external SWF or graphics. Shape : draw vector graphics. SimpleButton : Flash button symbol. Sprite : can contain graphics and child display objects. MovieClip : Flash movie clip symbol. It is similar to Sprite but MovieClip has timeline.
  • 5.
    Core Display Classes(3) TextField : (from flash.text) display text display input. Video : (from flash.media): display Video. AVM1Movie : Loaded SWF files in AS1.0 & 2.0. DisplayObjectContainer : used to contain display objects. InteractiveObject : base class for interact with mouse and keyboard. MorphShape : These objects are created when creating a shape tween in the Flash. You cannot instantiate them using ActionScript, but they can be accessed from the display list. Stage : the top of display list hierarchy.