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I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
nullFoo's user avatar
  • 71
-6 votes
0 answers
52 views

I'm trying to check whether my understanding of how Unity distributes work across the CPU and GPU is correct. Below is the simplified model I'm working with: The CPU runs gameplay scripts, prepares ...
Nux's user avatar
  • 469
Tooling
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0 replies
19 views

I am researching whether Unreal Engine can be reliably used for Android-based XR before starting a new project. The documentation is unclear and split between ARCore, OpenXR for Android, and vendor ...
THZ's user avatar
  • 365
-1 votes
0 answers
44 views

Unity provides their PBR lighting function with UniversalFragmentPBR, and UniversalFragmentBlinnPhong, but for me, it doesn't seem to render the light. I have been following a couple of books on ...
LoneRanger17's user avatar
Best practices
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3 replies
65 views

I am using Firestore and Unity, I want to be able to serialize a Unity class, say Vector2Int so I write a Vector2IntConverter(FirestoreConverter<Vector2Int>). When I upload my DTO, say: [...
guilleatm's user avatar
-6 votes
0 answers
35 views

So im using Admob AOA, Inter and Reward ads in my Unity game project but the problem is when Interstitial or Rewarded ad is displaying, if i clicked on it to navigate to the ad page and return to the ...
Nam's user avatar
  • 1
Advice
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2 replies
44 views

I am currently working on AI Behaviour in a Beat-Em-Up game in Unity for my beat-em-up project, I am currently using my own statemachine system (with states that don't inherit from monobehaviour) to ...
Grantlbart's user avatar
-1 votes
0 answers
25 views

In my Unity Project when my game runs my world item prefab initiates sprites that don't show on my inventory display only the canvas that can't be seen on screen and it doesn't spawn any collectable ...
Duane Cooper's user avatar
Advice
1 vote
1 replies
48 views

I'm fiddling around with a 2D side-scroll game using C# in Unity. Basically, I have a method that gets called when I hit an animation trigger on the animator and that method instantiates a GameObject (...
NobleRuckus's user avatar
-1 votes
1 answer
43 views

I'm encountering a serialization error when building a Unity project for UWP and running it in Visual Studio: A scripted object probably BlankScene has a different serialization layout when loading (...
Gabriel Alabi's user avatar
0 votes
0 answers
54 views

I actually make a game about a space explorer but i've enconter a problem. When my player hit the ground (or when he spawn on the surface) he slide on the back of the planet. How can i actually make ...
Matheo Besson's user avatar
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0 answers
43 views

I’m working on an AR project in Unity 2022.3 using Vuforia Engine 11.3.4 and AR Foundation 5.2.0. When I try to build or play in the editor, I get the following compile error: Library\PackageCache\com....
noura selmi's user avatar
Advice
1 vote
0 replies
71 views

I am doing a 3D game using a Unity, and I need my NPC can communicate with the players with voice I want my NPC can speak with a voice that response is generated by the LLM, so the response will ...
Alden Ling's user avatar
-1 votes
0 answers
64 views

I created a square GameObject named "Target" and added a Box Collider 2D component. Then I wrote the following C# script: using UnityEngine; public class ClickToDestroy : MonoBehaviour { ...
Neely Lee's user avatar
0 votes
1 answer
102 views

I'm currently struggling to understand why the crouch mechanic isn't working all that well in unity. I would be grateful to anyone who can help me understand why this code doesn't work and how can I ...
Daniel Leon's user avatar
2 votes
0 answers
73 views

I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
İsmail Seçkin's user avatar
2 votes
1 answer
71 views

When I open my Unity scripts in Visual Studio 2022, I am greeted with this error: I tried deleting all .csproj files before opening in VS and also tried reinstalling VS and Unity. The file being ...
JSB's user avatar
  • 49
0 votes
0 answers
42 views

I have a Unity package that creates a iOS widget extension with its own Bundle Identifier. Everything builds and runs correctly when I build locally from Xcode, but when I try to build using Unity ...
sapir1126's user avatar
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0 answers
116 views

Using Il2CppDumper, I have dumped my files and am perusing the methods and their arguments using dnSpy. Some methods take string arguments like this one: [Token(Token = "0x6000338")] [...
Garren Fitzenreiter's user avatar
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0 answers
34 views

I work on a small android project that uses the unity-clases.jar generated by Unity. Some (not all) of the files/classes in the .jar can't be resolved when compiling the android project and I don't ...
jptsetung's user avatar
  • 9,189
0 votes
1 answer
99 views

I created this code in Unity to only move the object in my scene if the threshold is exceeded, but it does not set my tracking object, and continues to snap to it. My tracking object was a rigid body ...
Bryce Robinson's user avatar
0 votes
1 answer
81 views

I'm trying to test the free trial version of VLC for Unity, the package was downloaded here https://videolabs.io/store/unity/ I imported the downloaded "vlc-unity-trial-v6.unitypackage" in ...
jptsetung's user avatar
  • 9,189
1 vote
0 answers
52 views

when using gravity, it's working fine the camera is following smooth. when gravity is disabled, the camera is stuttering. and i tried in the Rigidbody to set the Interpolate property to Interpolate ...
Daniel Lip's user avatar
  • 11.5k
0 votes
1 answer
50 views

I wanted to study using ECS for a new project. But after I imported them using the git urls provided by the official site, i ran into some error messages: here are the packages i have: I have ...
Oak橡木's user avatar
1 vote
1 answer
95 views

How can I make it so that the player cannot move, even through physics, in one direction? I tried this option: using UnityEngine; using UnityEngine.InputSystem; public class Player: MonoBehaviour { ...
PinBIb's user avatar
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