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I have a Unity package that creates a iOS widget extension with its own Bundle Identifier. Everything builds and runs correctly when I build locally from Xcode, but when I try to build using Unity Cloud Build, I get the following error:

error: Provisioning profile "Unity-Cloud3" has app ID "com.tapp.unity.sdkdemo", 
which does not match the bundle ID "com.tapp.unity.sdkdemo.PlayableWidgetExtension". 
(in target 'PlayableWidgetExtension' from project 'Unity-iPhone')

I tried using a wildcard bundle identifier, but unfortunately iOS wildcard profiles don’t support App Groups, which are critical for my application.

My question is: Is there any way to use multiple provisioning profiles (.mobileprovision files) for a single Unity Cloud Build configuration — one for the main app and another for the widget extension? Or, alternatively, is there another recommended way to handle this setup?

Thank you in advance for your help!

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