Integrative Learning Design Framework
       (ILDF) for online learning
                             1.
                         Exploration




               4.       Instructional       2.
           Reflection     Designer      Enactment




                              3.
                          Evaluation




       (Adapted from Dabbagh and Bannan-Ritland , 2005)
Integrative Learning Design Framework
       (ILDF) for online learning
A constructivist-based instructional design model-
 offers a systematic process of online learning
 development

 Considersviews and feedback from all player in the
 design, development and implementation process

 End product-an intervention based on the needs
 and perspectives of students/all role players-
 including the experiences and epistemology of the
 developer/designer
4 Phases


                   1.
               Exploration




    4.        Instructional       2.
Reflection      Designer      Enactment




                    3.
                Evaluation
Informed by....

 Contextual factors which may affect design,
 development & implementation

 ICT affordances-learning strategies


 Sound pedagogical models
Exploration phase                                     1.
                                                                         Exploration




 Investigates the context within which the online
 learning activity would be designed and
 implemented
    Teachers and Learners needs
    Teaching and learning challenges
    Theory and Instructional strategies used (identify problems/gaps)
    The social, cultural and organisational factors that may constraint design,
     development and implementation
    Designers believes, attitudes, biases, experience, assumptions, educational
     philosophy
    Literature review on ICTs available, their affordances and the pedagogical
     models and instructional strategies they support
Enactment phase                     2.
                                                Enactment




 Informed by all the information gathered in
 exploration phase

 Select ICTs tool/s which would best address your T
 & L challenge (their affordances and the pedagogical
 models and instructional strategies they support)

 Design the prototype/ intervention
Evaluation phase                             3.
                                                                   Evaluation




 Assess if the designed prototype/ intervention is user friendly, valid
  & relevant to address the T & L challenge and instructional
  outcomes intended for

 Formative-done in the development stages of the prototype to judge
  the strengths and weaknesses of the prototype-results are used to
  revise/refine the prototype /instruction to improve its effectiveness
  and appeal
     -expert reviews
     -one-on-one with colleagues
     -small group of students

 Summative – done after the implementation of the prototype to
  measure the impact of the prototype on teaching and learning
Reflection phase                  4.
                                                    Reflection




 Critically think of the experiences you went through
 in the whole process of designing the prototype

    The design model
    Lessons learnt
    Possible applications of the prototype



 All what is learnt in the whole process could be used
 to redesign the intervention or other new
 interventions
Any questions?

Integrative Learning Design Framework for online learning

  • 1.
    Integrative Learning DesignFramework (ILDF) for online learning 1. Exploration 4. Instructional 2. Reflection Designer Enactment 3. Evaluation (Adapted from Dabbagh and Bannan-Ritland , 2005)
  • 2.
    Integrative Learning DesignFramework (ILDF) for online learning A constructivist-based instructional design model- offers a systematic process of online learning development  Considersviews and feedback from all player in the design, development and implementation process  End product-an intervention based on the needs and perspectives of students/all role players- including the experiences and epistemology of the developer/designer
  • 3.
    4 Phases 1. Exploration 4. Instructional 2. Reflection Designer Enactment 3. Evaluation
  • 4.
    Informed by....  Contextualfactors which may affect design, development & implementation  ICT affordances-learning strategies  Sound pedagogical models
  • 5.
    Exploration phase 1. Exploration  Investigates the context within which the online learning activity would be designed and implemented  Teachers and Learners needs  Teaching and learning challenges  Theory and Instructional strategies used (identify problems/gaps)  The social, cultural and organisational factors that may constraint design, development and implementation  Designers believes, attitudes, biases, experience, assumptions, educational philosophy  Literature review on ICTs available, their affordances and the pedagogical models and instructional strategies they support
  • 6.
    Enactment phase 2. Enactment  Informed by all the information gathered in exploration phase  Select ICTs tool/s which would best address your T & L challenge (their affordances and the pedagogical models and instructional strategies they support)  Design the prototype/ intervention
  • 7.
    Evaluation phase 3. Evaluation  Assess if the designed prototype/ intervention is user friendly, valid & relevant to address the T & L challenge and instructional outcomes intended for  Formative-done in the development stages of the prototype to judge the strengths and weaknesses of the prototype-results are used to revise/refine the prototype /instruction to improve its effectiveness and appeal  -expert reviews  -one-on-one with colleagues  -small group of students  Summative – done after the implementation of the prototype to measure the impact of the prototype on teaching and learning
  • 8.
    Reflection phase 4. Reflection  Critically think of the experiences you went through in the whole process of designing the prototype  The design model  Lessons learnt  Possible applications of the prototype  All what is learnt in the whole process could be used to redesign the intervention or other new interventions
  • 9.