Information Architecture: Core
Concepts and Best Practices
Francis Zablocki, Strategist

mStoner
INFORMATION
ARCHITECTURE
mStoner
CORE CONCEPTS
USER EXPERIENCE
BEST PRACTICES


23 February 2016

Fran Zablocki
m
Fran Zablocki

Strategist at mStoner

@Zablocki
ABOUT ME
mStoner
INFORMATION
ARCHITECTURE
DEFINITION
ELEMENTS
IA PRACTICE ON CAMPUS
DEFINITION
ELEMENTS
IA PRACTICE ON CAMPUS
CONTEXT
USER EXPERIENCE
DISCIPLINES
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CONTEXT
The structured design of shared
information environments.
Source: IA for the WWW, 

Morville & Rosenfeld, 2006
INFORMATION ARCHITECTURE IS:
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CONTEXT
The combination of organization,
labeling, search, and navigation
systems within web sites and
intranets.
Source: IA for the WWW, 

Morville & Rosenfeld, 2006
INFORMATION ARCHITECTURE IS:
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CONTEXT
The art and science of shaping
information products and
experiences to support usability and
findability.
Source: IA for the WWW, 

Morville & Rosenfeld, 2006
INFORMATION ARCHITECTURE IS:
“The work we do involves high levels
of abstraction, ambiguity, and
occasionally absurdity, and to some
degree we’re all still making it up as
we go along.”
— Peter Morville & Louis Rosenfeld, Information
Architecture for the World Wide Web, 2006
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How do we make sense of all of this?CONTEXT
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Planned Structure

Form & Function

Designated Pathways

But the analogy only gets so far...
INFORMATION VS. PHYSICAL
ARCHITECTURE
CONTEXT
Most buildings aren’t designed to be entered via:

• The window

• The ceiling

• The plumbing

But most websites have to be.
http://farm5.staticflickr.com/4019/4684666416_1750a85773.jpg
DEFINITION
ELEMENTS
CONTEXT
USER EXPERIENCE
DISCIPLINES
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The Elements of User Experience
Jesse James Garrett

A Visual Model to Make Sense of a
Rapidly Evolving Field

Because IA is a piece of a much
bigger puzzle, we need to
understand how all the pieces fit
together.
USER
EXPERIENCE
OUR MODEL
Source: http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
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Strategy
USER
EXPERIENCE
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What do your visitors need to do?
	 Research

	 Compare

	 Apply

	 Donate

	 Contact
USER
EXPERIENCE
STRATEGY: USER NEEDS
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What do your visitors need to know?
Why is your school is a good fit for
me?

Who teaches and learns at your
school?

How can I apply? When should I
apply?

What’s the latest news?

Where are you located?
USER
EXPERIENCE
STRATEGY: USER NEEDS
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What purpose does this site serve?
To sell your institution to prospective
students.

To encourage alumni engagement.

To provide employees with resources.
USER
EXPERIENCE
STRATEGY: SITE OBJECTIVES
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What business objective does the
site meet?
Increase applications.

Increase donations.

Decrease time spent on information
requests.
STRATEGY: SITE OBJECTIVES
USER
EXPERIENCE
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Scope
USER
EXPERIENCE
Source: http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
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What features will the site need
to include?

	 Search

	 Social Media

	 Video

	 Forms

	 Logins
USER
EXPERIENCE
SCOPE: FUNCTIONAL
SPECIFICATIONS
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What content will the site need to
include?

	 Notifications

	 Events

	 News

	 Testimonials

	 Reference

SCOPE: CONTENT
SPECIFICATIONS
USER
EXPERIENCE
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Structure
USER
EXPERIENCE
Source: http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
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Information architecture is
the structure of content. It is
the structure, order, and
hierarchy of content labels
and categories.
STRUCTURE: 

INFORMATION ARCHITECTURE
Source: http://www.jjg.net/elements/pdf/elements.pdf
USER
EXPERIENCE
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Interaction design is the
structure of experience. It’s
the hover state, slide out
effect and behavior of that
structure.

STRUCTURE: 

INTERACTION DESIGN
Source: http://www.jjg.net/elements/pdf/elements.pdf
USER
EXPERIENCE
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Skeleton
USER
EXPERIENCE
Source: http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
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Decisions:
What font will we use for the
navigation?

How much space (kerning) between
the navigation items?

How will different navigation
elements be placed in relation to 	one
another (alignment)?

SKELETON: 

INFORMATION DESIGN
USER
EXPERIENCE
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Decisions:
Carets or Bullets or Arrows to
represent child links?

Bold or Underline to represent what
page people are on?
SKELETON: 

NAVIGATION DESIGN
USER
EXPERIENCE
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Decisions:
Does the navigation expand on hover
or click?

Does the navigation slide out
sideways, or down?

How many levels are shown at once?
SKELETON: 

INTERFACE DESIGN
USER
EXPERIENCE
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Surface
USER
EXPERIENCE
Source: http://www.jjg.net/elements/pdf/elements_simpleplanes.pdf
Source: http://www.jjg.net/elements/pdf/elements.pdf
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Every layer below contributes to
visual design.

Each layer is invisible to the visitor -
they just see ‘the design’.

Even as site creators, we don’t
typically think of each of these
components in isolation.
SURFACE: VISUAL DESIGN
USER
EXPERIENCE
Visual Design
Everything Else
m
mStoner
DEFINITION
INFORMATION
ARCHITECTURE
ELEMENTS
IA PRACTICE ON CAMPUS
ELEMENTS
IA PRACTIVE ON CAMPUS
DEFINITION
SCHEMES & 

STRUCTURES
TAXONOMY &
VOCABULARY
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SCHEMES &
STRUCTURES
Alphabetical
Chronological
Procedural
EXACT ORGANIZATIONAL
SCHEMES
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Topical
Tells the visitor what the most
important categories of information
are.
AMBIGUOUS ORGANIZATIONAL
SCHEMES
SCHEMES &
STRUCTURES
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Audience
Asks the user ‘Who are you?’, ‘How
do you identify yourself?’
AMBIGUOUS ORGANIZATIONAL
SCHEMES
SCHEMES &
STRUCTURES
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Task
Designed to allow someone to
accomplish something.

Uses action verbs in labels.
AMBIGUOUS ORGANIZATIONAL
SCHEMES
SCHEMES &
STRUCTURES
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Global
Local
Hybrid (MegaMenu)
DEPTH OF STRUCTURE
SCHEMES &
STRUCTURES
Global

Navigation
Local

Navigation
Hybrid Mega-Menu
Navigation
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Contextual
Supplementary
Convenience
Site Map
BREADTH OF STRUCTURE
SCHEMES &
STRUCTURES
Contextual

Navigation
Supplemental

Navigation
Convenience
Navigation
Site Map
ELEMENTS
IA PRACTICE ON CAMPUS
DEFINITION
SCHEMES & 

STRUCTURES
TAXONOMY &
VOCABULARY
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Know Your Audience

Be Efficient

Anticipate what the user will expect
to see
TAXONOMY TIPS
TAXONOMY &
VOCABULARY
The label says
research -
where does it
lead?
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Uniform method of describing things

Provides quality and consistency

Consistency means predictability

‘About’ or ‘About Us’?

‘Admission’ or ‘Admissions’
CONTROLLED VOCABULARY
TAXONOMY &
VOCABULARY
mStoner
INFORMATION
ARCHITECTURE
DEFINITION
ELEMENTS
IA PRACTICE ON CAMPUS
IA PRACTICE

ON CAMPUS
STAFFING
EVANGELISM
PROFESSIONAL
DEVELOPMENT
STAFFING
Ideal: Dedicated Information
Architect on staff

Reality: Key point person for IA

Goal: All staff associated with the
web need to be versed
WHO SHOULD DO IT?
STAFFING
You are ALL information
architects!
WHO SHOULD DO IT?
Demand that IA be taken seriously

Use the tools at your disposal

Read, watch, listen, learn - there is
an entire IA community out there
BE A CHAMPION
EVANGELISM
PROFESSIONAL
DEVELOPMENT
Establish IA as a real thing, just like
design, development, and content

Use case studies from industry

Insert IA into your training regimen

Build up expertise among staff who
work in the UX family (hint: that’s
everybody)
IA AT YOUR SCHOOL
Information Architecture for the
World Wide Web (Book):

http://amzn.to/3RqL7y

Elements of User Experience
(Book) http://amzn.to/18Q4fA4

Jesse James Garrett

http://www.jjg.net

Karen McGrane

http://karenmcgrane.com

RESOURCES
PROFESSIONAL
DEVELOPMENT
Adaptive Path 

adaptivepath.com/events-training

Smashing Magazine

smashingmagazine.com

A List Apart’s UX section

alistapart.com/topics/user-
experience

mStoner Blog

mstoner.com/team/fran-zablocki/

RESOURCES
PROFESSIONAL
DEVELOPMENT
THANK YOU!
QUESTIONS?
HELP US
HELP YOU
WITH IA
@MSTONERINC | 773.305.0537
CASSI.GREENLEE@MSTONER.COM
mStoner
Strategy. Research. Branding.
User Experience. Content Strategy.
Digital and Print Design. User Testing.
Technical Execution.
www.mstoner.com
773.305.0537 cassi.greenlee@mstoner.com @mStonerInc

Information Architecture: Core Concepts and Best Practices