12.1
Multiple Access
12.2
Figure 12.1 Data link layer divided into two functionality-oriented sublayers
Multiple Access
 Multiple access: two or more simultaneous transmissions
share
a broadcast channel. Often used in access networks
 Examples of shared physical media are wireless networks, bus
networks, ring networks, hub networks, Ethernet bus, Radio
channel, Token ring network
 A channel-access scheme is based on a multiplexing method,
that allows several data streams or signals to share the same
communication channel or physical medium.
 A channel-access scheme is also based on a multiple access
protocol and control mechanism, also known as media access
control (MAC)
Multiple Access Protocols
 Point to point channel
 Single shared broadcast channel
 Two or more simultaneous transmissions by nodes:
interference

Collision if node receives two or more signals at the
same time
Multiple Access Protocol
 Distributed algorithm that determines how nodes share
channel, i.e., determine when node can transmit
 Communication about channel sharing must use channel
itself!
12.5
Figure 12.2 Taxonomy of multiple-access protocols discussed in this chapter
MAC Protocols: a taxonomy
Three broad classes:
 Channel Partitioning
 divide channel into smaller “pieces” (time slots,
frequency, code and space)
 allocate piece to node for exclusive use
 Random Access
 channel not divided, allow collisions
 “recover” from collisions
 “Taking turns”
 Nodes take turns, but nodes with more to send
can take longer turns
12.7
12-1 RANDOM ACCESS
In random access or contention methods, no station is superior to another station and none is
assigned the control over another. No station permits, or does not permit, another station to
send. At each instance, a station that has data to send uses a procedure defined by the protocol
to make a decision on whether or not to send.
ALOHA
Carrier Sense Multiple Access
Carrier Sense Multiple Access with Collision Detection
Carrier Sense Multiple Access with Collision Avoidance
Topics discussed in this section:
Pure (Unslotted) ALOHA
 Unslotted Aloha: simpler, no synchronization
 When a node needs to send, it does so (send without
awaiting for beginning of slot).
 It listens for an amount of time equal to the maximum
round trip delay plus a fixed increment.
 If it hears an acknowledgment, fine; otherwise it
resends after waiting a random amount of time. After
several attempts, it gives up.
12.9
Figure 12.3 Frames in a pure ALOHA network
12.10
Figure 12.4 Procedure for pure ALOHA protocol
12.11
The stations on a wireless ALOHA network are a maximum of 600 km apart. If we assume that
signals propagate at 3 × 10
8
m/s, we find
Tp = (600 × 10
5
) / (3 × 10
8
) = 2 ms.
Now we can find the value of TB for different values of
K .
a. For K = 1, the range is {0, 1}. The station needs to|
generate a random number with a value of 0 or 1. This
means that TB is either 0 ms (0 × 2) or 2 ms (1 × 2),
based on the outcome of the random variable.
Example 12.1
12.12
b. For K = 2, the range is {0, 1, 2, 3}. This means that TB
can be 0, 2, 4, or 6 ms, based on the outcome of the
random variable.
c. For K = 3, the range is {0, 1, 2, 3, 4, 5, 6, 7}. This
means that TB can be 0, 2, 4, . . . , 14 ms, based on the
outcome of the random variable.
d. We need to mention that if K > 10, it is normally set to
10.
Example 12.1 (continued)
12.13
Vulnerable time is the length of time in which there is a
possibility of collision.
12.14
Figure 12.5 Vulnerable time for pure ALOHA protocol
The stations send fixed-length frames with each frame taking Tfr seconds to send.
12.15
A pure ALOHA network transmits 200-bit frames on a shared channel of 200 kbps. What is the
requirement to make this frame collision-free?
Example 12.2
Solution
Average frame transmission time Tfr is 200 bits/200 kbps or 1 ms. The vulnerable time is 2 × 1 ms =
2 ms. This means no station should send later than 1 ms before this station starts transmission and
no station should start sending during the one 1-ms period that this station is sending.
12.16
The throughput for pure ALOHA is
S = G × e
−2G
.
The maximum throughput
Smax = 0.184 when G= (1/2).
G - average number of frames generated by the system during one frame
transmission time.
12.17
A pure ALOHA network transmits 200-bit frames on a shared channel of 200 kbps. What is the
throughput if the system (all stations together) produces
a. 1000 frames per second b. 500 frames per second
c. 250 frames per second.
Example 12.3
Solution
The frame transmission time is 200/200 kbps or 1 ms.
a. If the system creates 1000 frames per second, this is 1
frame per millisecond. The load is 1. In this case
S = G× e
−2 G
or S = 0.135 (13.5 percent). This means
that the throughput is 1000 × 0.135 = 135 frames. Only
135 frames out of 1000 will probably survive.
12.18
Example 12.3 (continued)
b. If the system creates 500 frames per second, this is
(1/2) frame per millisecond. The load is (1/2). In this
case S = G × e
−2G
or S = 0.184 (18.4 percent). This
means that the throughput is 500 × 0.184 = 92 and that
only 92 frames out of 500 will probably survive. Note
that this is the maximum throughput case,
percentagewise.
c. If the system creates 250 frames per second, this is (1/4)
frame per millisecond. The load is (1/4). In this case
S = G × e −
2G
or S = 0.152 (15.2 percent). This means
that the throughput is 250 × 0.152 = 38. Only 38
frames out of 250 will probably survive.
Slotted ALOHA
Assumptions
 all frames same size
 time is divided into equal
size slots, time to transmit
one frame
 nodes start to transmit
frames only at beginning of
slots
 nodes are synchronized
 if two or more nodes
transmit in slot, all nodes
detect collision
Operation
 when node obtains fresh
frame, it transmits in next slot
 no collision, node can send
new frame in next slot
 if collision, node retransmits
frame in each subsequent slot
with prob. p until success
Slotted ALOHA
Success (S), Collision (C), Empty (E) slots
12.21
Figure 12.6 Frames in a slotted ALOHA network
12.22
The throughput for slotted ALOHA is
S = G × e
−G
.
The maximum throughput
Smax = 0.368 when G = 1.
Note
12.23
Figure 12.7 Vulnerable time for slotted ALOHA protocol
12.24
A slotted ALOHA network transmits 200-bit frames on a shared channel of 200 kbps. What is the
throughput if the system (all stations together) produces
a. 1000 frames per second b. 500 frames per second
c. 250 frames per second.
Example 12.4
Solution
The frame transmission time is 200/200 kbps or 1 ms.
a. If the system creates 1000 frames per second, this is 1
frame per millisecond. The load is 1. In this case
S = G× e
−G
or S = 0.368 (36.8 percent). This means
that the throughput is 1000 × 0.0368 = 368 frames.
Only 386 frames out of 1000 will probably survive.
12.25
Example 12.4 (continued)
b. If the system creates 500 frames per second, this is
(1/2) frame per millisecond. The load is (1/2). In this
case S = G × e
−G
or S = 0.303 (30.3 percent). This
means that the throughput is 500 × 0.0303 = 151.
Only 151 frames out of 500 will probably survive.
c. If the system creates 250 frames per second, this is (1/4)
frame per millisecond. The load is (1/4). In this case
S = G × e
−G
or S = 0.195 (19.5 percent). This means
that the throughput is 250 × 0.195 = 49. Only 49
frames out of 250 will probably survive.
Carrier Sense Multiple Access
 Listen before transmit:
 If channel sensed idle: transmit entire frame
 Wait for acknowledgement

If there isn’t one, assume there was a
collision, retransmit
 If channel sensed busy, defer transmission
12.27
Figure 12.8 Space/time model of the collision in CSMA
12.28
Figure 12.9 Vulnerable time in CSMA
 1-Persistent-after station finds the line is
idle
 send its frame with p=1
 High collision can occur
 Non persistent-senses the line;
 idle: sends immediately;
 not idle: waits random amount of time
and senses again
 p-Persistent-the channel has time slots with
duration equal to or greater than max
propagation time. If station is idle follow
these steps:

With probability p, the station sends its
frame.
 With probability q = 1 p, the station
−
waits for the beginning of the next
time slot and checks the line again.
a. If the line is idle, it goes to step 1.
b. If the line is busy, it acts as though a collision
has occurred and uses the backoff procedure.
12.29
Figure 12.10 Behavior of three persistence methods
12.30
Figure 12.11 Flow diagram for three persistence methods
CSMA/CD
 Each station listens before it transmits.
 If the channel is busy, it waits until the channel
goes idle, and then it transmits.
 If the channel is idle it transmits immediately.
Continue sensing.
 If collision is detected, transmit a brief jamming
signal, then cease transmission, wait for a random
time, and retransmit.
12.32
Figure 12.12 Collision of the first bit in CSMA/CD
12.33
Figure 12.13 Collision and abortion in CSMA/CD
CSMA/CD
Collision Detection:
Easy in wired LANs:
i. Measure signal strengths, compare transmitted,
received signals
Difficult in wireless LANs:
i. One of the problems of wireless data communications is that it is not possible to listen while
sending, therefore collision detection is not possible.
ii. Another reason is the hidden terminal problem, whereby a node A, in range of the receiver R,
is not in range of the sender S, and therefore cannot know that S is transmitting to R.
12.35
A network using CSMA/CD has a bandwidth of 10 Mbps. If the maximum propagation time
(including the delays in the devices and ignoring the time needed to send a jamming signal, as we
see later) is 25.6 μs, what is the minimum size of the frame?
Example 12.5
Solution
The frame transmission time is Tfr = 2 × Tp = 51.2 μs. This means, in the worst case, a station
needs to transmit for a period of 51.2 μs to detect the collision. The minimum size of the frame is 10
Mbps × 51.2 μs = 512 bits or 64 bytes. This is actually the minimum size of the frame for Standard
Ethernet.
12.36
Figure 12.14 Flow diagram for the CSMA/CD
12.37
Figure 12.15 Energy level during transmission, idleness, or collision
12.42
12-2 CONTROLLED ACCESS
In controlled access, the stations consult one another to find which station has the right to
send. A station cannot send unless it has been authorized by other stations. We discuss three
popular controlled-access methods.
Reservation
Polling
Token Passing
Topics discussed in this section:
12.43
• In the reservation method, a station needs to make a reservation before sending
data.
• Time is divided into intervals. In each interval, a reservation frame precedes the
data frames sent in that interval.
Reservation
Polling
 Polling works with topologies in which one device is
designated as a primary station and the other devices are
secondary stations.
 All data exchanges must be made through the primary device
even when the ultimate destination is a secondary device.
 The primary device controls the link; the secondary devices
follow its instructions.
 It is up to the primary device to determine which device is
allowed to use the channel at a given time.
 The primary device, therefore, is always the initiator of a
session
12.45
Figure 12.19 Select and poll functions in polling access method
Token Passing
 In the token-passing method, the stations in a network are
organized in a logical ring.
 In other words, for each station, there is a predecessor and a
successor.
 In this method, a special packet called a token circulates through
the ring.
 The possession of the token gives the station the right to access
the channel and send its data.
 When a station has some data to send, it waits until it receives the
token from its predecessor. It then holds the token and sends its
data.
 When the station has no more data to send, it releases the token
passing it to the next logical station in the ring.
 Token management is needed for this access method.
12.47
Figure 12.20 Logical ring and physical topology in token-passing access method
12.48
12-3 CHANNELIZATION
Channelization is a multiple-access method in which the available bandwidth of a link is
shared in time, frequency, or through code, between different stations. In this section, we
discuss three channelization protocols.
Frequency-Division Multiple Access (FDMA)
Time-Division Multiple Access (TDMA)
Code-Division Multiple Access (CDMA)
Topics discussed in this section:
FDMA (Frequency Division Multiple Access)
 In frequency-division multiple access (FDMA), the
available bandwidth is divided into frequency bands.
 Each station is allocated a band to send its data.
 In other words, each band is reserved for a specific
station, and it belongs to the station all the time.
 Example :Radio broadcast
12.50
Figure 12.21 Frequency-division multiple access (FDMA)
12.51
In FDMA, the available bandwidth
of the common channel is divided into bands that are separated by
guard bands.
Note
TDMA (Time Division Multiple Access)
 In time-division multiple access (TDMA), the stations share the
bandwidth of the channel in time.
 Each station is allocated a time slot during which it can send
data.
 Each station transmits its data in is assigned time slot.
 The main problem with TDMA lies in achieving
synchronization between the different stations. Each station
needs to know the beginning of its slot and the location of its
slot.
 Synchronization is normally accomplished by having some
synchronization bits (normally referred to as preamble bits) at
the beginning of each slot.
 Example : GSM
12.53
Figure 12.22 Time-division multiple access (TDMA)
12.54
In TDMA, the bandwidth is just one channel that is timeshared
between different stations.
Note
CDMA (Code Division Multiple Access)
 CDMA differs from FDMA because only one channel
occupies the entire bandwidth of the link.
 It differs from TDMA because all stations can send data
simultaneously; there is no timesharing.
 Unique “code” assigned to each user; i.e., code set
partitioning.
 All users share same frequency, but each user has own code
to receive the data
 Example :3G
12.56
In CDMA, one channel carries all transmissions simultaneously.
Note
12.57
Figure 12.23 Simple idea of communication with code
12.58
Figure 12.24 Chip sequences
12.59
Figure 12.25 Data representation in CDMA
12.60
Figure 12.26 Sharing channel in CDMA
12.61
Figure 12.27 Digital signal created by four stations in CDMA
12.62
Figure 12.28 Decoding of the composite signal for one in CDMA
12.63
Figure 12.29 General rule and examples of creating Walsh tables
12.64
The number of sequences in a Walsh table needs to be N = 2
m
.
Note
12.65
Find the chips for a network with
a. Two stations b. Four stations
Example 12.6
Solution
We can use the rows of W2 and W4 in Figure 12.29:
a. For a two-station network, we have
[+1 +1] and [+1 −1].
b. For a four-station network we have
[+1 +1 +1 +1], [+1 −1 +1 −1],
[+1 +1 −1 −1], and [+1 −1 −1 +1].
12.66
What is the number of sequences if we have 90 stations in our network?
Example 12.7
Solution
The number of sequences needs to be 2
m
. We need to choose m = 7 and N = 2
7
or 128. We can then
use 90
of the sequences as the chips.
12.67
Prove that a receiving station can get the data sent by a specific sender if it multiplies the entire
data on the channel by the sender’s chip code and then divides it by the number of stations.
Example 12.8
Solution
Let us prove this for the first station, using our previous four-station example. We can say that the
data on the channel
D = (d1 c1 + d2 c2 + d3 c3 + d4 c4).
⋅ ⋅ ⋅ ⋅
The receiver which wants to get the data sent by station 1 multiplies these data by c1.
12.68
Example 12.8 (continued)
When we divide the result by N, we get d1 .

Computer Networks-Multiple Access Protocols

  • 1.
  • 2.
    12.2 Figure 12.1 Datalink layer divided into two functionality-oriented sublayers
  • 3.
    Multiple Access  Multipleaccess: two or more simultaneous transmissions share a broadcast channel. Often used in access networks  Examples of shared physical media are wireless networks, bus networks, ring networks, hub networks, Ethernet bus, Radio channel, Token ring network  A channel-access scheme is based on a multiplexing method, that allows several data streams or signals to share the same communication channel or physical medium.  A channel-access scheme is also based on a multiple access protocol and control mechanism, also known as media access control (MAC)
  • 4.
    Multiple Access Protocols Point to point channel  Single shared broadcast channel  Two or more simultaneous transmissions by nodes: interference  Collision if node receives two or more signals at the same time Multiple Access Protocol  Distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit  Communication about channel sharing must use channel itself!
  • 5.
    12.5 Figure 12.2 Taxonomyof multiple-access protocols discussed in this chapter
  • 6.
    MAC Protocols: ataxonomy Three broad classes:  Channel Partitioning  divide channel into smaller “pieces” (time slots, frequency, code and space)  allocate piece to node for exclusive use  Random Access  channel not divided, allow collisions  “recover” from collisions  “Taking turns”  Nodes take turns, but nodes with more to send can take longer turns
  • 7.
    12.7 12-1 RANDOM ACCESS Inrandom access or contention methods, no station is superior to another station and none is assigned the control over another. No station permits, or does not permit, another station to send. At each instance, a station that has data to send uses a procedure defined by the protocol to make a decision on whether or not to send. ALOHA Carrier Sense Multiple Access Carrier Sense Multiple Access with Collision Detection Carrier Sense Multiple Access with Collision Avoidance Topics discussed in this section:
  • 8.
    Pure (Unslotted) ALOHA Unslotted Aloha: simpler, no synchronization  When a node needs to send, it does so (send without awaiting for beginning of slot).  It listens for an amount of time equal to the maximum round trip delay plus a fixed increment.  If it hears an acknowledgment, fine; otherwise it resends after waiting a random amount of time. After several attempts, it gives up.
  • 9.
    12.9 Figure 12.3 Framesin a pure ALOHA network
  • 10.
    12.10 Figure 12.4 Procedurefor pure ALOHA protocol
  • 11.
    12.11 The stations ona wireless ALOHA network are a maximum of 600 km apart. If we assume that signals propagate at 3 × 10 8 m/s, we find Tp = (600 × 10 5 ) / (3 × 10 8 ) = 2 ms. Now we can find the value of TB for different values of K . a. For K = 1, the range is {0, 1}. The station needs to| generate a random number with a value of 0 or 1. This means that TB is either 0 ms (0 × 2) or 2 ms (1 × 2), based on the outcome of the random variable. Example 12.1
  • 12.
    12.12 b. For K= 2, the range is {0, 1, 2, 3}. This means that TB can be 0, 2, 4, or 6 ms, based on the outcome of the random variable. c. For K = 3, the range is {0, 1, 2, 3, 4, 5, 6, 7}. This means that TB can be 0, 2, 4, . . . , 14 ms, based on the outcome of the random variable. d. We need to mention that if K > 10, it is normally set to 10. Example 12.1 (continued)
  • 13.
    12.13 Vulnerable time isthe length of time in which there is a possibility of collision.
  • 14.
    12.14 Figure 12.5 Vulnerabletime for pure ALOHA protocol The stations send fixed-length frames with each frame taking Tfr seconds to send.
  • 15.
    12.15 A pure ALOHAnetwork transmits 200-bit frames on a shared channel of 200 kbps. What is the requirement to make this frame collision-free? Example 12.2 Solution Average frame transmission time Tfr is 200 bits/200 kbps or 1 ms. The vulnerable time is 2 × 1 ms = 2 ms. This means no station should send later than 1 ms before this station starts transmission and no station should start sending during the one 1-ms period that this station is sending.
  • 16.
    12.16 The throughput forpure ALOHA is S = G × e −2G . The maximum throughput Smax = 0.184 when G= (1/2). G - average number of frames generated by the system during one frame transmission time.
  • 17.
    12.17 A pure ALOHAnetwork transmits 200-bit frames on a shared channel of 200 kbps. What is the throughput if the system (all stations together) produces a. 1000 frames per second b. 500 frames per second c. 250 frames per second. Example 12.3 Solution The frame transmission time is 200/200 kbps or 1 ms. a. If the system creates 1000 frames per second, this is 1 frame per millisecond. The load is 1. In this case S = G× e −2 G or S = 0.135 (13.5 percent). This means that the throughput is 1000 × 0.135 = 135 frames. Only 135 frames out of 1000 will probably survive.
  • 18.
    12.18 Example 12.3 (continued) b.If the system creates 500 frames per second, this is (1/2) frame per millisecond. The load is (1/2). In this case S = G × e −2G or S = 0.184 (18.4 percent). This means that the throughput is 500 × 0.184 = 92 and that only 92 frames out of 500 will probably survive. Note that this is the maximum throughput case, percentagewise. c. If the system creates 250 frames per second, this is (1/4) frame per millisecond. The load is (1/4). In this case S = G × e − 2G or S = 0.152 (15.2 percent). This means that the throughput is 250 × 0.152 = 38. Only 38 frames out of 250 will probably survive.
  • 19.
    Slotted ALOHA Assumptions  allframes same size  time is divided into equal size slots, time to transmit one frame  nodes start to transmit frames only at beginning of slots  nodes are synchronized  if two or more nodes transmit in slot, all nodes detect collision Operation  when node obtains fresh frame, it transmits in next slot  no collision, node can send new frame in next slot  if collision, node retransmits frame in each subsequent slot with prob. p until success
  • 20.
    Slotted ALOHA Success (S),Collision (C), Empty (E) slots
  • 21.
    12.21 Figure 12.6 Framesin a slotted ALOHA network
  • 22.
    12.22 The throughput forslotted ALOHA is S = G × e −G . The maximum throughput Smax = 0.368 when G = 1. Note
  • 23.
    12.23 Figure 12.7 Vulnerabletime for slotted ALOHA protocol
  • 24.
    12.24 A slotted ALOHAnetwork transmits 200-bit frames on a shared channel of 200 kbps. What is the throughput if the system (all stations together) produces a. 1000 frames per second b. 500 frames per second c. 250 frames per second. Example 12.4 Solution The frame transmission time is 200/200 kbps or 1 ms. a. If the system creates 1000 frames per second, this is 1 frame per millisecond. The load is 1. In this case S = G× e −G or S = 0.368 (36.8 percent). This means that the throughput is 1000 × 0.0368 = 368 frames. Only 386 frames out of 1000 will probably survive.
  • 25.
    12.25 Example 12.4 (continued) b.If the system creates 500 frames per second, this is (1/2) frame per millisecond. The load is (1/2). In this case S = G × e −G or S = 0.303 (30.3 percent). This means that the throughput is 500 × 0.0303 = 151. Only 151 frames out of 500 will probably survive. c. If the system creates 250 frames per second, this is (1/4) frame per millisecond. The load is (1/4). In this case S = G × e −G or S = 0.195 (19.5 percent). This means that the throughput is 250 × 0.195 = 49. Only 49 frames out of 250 will probably survive.
  • 26.
    Carrier Sense MultipleAccess  Listen before transmit:  If channel sensed idle: transmit entire frame  Wait for acknowledgement  If there isn’t one, assume there was a collision, retransmit  If channel sensed busy, defer transmission
  • 27.
    12.27 Figure 12.8 Space/timemodel of the collision in CSMA
  • 28.
  • 29.
     1-Persistent-after stationfinds the line is idle  send its frame with p=1  High collision can occur  Non persistent-senses the line;  idle: sends immediately;  not idle: waits random amount of time and senses again  p-Persistent-the channel has time slots with duration equal to or greater than max propagation time. If station is idle follow these steps:  With probability p, the station sends its frame.  With probability q = 1 p, the station − waits for the beginning of the next time slot and checks the line again. a. If the line is idle, it goes to step 1. b. If the line is busy, it acts as though a collision has occurred and uses the backoff procedure. 12.29 Figure 12.10 Behavior of three persistence methods
  • 30.
    12.30 Figure 12.11 Flowdiagram for three persistence methods
  • 31.
    CSMA/CD  Each stationlistens before it transmits.  If the channel is busy, it waits until the channel goes idle, and then it transmits.  If the channel is idle it transmits immediately. Continue sensing.  If collision is detected, transmit a brief jamming signal, then cease transmission, wait for a random time, and retransmit.
  • 32.
    12.32 Figure 12.12 Collisionof the first bit in CSMA/CD
  • 33.
    12.33 Figure 12.13 Collisionand abortion in CSMA/CD
  • 34.
    CSMA/CD Collision Detection: Easy inwired LANs: i. Measure signal strengths, compare transmitted, received signals Difficult in wireless LANs: i. One of the problems of wireless data communications is that it is not possible to listen while sending, therefore collision detection is not possible. ii. Another reason is the hidden terminal problem, whereby a node A, in range of the receiver R, is not in range of the sender S, and therefore cannot know that S is transmitting to R.
  • 35.
    12.35 A network usingCSMA/CD has a bandwidth of 10 Mbps. If the maximum propagation time (including the delays in the devices and ignoring the time needed to send a jamming signal, as we see later) is 25.6 μs, what is the minimum size of the frame? Example 12.5 Solution The frame transmission time is Tfr = 2 × Tp = 51.2 μs. This means, in the worst case, a station needs to transmit for a period of 51.2 μs to detect the collision. The minimum size of the frame is 10 Mbps × 51.2 μs = 512 bits or 64 bytes. This is actually the minimum size of the frame for Standard Ethernet.
  • 36.
    12.36 Figure 12.14 Flowdiagram for the CSMA/CD
  • 37.
    12.37 Figure 12.15 Energylevel during transmission, idleness, or collision
  • 38.
    12.42 12-2 CONTROLLED ACCESS Incontrolled access, the stations consult one another to find which station has the right to send. A station cannot send unless it has been authorized by other stations. We discuss three popular controlled-access methods. Reservation Polling Token Passing Topics discussed in this section:
  • 39.
    12.43 • In thereservation method, a station needs to make a reservation before sending data. • Time is divided into intervals. In each interval, a reservation frame precedes the data frames sent in that interval. Reservation
  • 40.
    Polling  Polling workswith topologies in which one device is designated as a primary station and the other devices are secondary stations.  All data exchanges must be made through the primary device even when the ultimate destination is a secondary device.  The primary device controls the link; the secondary devices follow its instructions.  It is up to the primary device to determine which device is allowed to use the channel at a given time.  The primary device, therefore, is always the initiator of a session
  • 41.
    12.45 Figure 12.19 Selectand poll functions in polling access method
  • 42.
    Token Passing  Inthe token-passing method, the stations in a network are organized in a logical ring.  In other words, for each station, there is a predecessor and a successor.  In this method, a special packet called a token circulates through the ring.  The possession of the token gives the station the right to access the channel and send its data.  When a station has some data to send, it waits until it receives the token from its predecessor. It then holds the token and sends its data.  When the station has no more data to send, it releases the token passing it to the next logical station in the ring.  Token management is needed for this access method.
  • 43.
    12.47 Figure 12.20 Logicalring and physical topology in token-passing access method
  • 44.
    12.48 12-3 CHANNELIZATION Channelization isa multiple-access method in which the available bandwidth of a link is shared in time, frequency, or through code, between different stations. In this section, we discuss three channelization protocols. Frequency-Division Multiple Access (FDMA) Time-Division Multiple Access (TDMA) Code-Division Multiple Access (CDMA) Topics discussed in this section:
  • 45.
    FDMA (Frequency DivisionMultiple Access)  In frequency-division multiple access (FDMA), the available bandwidth is divided into frequency bands.  Each station is allocated a band to send its data.  In other words, each band is reserved for a specific station, and it belongs to the station all the time.  Example :Radio broadcast
  • 46.
  • 47.
    12.51 In FDMA, theavailable bandwidth of the common channel is divided into bands that are separated by guard bands. Note
  • 48.
    TDMA (Time DivisionMultiple Access)  In time-division multiple access (TDMA), the stations share the bandwidth of the channel in time.  Each station is allocated a time slot during which it can send data.  Each station transmits its data in is assigned time slot.  The main problem with TDMA lies in achieving synchronization between the different stations. Each station needs to know the beginning of its slot and the location of its slot.  Synchronization is normally accomplished by having some synchronization bits (normally referred to as preamble bits) at the beginning of each slot.  Example : GSM
  • 49.
    12.53 Figure 12.22 Time-divisionmultiple access (TDMA)
  • 50.
    12.54 In TDMA, thebandwidth is just one channel that is timeshared between different stations. Note
  • 51.
    CDMA (Code DivisionMultiple Access)  CDMA differs from FDMA because only one channel occupies the entire bandwidth of the link.  It differs from TDMA because all stations can send data simultaneously; there is no timesharing.  Unique “code” assigned to each user; i.e., code set partitioning.  All users share same frequency, but each user has own code to receive the data  Example :3G
  • 52.
    12.56 In CDMA, onechannel carries all transmissions simultaneously. Note
  • 53.
    12.57 Figure 12.23 Simpleidea of communication with code
  • 54.
  • 55.
    12.59 Figure 12.25 Datarepresentation in CDMA
  • 56.
  • 57.
    12.61 Figure 12.27 Digitalsignal created by four stations in CDMA
  • 58.
    12.62 Figure 12.28 Decodingof the composite signal for one in CDMA
  • 59.
    12.63 Figure 12.29 Generalrule and examples of creating Walsh tables
  • 60.
    12.64 The number ofsequences in a Walsh table needs to be N = 2 m . Note
  • 61.
    12.65 Find the chipsfor a network with a. Two stations b. Four stations Example 12.6 Solution We can use the rows of W2 and W4 in Figure 12.29: a. For a two-station network, we have [+1 +1] and [+1 −1]. b. For a four-station network we have [+1 +1 +1 +1], [+1 −1 +1 −1], [+1 +1 −1 −1], and [+1 −1 −1 +1].
  • 62.
    12.66 What is thenumber of sequences if we have 90 stations in our network? Example 12.7 Solution The number of sequences needs to be 2 m . We need to choose m = 7 and N = 2 7 or 128. We can then use 90 of the sequences as the chips.
  • 63.
    12.67 Prove that areceiving station can get the data sent by a specific sender if it multiplies the entire data on the channel by the sender’s chip code and then divides it by the number of stations. Example 12.8 Solution Let us prove this for the first station, using our previous four-station example. We can say that the data on the channel D = (d1 c1 + d2 c2 + d3 c3 + d4 c4). ⋅ ⋅ ⋅ ⋅ The receiver which wants to get the data sent by station 1 multiplies these data by c1.
  • 64.
    12.68 Example 12.8 (continued) Whenwe divide the result by N, we get d1 .