What is Object-OrientedProgramming
(OOP)?
• OOP is a programming paradigm that
organizes software design around "objects"
rather than functions and logic.
• An object is an instance of a class, which
encapsulates data (attributes) and behavior
(methods).
3.
Why OOP?
• Modularity:Code is organized into reusable components
(classes and objects).
• Abstraction: Simplifies complex systems by modeling real-
world entities.
• Encapsulation: Protects data by restricting access to it.
• Inheritance: Promotes code reuse by allowing new classes
to inherit properties and methods from existing ones.
• Polymorphism: Enables objects to be treated as instances
of their parent class, allowing for flexible and dynamic
code.
4.
OOP in C#
•C# is a modern, object-oriented language
developed by Microsoft.
• It fully supports OOP principles, making it
ideal for building scalable and maintainable
applications.
• C# is widely used in desktop, web, and mobile
development, as well as in game development
with Unity.
5.
What You WillLearn
• How to define classes and create objects in C#.
• Implementing inheritance, polymorphism,
encapsulation, and abstraction.
• Best practices for designing object-oriented
applications in C#.
6.
Key Concepts inC# OOP
• Classes and Objects: The building blocks of OOP in
C#.
• Inheritance: Creating new classes from existing ones.
• Polymorphism: Using methods in different ways
depending on the object type.
• Encapsulation: Controlling access to data using
access modifiers like public, private, and protected.
• Abstraction: Hiding complex implementation details
and exposing only necessary features.
7.
1. Classes andObjects
• Class: A blueprint or template for creating
objects. It defines the properties (attributes)
and behaviors (methods) that the objects
created from the class will have.
• Object: An instance of a class. It represents a
real-world entity with its own state (data) and
behavior (methods).
8.
2. Encapsulation
• Encapsulationis the concept of bundling data
(attributes) and methods (functions) that
operate on the data into a single unit (a class).
• It also involves restricting direct access to
some of an object's components, which is
achieved using access
modifiers like private, public, and protected.
9.
3. Inheritance
• Inheritanceallows a class (child/derived class)
to inherit properties and methods from
another class (parent/base class).
• Promotes code reusability and establishes a
relationship between classes.
10.
4. Polymorphism
• Polymorphismmeans "many forms." It allows
objects of different classes to be treated as
objects of a common base class.
• Achieved through method overriding (runtime
polymorphism) and method
overloading (compile-time polymorphism).
11.
5. Abstraction
• Abstractionis the process of hiding complex
implementation details and exposing only the
necessary features of an object.
• Achieved using abstract
classes and interfaces.