Introduction to Object-Oriented
Programming in C#
What is Object-Oriented Programming
(OOP)?
• OOP is a programming paradigm that
organizes software design around "objects"
rather than functions and logic.
• An object is an instance of a class, which
encapsulates data (attributes) and behavior
(methods).
Why OOP?
• Modularity: Code is organized into reusable components
(classes and objects).
• Abstraction: Simplifies complex systems by modeling real-
world entities.
• Encapsulation: Protects data by restricting access to it.
• Inheritance: Promotes code reuse by allowing new classes
to inherit properties and methods from existing ones.
• Polymorphism: Enables objects to be treated as instances
of their parent class, allowing for flexible and dynamic
code.
OOP in C#
• C# is a modern, object-oriented language
developed by Microsoft.
• It fully supports OOP principles, making it
ideal for building scalable and maintainable
applications.
• C# is widely used in desktop, web, and mobile
development, as well as in game development
with Unity.
What You Will Learn
• How to define classes and create objects in C#.
• Implementing inheritance, polymorphism,
encapsulation, and abstraction.
• Best practices for designing object-oriented
applications in C#.
Key Concepts in C# OOP
• Classes and Objects: The building blocks of OOP in
C#.
• Inheritance: Creating new classes from existing ones.
• Polymorphism: Using methods in different ways
depending on the object type.
• Encapsulation: Controlling access to data using
access modifiers like public, private, and protected.
• Abstraction: Hiding complex implementation details
and exposing only necessary features.
1. Classes and Objects
• Class: A blueprint or template for creating
objects. It defines the properties (attributes)
and behaviors (methods) that the objects
created from the class will have.
• Object: An instance of a class. It represents a
real-world entity with its own state (data) and
behavior (methods).
2. Encapsulation
• Encapsulation is the concept of bundling data
(attributes) and methods (functions) that
operate on the data into a single unit (a class).
• It also involves restricting direct access to
some of an object's components, which is
achieved using access
modifiers like private, public, and protected.
3. Inheritance
• Inheritance allows a class (child/derived class)
to inherit properties and methods from
another class (parent/base class).
• Promotes code reusability and establishes a
relationship between classes.
4. Polymorphism
• Polymorphism means "many forms." It allows
objects of different classes to be treated as
objects of a common base class.
• Achieved through method overriding (runtime
polymorphism) and method
overloading (compile-time polymorphism).
5. Abstraction
• Abstraction is the process of hiding complex
implementation details and exposing only the
necessary features of an object.
• Achieved using abstract
classes and interfaces.

An overview of Object Oriented Programming in C#.

  • 1.
  • 2.
    What is Object-OrientedProgramming (OOP)? • OOP is a programming paradigm that organizes software design around "objects" rather than functions and logic. • An object is an instance of a class, which encapsulates data (attributes) and behavior (methods).
  • 3.
    Why OOP? • Modularity:Code is organized into reusable components (classes and objects). • Abstraction: Simplifies complex systems by modeling real- world entities. • Encapsulation: Protects data by restricting access to it. • Inheritance: Promotes code reuse by allowing new classes to inherit properties and methods from existing ones. • Polymorphism: Enables objects to be treated as instances of their parent class, allowing for flexible and dynamic code.
  • 4.
    OOP in C# •C# is a modern, object-oriented language developed by Microsoft. • It fully supports OOP principles, making it ideal for building scalable and maintainable applications. • C# is widely used in desktop, web, and mobile development, as well as in game development with Unity.
  • 5.
    What You WillLearn • How to define classes and create objects in C#. • Implementing inheritance, polymorphism, encapsulation, and abstraction. • Best practices for designing object-oriented applications in C#.
  • 6.
    Key Concepts inC# OOP • Classes and Objects: The building blocks of OOP in C#. • Inheritance: Creating new classes from existing ones. • Polymorphism: Using methods in different ways depending on the object type. • Encapsulation: Controlling access to data using access modifiers like public, private, and protected. • Abstraction: Hiding complex implementation details and exposing only necessary features.
  • 7.
    1. Classes andObjects • Class: A blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects created from the class will have. • Object: An instance of a class. It represents a real-world entity with its own state (data) and behavior (methods).
  • 8.
    2. Encapsulation • Encapsulationis the concept of bundling data (attributes) and methods (functions) that operate on the data into a single unit (a class). • It also involves restricting direct access to some of an object's components, which is achieved using access modifiers like private, public, and protected.
  • 9.
    3. Inheritance • Inheritanceallows a class (child/derived class) to inherit properties and methods from another class (parent/base class). • Promotes code reusability and establishes a relationship between classes.
  • 10.
    4. Polymorphism • Polymorphismmeans "many forms." It allows objects of different classes to be treated as objects of a common base class. • Achieved through method overriding (runtime polymorphism) and method overloading (compile-time polymorphism).
  • 11.
    5. Abstraction • Abstractionis the process of hiding complex implementation details and exposing only the necessary features of an object. • Achieved using abstract classes and interfaces.