The document presents a hybrid pathfinding algorithm that effectively computes the shortest path from a source to a destination without requiring destination coordinates, particularly useful in scenarios like mobile robotics and gaming. This new algorithm combines backtracking with a modified eight-neighbor approach to reduce the number of iterations and time complexity compared to existing algorithms like A* and Dijkstra's. Experimental results demonstrate that the proposed algorithm outperforms traditional methods in traversing both unobstructed and obstructed paths.