I'm trying to use the new input system for my 3rd person character in Unity. However, whenever I press the WASD keys, or try to move the camera, nothing happens. I've looked everywhere, but can't find an answer!
Here's a picture of the different values and such.

Here's some of my code
using UnityEngine;
using UnityEngine.InputSystem;
public class CharacterController : MonoBehaviour {
[Header("Mouse Input Settings")]
public bool cursorLocked = true;
public bool cursorInputForLook = true;
public void OnMove(InputValue value)
{
Debug.Log("Moving");
move = value.Get<Vector2>();
}
public void OnLook(InputValue value)
{
Debug.Log("Looking");
if (cursorInputForLook)
{
look = value.Get<Vector2>();
}
}
public void OnJump(InputValue value)
{
Debug.Log("Jumping");
jump = value.isPressed;
}
public void OnSprint(InputValue value)
{
Debug.Log("Sprinting");
sprint = value.isPressed;
}
}
I also have the active input handling turned to both input systems in the projected settings menu. What could I possibly be doing wrong? Is my project just bugged, and I have to just make a new one? Any help would be appreciated!
