0
\$\begingroup\$

I'm making an Undertale fangame in GMS2 and i have a problem with my Game: It's supposed to show this:obj_next_room

But it shows this:

stretched obj_torcar

obj_next_room code: enter image description here

The car (obj_torcar) doesn't have code. Room creation code:

if audio_exists(26) then if not audio_is_playing(26) then BGM_Play(1, 26, true)

How can i fix this?

\$\endgroup\$
7
  • \$\begingroup\$ You might want to check if the object also doesn't have any object-specific code inside the room. if you double click on the object in the room, it has a "object creation code" or something similair, maybe that could change the sprite as well \$\endgroup\$ Commented Jun 24, 2022 at 13:55
  • \$\begingroup\$ @Steven it doesn't \$\endgroup\$ Commented Jun 24, 2022 at 14:03
  • \$\begingroup\$ The first two screenshot feature different backgrounds/tilesets. Are they actually the same room? \$\endgroup\$ Commented Jun 24, 2022 at 14:13
  • \$\begingroup\$ @liggiorgio yes, first screenshot is in the editor and the second in game \$\endgroup\$ Commented Jun 24, 2022 at 15:54
  • \$\begingroup\$ Your screenshots are too narrow, you may have cropped something that could help us understand better what's going on. Mind including a wider view of the room, both in-editor and in-game? It'd be nice to see how other objects interact with the NR object, if any. \$\endgroup\$ Commented Jun 24, 2022 at 15:58

0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.