I know this is so easy, but I am new Unity user. How do I use Input.GetButton in the new Input System?
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject projectile;
public float fireDelta = 0.5F;
private float nextFire = 0.5F;
private GameObject newProjectile;
private float myTime = 0.0F;
void Update()
{
myTime = myTime + Time.deltaTime;
if (Input.GetButton("Fire1") && myTime > nextFire)
{
nextFire = myTime + fireDelta;
newProjectile
= Instantiate(projectile, transform.position, transform.rotation) as GameObject;
// create code here that animates the newProjectile
nextFire = nextFire - myTime;
myTime = 0.0F;
}
}
}