I'm making a mobile game in the Godot game engine.
I made a spike scene where the spikes will respawn at a random time in a particular position moving upwards.
Then I instanced the scene in the main scene, it worked perfectly, the spikes moving up and appearing in a particular position.
Then I created a TouchScreenButton node in the main scene and changed it pause property to process and then added a _OnPressed and _OnReleased signal to the main scene script then added this code to the _OnPressed function
get_tree().paused = true
And added this code to the _OnReleased function
get_tree().paused = false
But when ever I press and release the button it only pauses the scene
What should I do?
Engine.time_scalewhich will affect such shaders. \$\endgroup\$