Please consider the following program:
using System;
public interface IFoo
{
void DoFoo();
}
public class Bar: IFoo
{
public void DoFoo() => Console.WriteLine("BAR!");
}
public class Baz: Bar, IFoo
{
void IFoo.DoFoo() => Console.WriteLine("baz!");
}
class Program
{
static void Main()
{
Baz baz = new Baz();
baz.DoFoo();
IFoo foo = baz;
foo.DoFoo();
Bar bar = baz;
bar.DoFoo();
IFoo foobar = bar;
foobar.DoFoo();
}
}
It gives the following output which I personally with my C++ background consider highly unexpected:
BAR!
baz!
BAR!
baz!
Having , IFoo in the declaration of Baz seems to be substantial, because otherwise void IFoo.DoFoo() doesn't compile.
Can someone please explain what is going on here (especially the last line)? And what should be done to prevent such behavior in real life? Should one avoid implementing from the same interface at all or there are some other rules to avoid problems?
UPD:
Looks like the principal problem here is not with "multiple inheritance" (which is not real multiple inheritance actually), but with the way interface methods can be implemented in C#. Namely, one can have two different implementations of the same method in the same class, one of which is explicit, another is implicit. E.g. this program:
using System;
public interface IFoo
{
void DoFoo();
}
public class Bar: IFoo
{
void IFoo.DoFoo() => Console.WriteLine("Foo!");
public void DoFoo() => Console.WriteLine("BAR!");
}
class Program
{
static void Main()
{
Bar baz = new Bar();
baz.DoFoo();
IFoo foo = baz;
foo.DoFoo();
}
}
prints
BAR!
Foo!
The trick with "multiple inheritance" just allows to introduce the explicit implementation from a derived class.
From my point of view this feature of C# is potentially dangerous, because if one implements a method of an interface, one usually expects the same method will be called no matter if it is invoked from the interface or from the class. And this is really the case if one implements everything only explicitly or only implicitly. But if both ways are used, this assumption is broken. So the moral seems to be:
- Don't mix implicit and explicit implementation of the same method if you don't have in mind to employ this strange effect for some purpose.
- Use explicit implementation in derived classes with caution.
IFooit uses the explicitIFoo.DoFoo()implementation. When you cast it toBarit uses theBar.DoFoo()implementation. When you cast it toBazthere is no explicitBaz.DoFoo()implementation, so it uses the one that it inherited fromBar. TheIFoo.DoFoo()explicitly does not add aDoFoo()entry point toBaz. This is what I would've expected.Bar bar = new Bar();instead., IFooinBazdeclaration or give always the same output. Current behavior is obviously a potential source of bugs. The main question is what to do to avoid such bugs. What is the principal evil here?