My MessageBox doesn't give value in real time.
I'm trying to create a custom messagebox that gives values according to which button was pressed.
My code is working but it's not giving me the value in real time. Is there any way I can get the value in real time? Where I'm not doing good, help me...I see a lot of people there don't answer me and tell me the reason of it, too.
Basically I want to value like real messagebox of python tkinter. Like we create its object and it has the value according to which button was pressed - something like that. I hope you understand.
from tkinter import *
class MessageBox(object):
def __init__(self,title='Mess', msg='', b1='OK', b2='',b3='',b4=''):
# Required Data of Init Function
self.title = title # Is title of titlebar
self.msg = msg # Is message to display
self.b1 = b1 # Button 1 (outputs '1')
self.b2 = b2 # Button 2 (outputs '2')
self.b3 = b3 # Button 3 (outputs '3')
self.b4 = b4 # Button 4 (outputs '4')
self.choice = '' # it will be the return of messagebox according to button press
# Just the colors for my messagebox
self.tabcolor = 'red' # Button color for Active State
self.bgcolor = 'blue' # Button color for Non-Active State
self.bgcolor2 = 'yellow' # Background color of Dialogue
self.textcolor = 'Green' # Text color for Dialogue
# Creating Dialogue for messagebox
self.root = Toplevel()
# Removing titlebar from the Dialogue
self.root.overrideredirect(True)
# Setting Geometry
self.root.geometry("300x120+100+100")
# Setting Background color of Dialogue
self.root.config(bg=self.bgcolor2)
# Creating Label For message
self.msg = Label(self.root,text=msg,
font=("Helvetica",9),
bg=self.bgcolor2,
fg=self.textcolor,
#anchor='nw'
)
self.msg.place(x=10,y=28,height=60,width=280)
# Creating TitleBar
self.titlebar = Label(self.root,text=self.title,
bg=self.bgcolor2,
fg=self.textcolor,
bd=0,
font=("Helvetica",10,'bold')
)
self.titlebar.place(x=100,y=5)
# Creating Close Button
self.CloseBtn = Button(self.root,
text='x',
font=("Helvetica",12),
command = lambda : self.closed(),
bd=0,
activebackground='red',
activeforeground='white',
background=self.bgcolor2,
foreground=self.textcolor)
self.CloseBtn.place(x=260,y=0,width=40)
# Changing Close Button Color on Mouseover
self.CloseBtn.bind("<Enter>", lambda e,: self.CloseBtn.config(bg='red',fg='white'))
self.CloseBtn.bind("<Leave>", lambda e,: self.CloseBtn.config(bg=self.bgcolor2,fg=self.textcolor))
# Creating B1
self.B1 = Button(self.root,text=self.b1,command=self.click1,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B1.place(x=225,y=90,height=25,width=60)
# Getting place_info of B1
self.B1.info = self.B1.place_info()
# Creating B2
if not b2=="":
self.B2 = Button(self.root,text=self.b2,command=self.click2,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B2.place(x=int(self.B1.info['x'])-(70*1),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Creating B3
if not b3=='':
self.B3 = Button(self.root,text=self.b3,command=self.click3,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B3.place(x=int(self.B1.info['x'])-(70*2),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Creating B4
if not b4=='':
self.B4 = Button(self.root,text=self.b4,command=self.click4,
bd=0,
font=("Helvetica",10),
bg=self.bgcolor,
fg='white',
activebackground=self.tabcolor,
activeforeground=self.textcolor)
self.B4.place(x=int(self.B1.info['x'])-(70*3),
y=int(self.B1.info['y']),
height=int(self.B1.info['height']),
width=int(self.B1.info['width'])
)
# Making MessageBox Visible
self.root.mainloop()
# Function on Closeing MessageBox
def closed(self):
self.root.destroy() # Destroying Dialogue
self.choice='closed'#Assigning Value
# Function on pressing B1
def click1(self):
self.root.destroy() # Destroying Dialogue
self.choice='1' # Assigning Value
# Function on pressing B2
def click2(self):
self.root.destroy() # Destroying Dialogue
self.choice='2' # Assigning Value
# Function on pressing B3
def click3(self):
self.root.destroy() #Destroying Dialogue
self.choice='3' # Assigning Value
# Function on pressing B4
def click4(self):
self.root.destroy() #Destroying Dialogue
self.choice='4' #Assigning Value
root = Tk()
def func():
a = MessageBox(msg='Hello I m your multiline message',
title='Hello World',
b1='Button 1',
b2='Button 2',
)
print(a.choice)
Button(root,text='Click Me',command=lambda : func()).pack()
root.mainloop()
MessageBox, it destroys itself.