There are quite a few examples of using BOOT_COMPLETED to start an application when the device boots.. I have attempted to use these example against my Flutter application. Having it start the App. This is for a simply signage app that shows images. Basically similar to a picture frame.
In the example code below, the application is compiling, however, when I reboot a simulator, for example, the code does not appear to have any effect.
My guess is that I am not calling the right code to actually start the application.. I am not a Android developer, so am having issues figuring what is exactly going on. Manifest follows..
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="au.net.digitall.cmplayer">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<application
android:name="io.flutter.app.FlutterApplication"
android:label="cm_player"
android:icon="@mipmap/ic_launcher"
tools:ignore="GoogleAppIndexingWarning">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/cmTheme2"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<receiver
android:enabled="true"
android:name=".StartCmPlayerServiceAtBootReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
</application>
Then the StartCmPlayerServiceAtBootReceiver class to start the APP..
package au.net.digitall.cmplayer;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.util.Log;
public class StartCmPlayerServiceAtBootReceiver extends BroadcastReceiver {
private static final String TAG = StartCmPlayerServiceAtBootReceiver.class.getSimpleName();
@Override
public void onReceive(Context context, Intent intent) {
Log.i(TAG, "BOOT detected");
if (Intent.ACTION_BOOT_COMPLETED.equals(intent.getAction())) {
Intent serviceIntent = new Intent(context, MainActivity.class);
context.startService(serviceIntent);
}
}
}
This all compiles and runs, but nothing happens on reboot. Appreciate the help..
MainActivityonce after installation, to bring your app out of the stopped state. I'm not sure if that's what you meant "compiles and runs". Beyond that, you're likely to get an Exception in theBroadcastReceiver, as starting anActivityon thatContextwould require that you add theIntent.FLAG_ACTIVITY_NEW_TASKon theIntent: stackoverflow.com/a/18002674.