I want to understand the performance difference for constructing arrays. Running the following program, I am puzzled by the output below:
Time for range0: 521
Time for range1: 149
Time for range2: 1848
Time for range3: 8411
Time for range4: 3487
I don't understand why 3 takes longer than 4, while 1 takes shorter than 2. Also, seems the map function is very inefficient; what is the use of it?
function range0(start, count) {
var arr = [];
for (var i = 0; i < count; i++) {
arr.push(start + i);
}
return arr;
}
function range1(start, count) {
var arr = new Array(count);
for (var i = 0; i < count; i++) {
arr[i] = start + i;
}
return arr;
}
function range2(start, count) {
var arr = Array.apply(0, Array(count));
for (var i = 0; i < count; i++) {
arr[i] = start + i;
}
return arr;
}
function range3(start, count) {
var arr = new Array(count);
return arr.map(function(element, index) {
return index + start;
});
}
function range4(start, count) {
var arr = Array.apply(0, Array(count));
return arr.map(function(element, index) {
return index + start;
});
}
function profile(range) {
var iterations = 100000,
start = 0, count = 1000,
startTime, endTime, finalTime;
startTime = performance.now();
for (var i = 0; i < iterations; ++i) {
range(start, count);
}
endTime = performance.now();
finalTime = (endTime - startTime);
console.log(range.name + ': ' + finalTime + ' ms');
}
[range0, range1, range2, range3, range4].forEach(profile);
range1..map()exists to take an existing array and create a new one of the same length using potentially complex logic to determine the value of each member based on current members. It's a very convenient method.var arr = Array.apply(0, Array(count))is a very ugly JS instruction..range3doesn't actually work properly.applywith very many arguments is most likely the main culprit here. Also notice that the use ofmapdoes create a second array, so it's quite incomparable torange0orrange1when you want to measure the time to create one array.