There were a number of errors in your code. One thing to keep in mind, when you dynamically allocate memory, you are responsible for keeping track of it and freeing it when you no longer need it (otherwise, you will leak memory like a sieve).
In your code, you attempt to create an array of structs holding pointer to an array of characters. The char * pointers are NOT allocated and cannot simply be assigned in the manner you attempt. strdup can help, but you have just allocated memory, so free it when you are done with it.
Attempting to allocate an array of structs with varying (unknown) lengths of first_name and last_name requires that you keep track of every allocation. In some sense, you are better off declaring people as pointer to pointer to Person This allows iteration over your people without having to store the population somewhere allowing you to iterate until the first NULL pointer is encountered.
Likewise, creating a typedef to your struct can greatly cut down on the number of times you write sizeof (struct Person). It keeps the code clean and helps you think though the pointer haze.
Here is an example using a pointer-to-pointer-to-struct of what I think you intended to do. It is followed below by an implementation using only a pointer to struct. Evaluate both and decide which implementation you prefer:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAXPOP 128
typedef struct {
char *first_name;
char *last_name;
unsigned char age;
} Person;
Person *add_person (Person ***ppl, Person p, size_t *pop, size_t *max);
Person **realloc_person (Person **ppl, size_t *n);
void free_person (Person *p);
void free_person_names (Person *p);
int main (void) {
size_t population = 0;
size_t maxp = MAXPOP;
size_t i = 0;
Person timn, batman;
Person **people = calloc (MAXPOP, sizeof *people);
if (!people) {
fprintf (stderr, "error: virtual memory exhausted.\n");
return 1;
}
timn.first_name = strdup ("Timn");
timn.last_name = strdup ("Timothy");
timn.age = 38;
add_person (&people, timn, &population, &maxp);
free_person_names (&timn);
printf("\nPerson 0\n first name: %s\n last name : %s\n age : %hhu\n",
people[0]->first_name, people[0]->last_name, people[0]->age);
batman.first_name = strdup ("Bat");
batman.last_name = strdup ("Man");
batman.age = 42;
add_person (&people, batman, &population, &maxp);
free_person_names (&batman);
printf("\nPerson 1\n first name: %s\n last name : %s\n age : %hhu\n",
people[1]->first_name, people[1]->last_name, people[1]->age);
for (i = 0; i < population; i++)
free_person (people[i]);
free (people);
return 0;
}
/* add a person to an array of pointers to Person */
Person *add_person (Person ***ppl, Person p, size_t *pop, size_t *max)
{
if (*pop == *max)
*ppl = realloc_person (*ppl, max);
if (!((*ppl)[*pop] = malloc (sizeof ***ppl)))
return NULL;
size_t i = (*pop)++;
(*ppl)[i]-> first_name = strdup (p.first_name);
(*ppl)[i]-> last_name = strdup (p.last_name);
(*ppl)[i]-> age = p.age;
return (*ppl)[i];
}
/* realloc an array of pointers to Person setting memory to 0. */
Person **realloc_person (Person **ppl, size_t *n)
{
Person **tmp = realloc (ppl, 2 * *n * sizeof *ppl);
if (!tmp) {
fprintf (stderr, "Error: struct reallocation failure.\n");
// return NULL;
exit (EXIT_FAILURE);
}
ppl = tmp;
memset (ppl + *n, 0, *n * sizeof *ppl); /* memset new ptrs 0 */
*n *= 2;
return ppl;
}
/* free memory for a Person */
void free_person (Person *p)
{
if (!p) return;
if (p->first_name) free (p->first_name);
if (p->last_name) free (p->last_name);
free (p);
}
/* free only names of Person (for temp structs) */
void free_person_names (Person *p)
{
if (!p) return;
if (p->first_name) free (p->first_name);
if (p->last_name) free (p->last_name);
}
Note: updated to correct ppl start address on reallocation.
Using only Array of Person
While not inherently different than using a pointer to pointer to Person using a simple pointer to Person eliminates the ability to iterate over your array until a NULL or (empty) pointer is encountered. The following is an implementation of the same code using only an array of Person:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAXPOP 128
typedef struct {
char *first_name;
char *last_name;
unsigned char age;
} Person;
Person *add_person (Person **ppl, Person p, size_t *pop, size_t *max);
Person *realloc_person (Person *ppl, size_t *n);
void free_person_names (Person p);
int main (void) {
size_t population = 0;
size_t maxp = MAXPOP;
size_t i = 0;
Person timn, batman;
Person *people = calloc (MAXPOP, sizeof *people);
if (!people) {
fprintf (stderr, "error: virtual memory exhausted.\n");
return 1;
}
timn.first_name = strdup ("Timn");
timn.last_name = strdup ("Timothy");
timn.age = 38;
add_person (&people, timn, &population, &maxp);
free_person_names (timn);
printf("\nPerson 0\n first name: %s\n last name : %s\n age : %hhu\n",
people[0].first_name, people[0].last_name, people[0].age);
batman.first_name = strdup ("Bat");
batman.last_name = strdup ("Man");
batman.age = 42;
add_person (&people, batman, &population, &maxp);
free_person_names (batman);
printf("\nPerson 1\n first name: %s\n last name : %s\n age : %hhu\n",
people[1].first_name, people[1].last_name, people[1].age);
for (i = 0; i < population; i++)
free_person_names (people[i]);
free (people);
return 0;
}
/* add a person to an array of pointers to Person */
Person *add_person (Person **ppl, Person p, size_t *pop, size_t *max)
{
if (*pop == *max)
*ppl = realloc_person (*ppl, max);
size_t i = (*pop)++;
(*ppl)[i].first_name = strdup (p.first_name);
(*ppl)[i].last_name = strdup (p.last_name);
(*ppl)[i].age = p.age;
return ppl[i];
}
/* realloc an array Person setting memory to 0. */
Person *realloc_person (Person *ppl, size_t *n)
{
Person *tmp = realloc (ppl, 2 * *n * sizeof *ppl);
if (!tmp) {
fprintf (stderr, "Error: struct reallocation failure.\n");
// return NULL;
exit (EXIT_FAILURE);
}
ppl = tmp;
memset (ppl + *n, 0, *n * sizeof *ppl); /* memset new ptrs 0 */
*n *= 2;
return ppl;
}
/* free only names of Person (for temp structs) */
void free_person_names (Person p)
{
if (p.first_name) free (p.first_name);
if (p.last_name) free (p.last_name);
}
Output
$ ./bin/struct_add_person
Person 0
first name: Timn
last name : Timothy
age : 38
Person 1
first name: Bat
last name : Man
age : 42
ifblock inadd_person? And similarly, the point of the return value of the same function if you never check it on the caller side?*people = realloc(*people, *people_size);. What ifreallocfails?reallocreturnsNULLand you lose your pointer to all data. Better to create atmppointer andtmp = realloc(*people, *people_size);, thenif (tmp) *people = tmp;.