I'm trying hard to learn IOS development. I have followed this guide and successfully managed to create a working quiz game. The last couple of days I have been trying to connect the game to an external database. Finally after many hours I'm able to read from MYSQL using JSON parsing.
Right now Im struggling with a way to convert the json array into a normal array.
My current hardcoded questions look like this:
let questionOne = questionTemplate("the first question?", answerOne: "a answer", answerTwo: "a second answer", answerThree: "a third aswer", answerFour: "tast possible answer", correctAnswer: 2)
Then they are added to an array
spormslaArray = [questionOne, questionTwo, questionThree, questionFour, questionFive, questionSix,questionSeven]
Then im doing some more loading of answers and questions before i add them to the GUI based on an array counter from the first to the last question.
func questionTemplate(question:String, answerOne:String, answerTwo:String, answerThree:String, answerFour:String, correctAnswer:Int) -> NSArray {
//Set the question
var quizQuestion = question
//set the answers and the right answer
var firstAnswer = answerOne
var secondAnswer = answerTwo
var thirdAnswer = answerThree
var fourthAnswer = answerFour
var rightAnswer = correctAnswer
var gjennverendeSporsmal = 1
//Add all the questions and answers to an array
let questionAnswerArray = [question, firstAnswer, secondAnswer, thirdAnswer, fourthAnswer, rightAnswer]
return questionAnswerArray
}
I now want to add questions from my database into spormslaArray.I got questions loaded into xcode using this code:
func lasteJson(){
let urlPath = "http://universellutvikling.no/utvikling/json.php"
let url: NSURL = NSURL(string: urlPath)!
let session = NSURLSession.sharedSession()
let task = session.dataTaskWithURL(url, completionHandler: {data, response, error -> Void in
if error != nil {
// If there is an error in the web request, print it to the console
println(error.localizedDescription)
}
var err: NSError?
var jsonResult = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: &err) as NSDictionary
if err != nil {
// If there is an error parsing JSON, print it to the console
println("JSON Error \(err!.localizedDescription)")
}
let json = JSON(jsonResult)
let count: Int? = json["data"].array?.count
// println("found \(count!) challenges")
//Im just setting a hardcoded number, it will be based on the array when I have figured that out
var tall = 7
let ct = count
for index in 0...tall-1 {
println(json["data"][index] )
//DEtte printer ut induviduelt
/*
if let questionId = json["data"][index]["id"].string {
println(questionId)
}
if let spm1 = json["data"][index]["answerOne"].string {
println(spm1)
}
if let spm2 = json["data"][index]["answerTwo"].string {
println(spm2)
}
if let spm3 = json["data"][index]["answerThree"].string {
println(spm3)
}
if let spm4 = json["data"][index]["answerFour"].string {
println(spm4)
}
if let correctAnswer = json["data"][index]["correctAnswer"].string {
println(correctAnswer)
}
*/
}
//}
})
task.resume()
This is mostly based on this code. If Im ignoring the fact that Im getting some breakpoints when im running the app, and that nordic characters in my database makes the ios simulator crash; This is the parsing result in the command line:
{
"correctAnswer" : "1",
"id" : "0",
"answerThree" : "aa3",
"answerFour" : "aa4",
"questionTemplate" : "sporsmal",
"answerOne" : "as1",
"answerTwo" : "aa2"
}
//////Finally here is the problem/////// I have tried for hours to make a variable from the json array, into the guestion array. I want to do something like this:
let questionOne = json["data"][index]["answerOne"].string
and then add them to an array
let questionArray[questionOne, QuestionTwo.. etc]
I have tried for hours without any progress, so my last hope is you guys! :-)