I have a class called Matrix : IEnumerable<double>, (classic, mathematical matrix. It is basically a 2D array with some goodies).
The class is immutable, so there is no way to change its values after instance creation.
If want to create a matrix with pre-existing values I have to pass an array to the constructor like this:
double[,] arr = new double[,]
{
{1,2,3}, {4,5,6}, {7,8,9}
};
Matrix m = new Matrix(arr);
Is there a way to turn it into this: (?)
Matrix m = new Matrix
{
{1,2,3}, {4,5,6}, {7,8,9}
};
Update:
Found a hack-ish way yo make it work. I'm not sure if this solution is advisable, but it works.
class Matrix : ICloneable, IEnumerable<double>
{
// Height & Width are initialized in a constructor beforehand.
/*
* Usage:
* var mat = new Matrix(3, 4)
* {
* {1,2,3}, {4,5,6}, {7,8,9}, {10,11,12}
* };
*/
int rowIndex;
bool allowArrayInitializer;
double[,] tempData;
double[,] data;
public void Add(params double[] args)
{
if(!allowArrayInitializer)
throw new InvalidOperationException("Cannot use array initializer");
if(args.Length != Width || rowIndex >= Height)
throw new InvalidOperationException("Invalid array initializer.");
for(int i = 0; i < Width; i++)
tempData[i, rowIndex] = args[i];
if(++rowIndex == Height)
data = tempData;
}
}
Matrix m = new Matrix(new double[,]{{1,2,3}, {4,5,6}, {7,8,9}});