I have some objects:
var obj1 = new Obj1(),
obj2 = new Obj2(),
...
and two arrays:
objecs.push(obj1, obj2,...);
defaultObjects.push(obj1, obj2, ...);
During the game loop objects array changes, but defaultObjects does not.
When the game needs to be restarted, I need to make objects equal to defaultObjects (just like it was in the beginning).
if I do this:
objects = defaultObjects.slice(0)
does it mean that objects[0] and defaultObjects[0] are now pointing at the same object obj1, but there is no connection between objects and defaultObjects so I get what I need?
defaultObjectsis static so I can restart it many times.objXs themselves.