JavaFX and Scala – Like Milk and Cookies
    Stephen Chin                Luc Duponcheel
    JavaFX Evangelist, Oracle   Independent, ImagineJ
    steveonjava@gmail.com       luc.duponcheel@gmail.com
    tweet: @steveonjava         tweet: @LucDup
Meet the Presenters

        Stephen Chin                 Luc Duponcheel


  Family Man




                 Motorcyclist                    BeJUG


                                Researcher
JavaFX 2.0 Platform
Immersive Application Experience
>   Cross-platform
    Animation, Video, Charting
>   Integrate Java, JavaScript, and
    HTML5 in the same application
>   New graphics stack takes
    advantage of hardware
    acceleration for 2D and 3D
    applications
>   Use your favorite IDE:
    NetBeans, Eclipse, IntelliJ, etc.
JavaFX




Scala




                 4
JavaFX With Java
JavaFX in Java
>   JavaFX API uses an enhanced JavaBeans
    pattern
>   Similar in feel to other UI toolkits (Swing,
    Pivot, etc.)
>   Uses builder pattern to minimize boilerplate
Vanishing Circles




                    7
Application Skeleton
public class VanishingCircles extends Application {
  public static void main(String[] args) {
    Application.launch(args);
  }
  @Override
  public void start(Stage primaryStage) {
    primaryStage.setTitle("Vanishing Circles");
    Group root = new Group();
    Scene scene = new Scene(root, 800, 600, Color.BLACK);
    [create the circles…]
    root.getChildren().addAll(circles);
    primaryStage.setScene(scene);
    primaryStage.show();
    [begin the animation…]
  }
}
Create the Circles
List<Circle> circles = new ArrayList<Circle>();
for (int i = 0; i < 50; i++) {
  final Circle circle = new Circle(150);
  circle.setCenterX(Math.random() * 800);
  circle.setCenterY(Math.random() * 600);
  circle.setFill(new Color(Math.random(), Math.random(),
                           Math.random(), .2));
  circle.setEffect(new BoxBlur(10, 10, 3));
  circle.setStroke(Color.WHITE);
  [setup binding…]
  [setup event listeners…]
  circles.add(circle);
}


                                                      9
Setup Binding
circle.strokeWidthProperty().bind(Bindings
   .when(circle.hoverProperty())
   .then(4)
   .otherwise(0)
);




                                             10
Setup Event Listeners
circle.addEventHandler(MouseEvent.MOUSE_CLICKED,
                        new EventHandler<MouseEvent>() {
  public void handle(MouseEvent t) {
    KeyValue collapse = new KeyValue(circle.radiusProperty(), 0);
    new Timeline(new KeyFrame(Duration.seconds(3),
                              collapse)).play();
  }
});




                                                                    11
Begin the Animation
Timeline moveCircles = new Timeline();
for (Circle circle : circles) {
  KeyValue moveX = new KeyValue(circle.centerXProperty(),
                                Math.random() * 800);
  KeyValue moveY = new KeyValue(circle.centerYProperty(),
                                Math.random() * 600);
  moveCircles.getKeyFrames().add(new KeyFrame(Duration.seconds(40),
                                              moveX, moveY));
}
moveCircles.play();




                                                                  12
JavaFX With Scala




               13
Java vs. Scala DSL
public class VanishingCircles extends Application {                                   object VanishingCircles extends JFXApp {
                                                                                        var circles: Seq[Circle] = null
    public static void main(String[] args) {                                            stage = new Stage {
      Application.launch(args);                                                           title = "Vanishing Circles"
    }                                                                                     width = 800
                                                                                          height = 600
    @Override                                                                             scene = new Scene {
    public void start(Stage primaryStage) {                                                 fill = BLACK
      primaryStage.setTitle("Vanishing Circles");                                           circles = for (i <- 0 until 50) yield new Circle {
      Group root = new Group();                                                               centerX = random * 800
      Scene scene = new Scene(root, 800, 600, Color.BLACK);                                   centerY = random * 600
      List<Circle> circles = new ArrayList<Circle>();                                         radius = 150
      for (int i = 0; i < 50; i++) {                                                          fill = color(random, random, random, .2)
        final Circle circle = new Circle(150);                                                effect = new BoxBlur(10, 10, 3)

               40 Lines
        circle.setCenterX(Math.random() * 800);
        circle.setCenterY(Math.random() * 600);
        circle.setFill(new Color(Math.random(), Math.random(), Math.random(), .2));
        circle.setEffect(new BoxBlur(10, 10, 3));
                                                                                                     33 Lines
                                                                                              strokeWidth <== when (hover) then 4 otherwise 0
                                                                                              stroke = WHITE
                                                                                              onMouseClicked = {
                                                                                                Timeline(at (3 s) {radius -> 0}).play()


               1299 Characters
        circle.addEventHandler(MouseEvent.MOUSE_CLICKED, new
        EventHandler<MouseEvent>() {
          public void handle(MouseEvent t) {
            KeyValue collapse = new KeyValue(circle.radiusProperty(), 0);                 }
                                                                                            }
                                                                                              }
                                                                                                     591 Characters
                                                                                            content = circles

            new Timeline(new KeyFrame(Duration.seconds(3), collapse)).play();           }
          }
        });                                                                               new Timeline {
        circle.setStroke(Color.WHITE);                                                      cycleCount = INDEFINITE
        circle.strokeWidthProperty().bind(Bindings.when(circle.hoverProperty())             autoReverse = true
          .then(4)                                                                          keyFrames = for (circle <- circles) yield at (40 s) {
          .otherwise(0));                                                                     Set(
        circles.add(circle);                                                                    circle.centerX -> random * stage.width,
      }                                                                                         circle.centerY -> random * stage.height
      root.getChildren().addAll(circles);                                                     )
      primaryStage.setScene(scene);                                                         }
      primaryStage.show();                                                                }.play();
                                                                                      }
        Timeline moveCircles = new Timeline();
        for (Circle circle : circles) {
          KeyValue moveX = new KeyValue(circle.centerXProperty(), Math.random() *
          800);
          KeyValue moveY = new KeyValue(circle.centerYProperty(), Math.random() *
          600);
          moveCircles.getKeyFrames().add(new KeyFrame(Duration.seconds(40), moveX,
          moveY));
        }
        moveCircles.play();
    }
}



                                                                                                                                                    14
object VanishingCircles extends JFXApp {
  stage = new Stage {
    title = "Disappearing Circles"
    width = 800
    height = 600
    scene = new Scene {
      fill = BLACK
      content = for (i <- 0 until 50) yield new Circle {
        centerX = random * 800
        centerY = random * 600
        radius = 150
        fill = color(random, random, random, 0.2)
        effect = new BoxBlur(10, 10, 3)
      }
    }
  }
}

                                                           15
object VanishingCircles extends JFXApp {
  stage = new Stage {
    title = "Disappearing Circles"
    width = 800
    height = 600 class for JavaFX
            Base
                 applications
    scene = new Scene {
      fill = BLACK
      content = for (i <- 0 until 50) yield new Circle {
        centerX = random * 800
        centerY = random * 600
        radius = 150
        fill = color(random, random, random, 0.2)
        effect = new BoxBlur(10, 10, 3)
      }
    }
  }
}

                                                           16
object VanishingCircles extends JFXApp {
  stage = new Stage {
    title = "Disappearing Circles"
    width = 800
    height = 600                      Declarative Stage
    scene = new Scene {
      fill = BLACK
                                          definition
      content = for (i <- 0 until 50) yield new Circle {
        centerX = random * 800
        centerY = random * 600
        radius = 150
        fill = color(random, random, random, 0.2)
        effect = new BoxBlur(10, 10, 3)
      }
    }
  }
}

                                                           17
object VanishingCircles extends JFXApp {
  stage = new Stage {
    title = "Disappearing Circles"
    width = 800
                                          Inline property
    height = 600                            definitions
    scene = new Scene {
      fill = BLACK
      content = for (i <- 0 until 50) yield new Circle {
        centerX = random * 800
        centerY = random * 600
        radius = 150
        fill = color(random, random, random, 0.2)
        effect = new BoxBlur(10, 10, 3)
      }
    }
  }
}

                                                            18
object VanishingCircles extends JFXApp {
  stage = new Stage {
    title = "Disappearing Circles"
    width = 800                      Sequence Creation Via
    height = 600                              Loop
    scene = new Scene {
      fill = BLACK
      content = for (i <- 0 until 50) yield new Circle {
        centerX = random * 800
        centerY = random * 600
        radius = 150
        fill = color(random, random, random, 0.2)
        effect = new BoxBlur(10, 10, 3)
      }
    }
  }
}

                                                         19
Binding in Scala
Infix Addition/Subtraction/Multiplication/Division:
height <== rect1.height + rect2.height
Aggregate Operators:
width <== max(rect1.width, rect2.width,
  rect3.width)
Conditional Expressions:
strokeWidth <== when (hover) then 4 otherwise 0
Compound Expressions:
text <== when (rect.hover || circle.hover &&
  !disabled) then textField.text + " is enabled"
  otherwise "disabled"


                                                      20
Animation in Scala
val timeline = new Timeline {
  cycleCount = INDEFINITE
  autoReverse = true
  keyFrames = for (circle <- circles) yield
  at (40 s) {
    Set(
      circle.centerX -> random * stage.width,
      circle.centerY -> random * stage.height
    )
  }
}
timeline.play();
                                                21
JavaFX Script-like animation
Animation in Scala       syntax: at (duration) {keyframes}

val timeline = new Timeline {
  cycleCount = INDEFINITE
  autoReverse = true
  keyFrames = for (circle <- circles) yield at (40 s) {
    Set(
      circle.centerX -> random * stage.width,
      circle.centerY -> random * stage.height
    )
  }
}
timeline.play();




                                                             22
Animation in Scala
val timeline = new Timeline {
  cycleCount = INDEFINITE
  autoReverse = true
  keyFrames = for (circle <- circles) yield at (40 s) {
    Set(
      circle.centerX -> random * stage.width,
      circle.centerY -> random * stage.height
    )
  }
}
timeline.play();
                            Operator overloading for
                               animation syntax


                                                       23
Animation in Scala
val timeline = new Timeline {
  cycleCount = INDEFINITE
  autoReverse = true
  keyFrames = for (circle <- circles) yield at (40 s) {
    Set(
 circle.centerX -> random * stage.width tween EASE_BOTH,
 circle.centerY -> random * stage.height tween EASE_IN
    )
  }
}
timeline.play();
                           Optional
                         tween syntax


                                                     24
Event Listeners in Scala
>   Supported using the built-in Closure syntax
>   Arguments for event objects
>   100% type-safe


    onMouseClicked = { (e: MouseEvent) =>
      Timeline(at(3 s){radius->0}).play()
    }


                                                  25
Event Listeners in Scala
>   Supported using the built-in Closure syntax
>   Arguments for event objects          Optional event
>   100% type-safe                        parameter
                                        {(event) => body}

    onMouseClicked = { (e: MouseEvent) =>
      Timeline(at(3 s){radius->0}).play()
    }


                                                            26
Jumping Frogs Puzzle




Image by renwest: http://www.flickr.com/photos/19941963@N00/438340463
                                                                        27
Jumping Frogs Puzzle
>   My first ScalaFX program
>   Similar to (but more concise as) my version using
    JavaFX 1.2
>   After a few JavaFX 1.2 to ScalaFX translation
    iterations it just worked
>   After some MVC rethinking and a few refactoring
    iterations it worked even better (e.g. it is possible
    to click on a jumping frog)



                                                            28
Application
object JumpingFrogsPuzzle extends JFXApp {
  stage = new Stage {
    title = TITLE
    scene = new Scene {
    content =
      theShapes.canvasShape ::
        theShapes.stoneShapes :::
        theView.frogShapes
    }
  }
}
                                             29
Frog
trait   Frog {
  def   movesToRight: Boolean
  def   movesToLeft: Boolean
}
class   LeftFrog() extends Frog {
  def   movesToRight = true
  def   movesToLeft = false
}
class   RightFrog() extends Frog {
  def   movesToRight = false
  def   movesToLeft = true
}

                                     30
Model (frogMap)
var frogMap: Map[Int, Frog] = _

private val frogAtPosition = (i: Int) =>
  frogMap(i)

val positionOf = (frog: Frog) => (for {
  (i, `frog`) <- frogMap
} yield i) head


                                           31
Model (move)
private val move =
  (next: Int => Int) => (frog: Frog) =>
  frogMap = (for {
    entry@(_, aFrog) <- frogMap
    if (aFrog != frog)
  } yield {
    entry
  }) + (next(positionOf(frog)) -> frog)


                                          32
View (jump)
private val jump =
  (length: Int) =>
  (direction: (Double, Double) => Double) =>
  (frogShape: FrogShape) => {
    // ...
    Timeline(Seq(
      at(midTime) { frogShape.centerX -> midCenterX
},
      at(midTime) { frogShape.centerY -> midCenterY
},
      at(endTime) { frogShape.centerX -> endCenterX
},
      at(endTime) { frogShape.centerY -> endCenterY }
  )).play()
}

                                                        33
View (control)
private val control: Unit => Unit = { _ =>
  view.frogShapes.foreach {
    frogShape => frogShape.onMouseClicked = {
      (_: MouseEvent) =>
        val frog = frogShape.frog
        if (model.canMoveOneRight(frog)) {
          view.jumpOneRight(frogShape)
          model.moveOneRight(frog)
        } else if (model.canMoveTwoRight(frog)) {
          view.jumpTwoRight(frogShape)
          model.moveTwoRight(frog)
                                                    34
ScalaFX Internals
 a.k.a. How to Write Your Own Scala DSL




With quotes from Stephen Colebourne (@jodastephen) to help
us keep our sanity!
Disclaimer: Statements taken from http://blog.joda.org and may not accurately reflect his opinion or viewpoint.
                                                                                                                  35
Application Initialization
>   JavaFX Requires all UI code executed on the
    Application Thread
>   But our ScalaFX Application has no start method:

object VanishingCircles extends JFXApp {
  stage = new Stage {
    …
  }
}

    How Does This Code Work?!?
                                                       36
DelayedInit
>    Introduced in Scala 2.9
>    How to Use It:
1.    Extend a special trait called DelayedInit
2.    Implement a method of type:
         def delayedInit(x: => Unit): Unit
3.       Store off the init closure and call it on the
         Application Thread

          Joda says…

          For me, Scala didn't throw enough away and added too much - a lethal
          combination.
                                                                                 37
Hierarchical Implicit Conversions
>   ScalaFX defines a set of proxies that mirror the
    JavaFX hierarchy
>   JavaFX classes are "implicitly" wrapped when you
    call a ScalaFX API
>   But Scala implicit priority ignores type hierarchy!

     JFXNode                              SFXNode



               JFXShape    ?                        SFXShape



                          JFXCircle   !                        SFXCircle

                                                                           38
N-Level Implicit Precedence
>   Scala throws an exception if two implicits have the
    same precedence
>   Classes that are extended have 1 lower
    precedence:
object HighPriorityIncludes extends LowerPriorityIncludes {…}
trait LowerPriorityIncludes {…}

>   You can stack extended traits n-levels deep to
    reduce precision by n
      Joda says…

      Well, it may be type safe, but its also silent and very deadly.

                                                                        39
Properties
>   JavaFX supports properties of type Boolean,
    Integer, Long, Float, Double, String, and Object
>   Properties use Generics for type safety
>   But generics don't support primitives…

>   JavaFX solves this with 20 interfaces and 44
    classes for all the type/readable/writable
    combinations.

>   Can we do better?
                                                       40
@specialized
>   Special annotation that generates primitive
    variants of the class
>   Improves performance by avoiding
    boxing/unboxing
      trait ObservableValue[@specialized(Int, Long,
      Float, Double, Boolean) T, J]
>   Cuts down on code duplication (ScalaFX only has
    18 property/value classes total)
      Joda says…

      Whatever the problem, the type system is bound to be part of the solution.

                                                                                   41
Bindings
>    How does Scala know what order to evaluate this
     in?

text <== when (rect.hover || circle.hover
&& !disabled) then textField.text + " is
enabled" otherwise "disabled



    And why the funky bind operator?!?

                                                       42
Operator Precedence Rules
>   First Character Determines Precedence
    Lowest Precedence
       10. (all   letters)     Exception Assignment
       9. |
                               Operators, which are
       8. ^                    even lower…
       7. &
       6. < >                  11. Assignment   Operators
       5. = !
                               end with equal
       4. :
                               > But don't start with equal
       3. + *
                               > And cannot be one of:
                                     <=
       2. / %
                                     >=
       1. (all other special
                                     !=
       characters)
    Highest Precedence                                        43
Operator Precedence

text <== when (rect.hover || circle.hover
            11       10                               9

&& !disabled) then textField.text + " is
7   5                          10                                    3

enabled" otherwise "disabled"
                          10



    Joda says…

        Personally, I find the goal of the open and flexible syntax (arbitrary DSLs) to
        be not worth the pain
                                                                                      44
Conclusion
>   You can use Scala and JavaFX together.
>   ScalaFX provides cleaner APIs that are tailor
    designed for Scala.
>   Try using ScalaFX today and help contribute APIs
    for our upcoming 1.0 release!


    http://code.google.com/p/scalafx/
Stephen Chin
                     steveonjava@gmail.com
                     tweet: @steveonjava



Pro JavaFX 2 Platform Available Now!
                                             46

JavaFX and Scala - Like Milk and Cookies

  • 1.
    JavaFX and Scala– Like Milk and Cookies Stephen Chin Luc Duponcheel JavaFX Evangelist, Oracle Independent, ImagineJ steveonjava@gmail.com luc.duponcheel@gmail.com tweet: @steveonjava tweet: @LucDup
  • 2.
    Meet the Presenters Stephen Chin Luc Duponcheel Family Man Motorcyclist BeJUG Researcher
  • 3.
    JavaFX 2.0 Platform ImmersiveApplication Experience > Cross-platform Animation, Video, Charting > Integrate Java, JavaScript, and HTML5 in the same application > New graphics stack takes advantage of hardware acceleration for 2D and 3D applications > Use your favorite IDE: NetBeans, Eclipse, IntelliJ, etc.
  • 4.
  • 5.
  • 6.
    JavaFX in Java > JavaFX API uses an enhanced JavaBeans pattern > Similar in feel to other UI toolkits (Swing, Pivot, etc.) > Uses builder pattern to minimize boilerplate
  • 7.
  • 8.
    Application Skeleton public classVanishingCircles extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Vanishing Circles"); Group root = new Group(); Scene scene = new Scene(root, 800, 600, Color.BLACK); [create the circles…] root.getChildren().addAll(circles); primaryStage.setScene(scene); primaryStage.show(); [begin the animation…] } }
  • 9.
    Create the Circles List<Circle>circles = new ArrayList<Circle>(); for (int i = 0; i < 50; i++) { final Circle circle = new Circle(150); circle.setCenterX(Math.random() * 800); circle.setCenterY(Math.random() * 600); circle.setFill(new Color(Math.random(), Math.random(), Math.random(), .2)); circle.setEffect(new BoxBlur(10, 10, 3)); circle.setStroke(Color.WHITE); [setup binding…] [setup event listeners…] circles.add(circle); } 9
  • 10.
    Setup Binding circle.strokeWidthProperty().bind(Bindings .when(circle.hoverProperty()) .then(4) .otherwise(0) ); 10
  • 11.
    Setup Event Listeners circle.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() { public void handle(MouseEvent t) { KeyValue collapse = new KeyValue(circle.radiusProperty(), 0); new Timeline(new KeyFrame(Duration.seconds(3), collapse)).play(); } }); 11
  • 12.
    Begin the Animation TimelinemoveCircles = new Timeline(); for (Circle circle : circles) { KeyValue moveX = new KeyValue(circle.centerXProperty(), Math.random() * 800); KeyValue moveY = new KeyValue(circle.centerYProperty(), Math.random() * 600); moveCircles.getKeyFrames().add(new KeyFrame(Duration.seconds(40), moveX, moveY)); } moveCircles.play(); 12
  • 13.
  • 14.
    Java vs. ScalaDSL public class VanishingCircles extends Application { object VanishingCircles extends JFXApp { var circles: Seq[Circle] = null public static void main(String[] args) { stage = new Stage { Application.launch(args); title = "Vanishing Circles" } width = 800 height = 600 @Override scene = new Scene { public void start(Stage primaryStage) { fill = BLACK primaryStage.setTitle("Vanishing Circles"); circles = for (i <- 0 until 50) yield new Circle { Group root = new Group(); centerX = random * 800 Scene scene = new Scene(root, 800, 600, Color.BLACK); centerY = random * 600 List<Circle> circles = new ArrayList<Circle>(); radius = 150 for (int i = 0; i < 50; i++) { fill = color(random, random, random, .2) final Circle circle = new Circle(150); effect = new BoxBlur(10, 10, 3) 40 Lines circle.setCenterX(Math.random() * 800); circle.setCenterY(Math.random() * 600); circle.setFill(new Color(Math.random(), Math.random(), Math.random(), .2)); circle.setEffect(new BoxBlur(10, 10, 3)); 33 Lines strokeWidth <== when (hover) then 4 otherwise 0 stroke = WHITE onMouseClicked = { Timeline(at (3 s) {radius -> 0}).play() 1299 Characters circle.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() { public void handle(MouseEvent t) { KeyValue collapse = new KeyValue(circle.radiusProperty(), 0); } } } 591 Characters content = circles new Timeline(new KeyFrame(Duration.seconds(3), collapse)).play(); } } }); new Timeline { circle.setStroke(Color.WHITE); cycleCount = INDEFINITE circle.strokeWidthProperty().bind(Bindings.when(circle.hoverProperty()) autoReverse = true .then(4) keyFrames = for (circle <- circles) yield at (40 s) { .otherwise(0)); Set( circles.add(circle); circle.centerX -> random * stage.width, } circle.centerY -> random * stage.height root.getChildren().addAll(circles); ) primaryStage.setScene(scene); } primaryStage.show(); }.play(); } Timeline moveCircles = new Timeline(); for (Circle circle : circles) { KeyValue moveX = new KeyValue(circle.centerXProperty(), Math.random() * 800); KeyValue moveY = new KeyValue(circle.centerYProperty(), Math.random() * 600); moveCircles.getKeyFrames().add(new KeyFrame(Duration.seconds(40), moveX, moveY)); } moveCircles.play(); } } 14
  • 15.
    object VanishingCircles extendsJFXApp { stage = new Stage { title = "Disappearing Circles" width = 800 height = 600 scene = new Scene { fill = BLACK content = for (i <- 0 until 50) yield new Circle { centerX = random * 800 centerY = random * 600 radius = 150 fill = color(random, random, random, 0.2) effect = new BoxBlur(10, 10, 3) } } } } 15
  • 16.
    object VanishingCircles extendsJFXApp { stage = new Stage { title = "Disappearing Circles" width = 800 height = 600 class for JavaFX Base applications scene = new Scene { fill = BLACK content = for (i <- 0 until 50) yield new Circle { centerX = random * 800 centerY = random * 600 radius = 150 fill = color(random, random, random, 0.2) effect = new BoxBlur(10, 10, 3) } } } } 16
  • 17.
    object VanishingCircles extendsJFXApp { stage = new Stage { title = "Disappearing Circles" width = 800 height = 600 Declarative Stage scene = new Scene { fill = BLACK definition content = for (i <- 0 until 50) yield new Circle { centerX = random * 800 centerY = random * 600 radius = 150 fill = color(random, random, random, 0.2) effect = new BoxBlur(10, 10, 3) } } } } 17
  • 18.
    object VanishingCircles extendsJFXApp { stage = new Stage { title = "Disappearing Circles" width = 800 Inline property height = 600 definitions scene = new Scene { fill = BLACK content = for (i <- 0 until 50) yield new Circle { centerX = random * 800 centerY = random * 600 radius = 150 fill = color(random, random, random, 0.2) effect = new BoxBlur(10, 10, 3) } } } } 18
  • 19.
    object VanishingCircles extendsJFXApp { stage = new Stage { title = "Disappearing Circles" width = 800 Sequence Creation Via height = 600 Loop scene = new Scene { fill = BLACK content = for (i <- 0 until 50) yield new Circle { centerX = random * 800 centerY = random * 600 radius = 150 fill = color(random, random, random, 0.2) effect = new BoxBlur(10, 10, 3) } } } } 19
  • 20.
    Binding in Scala InfixAddition/Subtraction/Multiplication/Division: height <== rect1.height + rect2.height Aggregate Operators: width <== max(rect1.width, rect2.width, rect3.width) Conditional Expressions: strokeWidth <== when (hover) then 4 otherwise 0 Compound Expressions: text <== when (rect.hover || circle.hover && !disabled) then textField.text + " is enabled" otherwise "disabled" 20
  • 21.
    Animation in Scala valtimeline = new Timeline { cycleCount = INDEFINITE autoReverse = true keyFrames = for (circle <- circles) yield at (40 s) { Set( circle.centerX -> random * stage.width, circle.centerY -> random * stage.height ) } } timeline.play(); 21
  • 22.
    JavaFX Script-like animation Animationin Scala syntax: at (duration) {keyframes} val timeline = new Timeline { cycleCount = INDEFINITE autoReverse = true keyFrames = for (circle <- circles) yield at (40 s) { Set( circle.centerX -> random * stage.width, circle.centerY -> random * stage.height ) } } timeline.play(); 22
  • 23.
    Animation in Scala valtimeline = new Timeline { cycleCount = INDEFINITE autoReverse = true keyFrames = for (circle <- circles) yield at (40 s) { Set( circle.centerX -> random * stage.width, circle.centerY -> random * stage.height ) } } timeline.play(); Operator overloading for animation syntax 23
  • 24.
    Animation in Scala valtimeline = new Timeline { cycleCount = INDEFINITE autoReverse = true keyFrames = for (circle <- circles) yield at (40 s) { Set( circle.centerX -> random * stage.width tween EASE_BOTH, circle.centerY -> random * stage.height tween EASE_IN ) } } timeline.play(); Optional tween syntax 24
  • 25.
    Event Listeners inScala > Supported using the built-in Closure syntax > Arguments for event objects > 100% type-safe onMouseClicked = { (e: MouseEvent) => Timeline(at(3 s){radius->0}).play() } 25
  • 26.
    Event Listeners inScala > Supported using the built-in Closure syntax > Arguments for event objects Optional event > 100% type-safe parameter {(event) => body} onMouseClicked = { (e: MouseEvent) => Timeline(at(3 s){radius->0}).play() } 26
  • 27.
    Jumping Frogs Puzzle Imageby renwest: http://www.flickr.com/photos/19941963@N00/438340463 27
  • 28.
    Jumping Frogs Puzzle > My first ScalaFX program > Similar to (but more concise as) my version using JavaFX 1.2 > After a few JavaFX 1.2 to ScalaFX translation iterations it just worked > After some MVC rethinking and a few refactoring iterations it worked even better (e.g. it is possible to click on a jumping frog) 28
  • 29.
    Application object JumpingFrogsPuzzle extendsJFXApp { stage = new Stage { title = TITLE scene = new Scene { content = theShapes.canvasShape :: theShapes.stoneShapes ::: theView.frogShapes } } } 29
  • 30.
    Frog trait Frog { def movesToRight: Boolean def movesToLeft: Boolean } class LeftFrog() extends Frog { def movesToRight = true def movesToLeft = false } class RightFrog() extends Frog { def movesToRight = false def movesToLeft = true } 30
  • 31.
    Model (frogMap) var frogMap:Map[Int, Frog] = _ private val frogAtPosition = (i: Int) => frogMap(i) val positionOf = (frog: Frog) => (for { (i, `frog`) <- frogMap } yield i) head 31
  • 32.
    Model (move) private valmove = (next: Int => Int) => (frog: Frog) => frogMap = (for { entry@(_, aFrog) <- frogMap if (aFrog != frog) } yield { entry }) + (next(positionOf(frog)) -> frog) 32
  • 33.
    View (jump) private valjump = (length: Int) => (direction: (Double, Double) => Double) => (frogShape: FrogShape) => { // ... Timeline(Seq( at(midTime) { frogShape.centerX -> midCenterX }, at(midTime) { frogShape.centerY -> midCenterY }, at(endTime) { frogShape.centerX -> endCenterX }, at(endTime) { frogShape.centerY -> endCenterY } )).play() } 33
  • 34.
    View (control) private valcontrol: Unit => Unit = { _ => view.frogShapes.foreach { frogShape => frogShape.onMouseClicked = { (_: MouseEvent) => val frog = frogShape.frog if (model.canMoveOneRight(frog)) { view.jumpOneRight(frogShape) model.moveOneRight(frog) } else if (model.canMoveTwoRight(frog)) { view.jumpTwoRight(frogShape) model.moveTwoRight(frog) 34
  • 35.
    ScalaFX Internals a.k.a.How to Write Your Own Scala DSL With quotes from Stephen Colebourne (@jodastephen) to help us keep our sanity! Disclaimer: Statements taken from http://blog.joda.org and may not accurately reflect his opinion or viewpoint. 35
  • 36.
    Application Initialization > JavaFX Requires all UI code executed on the Application Thread > But our ScalaFX Application has no start method: object VanishingCircles extends JFXApp { stage = new Stage { … } } How Does This Code Work?!? 36
  • 37.
    DelayedInit > Introduced in Scala 2.9 > How to Use It: 1. Extend a special trait called DelayedInit 2. Implement a method of type:  def delayedInit(x: => Unit): Unit 3. Store off the init closure and call it on the Application Thread Joda says… For me, Scala didn't throw enough away and added too much - a lethal combination. 37
  • 38.
    Hierarchical Implicit Conversions > ScalaFX defines a set of proxies that mirror the JavaFX hierarchy > JavaFX classes are "implicitly" wrapped when you call a ScalaFX API > But Scala implicit priority ignores type hierarchy! JFXNode SFXNode JFXShape ? SFXShape JFXCircle ! SFXCircle 38
  • 39.
    N-Level Implicit Precedence > Scala throws an exception if two implicits have the same precedence > Classes that are extended have 1 lower precedence: object HighPriorityIncludes extends LowerPriorityIncludes {…} trait LowerPriorityIncludes {…} > You can stack extended traits n-levels deep to reduce precision by n Joda says… Well, it may be type safe, but its also silent and very deadly. 39
  • 40.
    Properties > JavaFX supports properties of type Boolean, Integer, Long, Float, Double, String, and Object > Properties use Generics for type safety > But generics don't support primitives… > JavaFX solves this with 20 interfaces and 44 classes for all the type/readable/writable combinations. > Can we do better? 40
  • 41.
    @specialized > Special annotation that generates primitive variants of the class > Improves performance by avoiding boxing/unboxing trait ObservableValue[@specialized(Int, Long, Float, Double, Boolean) T, J] > Cuts down on code duplication (ScalaFX only has 18 property/value classes total) Joda says… Whatever the problem, the type system is bound to be part of the solution. 41
  • 42.
    Bindings > How does Scala know what order to evaluate this in? text <== when (rect.hover || circle.hover && !disabled) then textField.text + " is enabled" otherwise "disabled And why the funky bind operator?!? 42
  • 43.
    Operator Precedence Rules > First Character Determines Precedence Lowest Precedence 10. (all letters) Exception Assignment 9. | Operators, which are 8. ^ even lower… 7. & 6. < > 11. Assignment Operators 5. = ! end with equal 4. : > But don't start with equal 3. + * > And cannot be one of:  <= 2. / %  >= 1. (all other special  != characters) Highest Precedence 43
  • 44.
    Operator Precedence text <==when (rect.hover || circle.hover 11 10 9 && !disabled) then textField.text + " is 7 5 10 3 enabled" otherwise "disabled" 10 Joda says… Personally, I find the goal of the open and flexible syntax (arbitrary DSLs) to be not worth the pain 44
  • 45.
    Conclusion > You can use Scala and JavaFX together. > ScalaFX provides cleaner APIs that are tailor designed for Scala. > Try using ScalaFX today and help contribute APIs for our upcoming 1.0 release! http://code.google.com/p/scalafx/
  • 46.
    Stephen Chin steveonjava@gmail.com tweet: @steveonjava Pro JavaFX 2 Platform Available Now! 46

Editor's Notes