8 KEY LEARNINGS
•   Ideas
•   Brands and Audiences
•   Agencies
•   The Creative Director
•   Clients & Briefs
•   Pitches
•   Storytelling
•   Truth and Technology
CAREER PATH
• Benson & Bowles
   – Creativity as the necessary evil

• Cramer & Saatchi
   – Creative Consultants

• Saatchi & Saatchi
   – Start-up: 1970’s

• TWBA
   – Start-up - European Agency: 1973

• BBH: 1982 – Nigel Bogle and John Bartle
   – The agency in a suitcase
   – No creative pitches
http://www.youtube.com/watch?v=wT4DR_ae_4o




http://www.youtube.com/watch?v=N1ULFr0_Xpo&feature=related
http://www.youtube.com/watch?v=EfeVEAZkJqM
1. IDEAS
What makes a great idea?




Process <----------------------- --------------------> Creativity
Ordinary                                                    Magic
Predictable                                          Dysfunctional
Irreverence
Definition:
• Showing a lack of respect for people or things
  that are generally taken seriously

• Inspires fresh thinking
• Stimulating way to capture peoples
  imagination and attention
• Humour and irreverence work
2. BRANDS & AUDIENCES

           A brand is the most
           valuable piece of
           property in the world
           – a corner of
           someone’s mind
What are the key attributes
              of a great brand?
• Trust

• Audiences, not consumers

• Never stop thinking like your audience

• Fame

• Fashiontainment
3. AGENCIES
What makes a great agency?


• Relentless creative
  culture

• A point of view

• The agency of the
  future
4. THE CREATIVE DIRECTOR
What does it take to be a great
          Creative Director?
• Management versus mayhem
• The soul of the agency


• Recognise and nurture ideas ‘through the
  corridors of comprise’
• Only as good as the work you inspire
• Earn the respect of your team
• Be generous with your ideas
• Stay Objective
• Fearlessness
5. CLIENTS & BRIEFS
What makes an intelligent brief?
• Control / process vs. liberation / unexpected

• Crafting a brief is a fine line between both

• Good briefs should be the starting point to ignite
  creativity, not restrict it

• Face to face

• Focus on client problems

• Ask why - challenge it, interrogate it, question it
6. PITCHES
How to improve your changes of
          winning a pitch?
• Lifeblood of the advertising industry
• Lotto
• Are you right for them and are they right for
  you?
• Have a point of view
• Change the rules
• Define the brands future
• Reputation
7. STORYTELLING
The most powerful form of
            communication
• Simplest, most memorable device we have for
  engaging, learning, entertaining and persuading.

• Is storytelling outdated?

• Can change behavour but not human nature

• ‘come in late, leave early’

• The power of reduction
8. TECHNOLOGY & TRUTH
Creative Destruction
• Opportunity to occupy a greater space in the
  audience’s mind

• Note of caution – truth & transparency

• Leveled the playing field

• We’re still in the business of persuasion

• Get over it!

• From ‘learn and do’ to ‘do and learn’
Hegarty final

Hegarty final

  • 2.
    8 KEY LEARNINGS • Ideas • Brands and Audiences • Agencies • The Creative Director • Clients & Briefs • Pitches • Storytelling • Truth and Technology
  • 6.
    CAREER PATH • Benson& Bowles – Creativity as the necessary evil • Cramer & Saatchi – Creative Consultants • Saatchi & Saatchi – Start-up: 1970’s • TWBA – Start-up - European Agency: 1973 • BBH: 1982 – Nigel Bogle and John Bartle – The agency in a suitcase – No creative pitches
  • 9.
  • 10.
  • 11.
  • 12.
    What makes agreat idea? Process <----------------------- --------------------> Creativity Ordinary Magic Predictable Dysfunctional
  • 13.
    Irreverence Definition: • Showing alack of respect for people or things that are generally taken seriously • Inspires fresh thinking • Stimulating way to capture peoples imagination and attention • Humour and irreverence work
  • 17.
    2. BRANDS &AUDIENCES A brand is the most valuable piece of property in the world – a corner of someone’s mind
  • 19.
    What are thekey attributes of a great brand? • Trust • Audiences, not consumers • Never stop thinking like your audience • Fame • Fashiontainment
  • 20.
  • 21.
    What makes agreat agency? • Relentless creative culture • A point of view • The agency of the future
  • 22.
  • 23.
    What does ittake to be a great Creative Director? • Management versus mayhem • The soul of the agency • Recognise and nurture ideas ‘through the corridors of comprise’ • Only as good as the work you inspire • Earn the respect of your team • Be generous with your ideas • Stay Objective • Fearlessness
  • 24.
  • 25.
    What makes anintelligent brief? • Control / process vs. liberation / unexpected • Crafting a brief is a fine line between both • Good briefs should be the starting point to ignite creativity, not restrict it • Face to face • Focus on client problems • Ask why - challenge it, interrogate it, question it
  • 26.
  • 27.
    How to improveyour changes of winning a pitch? • Lifeblood of the advertising industry • Lotto • Are you right for them and are they right for you? • Have a point of view • Change the rules • Define the brands future • Reputation
  • 28.
  • 29.
    The most powerfulform of communication • Simplest, most memorable device we have for engaging, learning, entertaining and persuading. • Is storytelling outdated? • Can change behavour but not human nature • ‘come in late, leave early’ • The power of reduction
  • 30.
  • 31.
    Creative Destruction • Opportunityto occupy a greater space in the audience’s mind • Note of caution – truth & transparency • Leveled the playing field • We’re still in the business of persuasion • Get over it! • From ‘learn and do’ to ‘do and learn’