Lua in Action: Simple Touch Interactions in Roblox I just wrote a small Lua script that adds interactive touch functionality to parts in Roblox. * Touching the RedFirePart decreases player health 🩸 * Touching the BlueFirePart increases player health 💙 Code: https://lnkd.in/dfNGFaHU It’s a really simple example, but it’s amazing how just a few lines of Lua can bring a game world to life! My Roblox collection: https://lnkd.in/dSFUkzNe #Roblox #Lua #Game #Test #Idea
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Adding some action buttons for simulator(android) •First View Buttons 1. Start – Begin the main game from the first screen 2. Exit – Close and exit the game application •Pause Menu Buttons (during gameplay) 1. Resume – Continue playing the current game from where you paused 2. Restart – Restart the game from the beginning 3. Exit – Quit the current game and return to the main menu or close the game #unity #unityengine #gamedevelopmemt
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🚀 Unlock the secrets to building game systems! The official Epic Games course, "Building an RPG with Gameplay Ability System," is the resource for anyone who wants to master Unreal Engine's GAS architecture. You'll learn how to implement: Gameplay Abilities and Attributes (Health, Mana). Gameplay Effects (instant damage and DOT). Data-Driven systems for easy balancing. Transform your ideas into a robust and launch-ready Action RPG. More details in the blog article: 🇬🇧 https://lnkd.in/dtGJWV9H 🇮🇹 https://lnkd.in/dPYCs9AB Sign up on Biunivoca to stay up to date with the latest news: https://lnkd.in/dkUwxZqx #UnrealEngine #GameDev #GAS #GameplayAbilitySystem #RPG #GameDevelopment #Biunivoca
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Fragment: Behavior over badges Reflection: I remember when Fortnite dropped overpowered mechs, suddenly, skill didn’t matter. Wins went to whoever grabbed the machine, not the players who had practiced strategy and timing. That’s what rigged systems look like: rules tilted from the top. If behavior itself became the code, wins would reflect proof of skill and decisions made in real time — not arbitrary boosts. The Grid flips the script by measuring what we do, not what can be manipulated. #PlayOps #ProofInTheFeed #Futureofwork #GenZ #ARG TapSphere
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Last Odyssey Opens Global Open Beta, Key Details You Need to Know The open beta for Last Odyssey is now live worldwide, and here’s what to expect. First, the beta runs from October 2 to October 9 on PC and mobile platforms. Players can pre-install the client starting October 1. During the beta, there’s no progression wipe, all account data will carry over to the full release. Also, participants will receive 400,000 LO tokens, exclusive skins, and early access avatars as beta rewards. Gameplay tweaks, server stress tests, and community feedback loops will be central: devs are asking players to report bugs, suggest balance changes, and stress test regions. #TOGNews2025 #LastOdyssey #OpenBeta #GameLaunch #Web3Gaming #BetaRewards
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2025 ends in 10 weeks (unbelievable). My next year goal include developing a game that can only be played on our Unify Experiences app. In this game, we will auction planets, where players will buy and build their worlds. Similar to block-based games like Minecraft. Minecraft took 2 years to build. I don’t know how long it will take with rapidly developing things like AI (such as this video). But a small consistent effort everyday will add up to complete a full project. Meanwhile we will continue to launch Unify communities. Education, Fitness, Language, Culture, Entertainment. Etc.
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⚔️ Mini-tournaments like Tower Climb are gaining traction — even in casual games. Inspired by mechanics like Lava Quest, this mode lets players compete in streak-based challenges — with rewards for skill and persistence. In this video, you’ll see how to: • Set up a streak-based progression • Limit participation • Add fake competitors for immersion • Tune difficulty and cooldowns ✅ Built-in template. Fully testable. Easy to personalize. 📈 Great for boosting engagement and creating social pressure loops. #LiveOps #MiniGames #TowerClimb #GameDesign #Retention #Balancy #InGameEvents
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As a creator working in UEFN (Unreal Editor for Fortnite), one of the most valuable lessons I’ve learned is the importance of testing on console. Even if a map performs perfectly on PC, UI and performance can vary drastically between platforms. Optimization isn’t just about making things run smoothly — it’s about ensuring accessibility and a great experience for every player. Take the extra time to test and refine — it’s worth it. #UEFN #FortniteCreative #GameDevelopment #Optimization #GISMOMAPS #Fortnite #UnrealEngine #CreatorTips
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We just launched the *Design a Puzzle Adventure* tutorial project for Unreal Engine! This series will provide an introduction to Unreal Engine and its various design related features. You'll create enemies, keys, doors, the level, and many other things – with the ultimate goal being to design your own puzzle adventure game! It's been an incredibly rewarding, fun, and exciting project to work at Epic Games. The team has been working tirelessly to provide the Unreal Engine community with this new project, and we're extremely excited about how this will shape and impact how people learn Unreal Engine and its tools – new and existing users alike. Check it out here: https://lnkd.in/dZ3Ryjrd #unrealengine #gamedev #unreal #unrealengine5 #epic #epicgames
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🎮 #Devlog | Online FPS – Real-Time Multiplayer Gameplay! In my last devlog, I added online functionality to my FPS project — players could create and join rooms, set nicknames, and the host could start the game using Photon PUN. This week, I took it a big step further — and it’s finally starting to feel like a real multiplayer shooter! ⚡ 🧩 What’s New: Players are now visible to each other when they join a room 👀 Real-time synchronization of player movement and jumping Shooting mechanics are networked, so players can actually shoot and see each other’s actions live Tested smooth player spawning and shooting interactions across multiple builds! It’s incredibly satisfying seeing everything come together — players moving, jumping, and firing in sync over the network! 🔫 Next up: I’ll be working on the player health system so that hits actually deal damage and determine who wins the fight. Excited to build on top of this foundation! 🚀 #GameDev #Unity3D #Photon #Multiplayer #FPS #Devlog #IndieDev #MadeWithUnity #Networking #GameDevelopmentJourney
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The journey of the Indonesian game industry is honestly just as exciting as any epic storyline, guys. 🎮✨ Starting from the 1980s when console games first arrived and gave us those nostalgic vibes, moving into the 2000s where not only did modern consoles come in, but it was also the era when local games started to appear—and one even snagged a MURI award! 🔥 Fast forward to 2020 and beyond, support for local games has grown even bigger. The government is now paying more attention, with national events like IGDX and IGW becoming the stage for developers to showcase their talent. This is living proof that what started as a childhood gaming hobby can now bring local games into the global industry. 🌍 It’s not just nostalgia, this whole story is a sign that our game industry keeps leveling up! From kids who used to play together on simple consoles, to now becoming developers who contribute to the country’s creative scene. 🌟 📌 Don’t forget to follow us for more educational stories about the Indonesian game industry and the latest gaming updates! Instagram: https://lnkd.in/g2ygpnjs TikTok: https://lnkd.in/gK_DhDZF YouTube: https://lnkd.in/g3AJ9pRU #DreamForgeCreation #DreamForgePlay #YourMeTimeBuddy
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