Skip to main content

Questions tagged [websocket]

A bi-directional WebSocket protocol makes possible more interaction between a browser and a web site, facilitating creation of real-time games.

Filter by
Sorted by
Tagged with
1 vote
0 answers
47 views

Background I am creating a networked web game using NodeJS, Express, and SocketIO (Note, however, that this question is agnostic to implementation details). I have implemented a client-server ...
Rob's user avatar
  • 53
0 votes
0 answers
66 views

I'm a little confused on when it's needed to bring in Mongo or MySQL in a web browser multiplayer card game. Here's my plan so far: I'm using React, Node.js, Express, and Socket.io. I'm having the ...
chung's user avatar
  • 101
1 vote
1 answer
139 views

I'm using this library to connect to websocket server: https://github.com/czyzby/gdx-lml/tree/master/websocket It's working on android/desktop applications, but when compiling to html gwt app with ...
Часть Пустоты's user avatar
0 votes
1 answer
734 views

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
0 votes
1 answer
513 views

I'm currently working on a fast-paced multiplayer sports game using Godot. The players' movements and actions are already being synchronized with WebSockets and Channels using a Node.js server. I now ...
Drikus Roor's user avatar
0 votes
0 answers
88 views

In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
Yago Biermann's user avatar
0 votes
1 answer
366 views

I'm working on an online Web RPG game (jRPG) with a map, that characters can go around. Also, an important part, is that each player has his own world and each player can invite his friends to play on ...
Sergey Sharpov's user avatar
0 votes
0 answers
50 views

I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability. It will be a game where players try to be the fastest ...
Decent Dabbler's user avatar
0 votes
0 answers
60 views

I am trying to work out the protocols to set up a game between 2 players and the ideas behind getting the timing right between those two players in a running race game. Since this is obviously a timed ...
Rewind's user avatar
  • 113
0 votes
1 answer
727 views

I developed a multiplayer FPS using WebGL, Nodejs and WebSockets. So far it is running great. I am currently using setInterval(sendPlayerPositions, 16); to send updates to WebGL clients. Ideally I ...
Ray Hulha's user avatar
  • 103
0 votes
1 answer
194 views

In an authoritative game server working with websockets, should you store every action to the database before sending the response to the client? The risk is the slow response time. Or should the ...
Arty's user avatar
  • 103
0 votes
1 answer
263 views

I'm going to develop a real-time browser game using NodeJS in backend for a fast WebSocket, but I'll both prevent bots and other cheats, so my frontend JS might be very advanced. I'm experienced with ...
Lasse Brustad's user avatar
0 votes
0 answers
318 views

I have integrated WebSocketSharp with Unity 2018.4.14f1 and it works well with Android and IOS. I wanted to know that most of the other socket.io plugins for unity have a wrapper of Class Packet over ...
user135890's user avatar
0 votes
1 answer
448 views

I'm in the process of making a physics intensive multiplayer game. Naturally I use a UDP to transfer packets regarding rigidbodies between client and an authoritative server. However non-essential ...
FanManPro's user avatar
  • 131
1 vote
1 answer
106 views

I have recently uploaded a server with node js in my AWS environment and added a HTTPS listener in my load balancer. Also generated a certificate using ACM(AWS certificate manager) for my google ...
videogamechef's user avatar
0 votes
1 answer
298 views

So i'm struggling with making my cross-platform client side to work, specifically on HTML part. I have java server that is responsible for all the controls and events, and I control it via netty-...
Eivyses's user avatar
  • 103
1 vote
0 answers
1k views

I am running a Unity Game on a PC (for development purposes) and then on an Android phone (for production). I need to send data to the Game continuously from a WiFi enabled microcontroller (Esp32). Is ...
Nadim Ahmed's user avatar
1 vote
2 answers
935 views

I have started work on a new game project where users are in an open environment and fight each other in a fast-paced shoot-out. I know that compressing all of the WebSocket's payload data using zlib ...
Jacob Gunther's user avatar
0 votes
2 answers
262 views

Im doing a online game havingclient, js html5, and server, nodejs with websockets. I've read some blogs about websockets security, and its limitations, but no real implementation or example. Could ...
franmcod's user avatar
  • 103
0 votes
0 answers
418 views

Im attempting to make a online game in python, though I have ran into a problem. Basically I want the game to be playable in many regions, but the websockets are to laggy to be played in farther ...
Dup Dup's user avatar
1 vote
1 answer
1k views

I'm working on an app that uses a LabVIEW implemented server on the backend that is proxied via apache. It works great on desktops and android devices but on iPhone and iPad the websocket connection ...
UnlikelyNomad's user avatar
2 votes
0 answers
666 views

Context I am building a MMO game in HTML5 with canvas. I use NodeJS on server & JS from scratch on client. I also use socket.io to manage realtime. The game is persistent & each player keep ...
ElJackiste's user avatar
3 votes
3 answers
22k views

Is there any way to implement websocket server, which I can run inside Unity3d standalone linux instance? I gonna connect to it directly from webpage (pure javascript, not Unity3d WebGL). I've tried ...
Epsiloncool's user avatar
2 votes
3 answers
813 views

We have an app with several mini-games in it and in each a highscore can be achieved. The score gets submitted by requesting an endpoint and passing the score as a json in the body. How can we be sure ...
dabo248's user avatar
  • 121
1 vote
2 answers
357 views

I am using JavaScript + Node.js+Websockets to develop a multiplayer card game. In my single game version the Win determining calculation is done on the client side (of course) with a function. It ...
Frostless's user avatar
  • 113