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Questions tagged [vector]

A mathematical concept that can be used to express position, direction or velocity and which can simplify or outright trivialise spatial problems.

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everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
Peanut's user avatar
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1 vote
1 answer
577 views

Let's say I have position A, that is (0,0) and Position B that is (10,5). Now let's say I know that position C is 5 units' distance from position A in direction to Position B. Provided that the ...
user57129's user avatar
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6 answers
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I am trying to rotate a vector made of two signed 16-bit coordinates (-32768 to 32767). Using a LUT for sin/cos, I can use the standard method for rotating a vector: ...
IanLarson's user avatar
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1 answer
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I have a green circle: Inside the circle, the white frame moves to wherever P, the projection of the targets 3D position into a 2D point, is. However, outside the circle, the frame will move to the ...
KING MOOSE's user avatar
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70 views

The Goal I'm working on a vr gesture recognition system. Normally these systems are dependent on "drawn" gestures, but I want something that compares position, rotation, velocity, angular ...
Pen's user avatar
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0 answers
431 views

I'm working on a raycast-based vehicle in a 3D world using a physics engine. It's basically a chassis object that contains a transform (translation, rotation, scale), a dynamic rigid body (with mass, ...
Splo's user avatar
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1 vote
1 answer
120 views

I have a direction vector that's pointing to (0,0,1) in local object space. How can I calculate rotation needed to rotate it on Y axis so that from camera's point of view it would look as if it's ...
JuliusJ's user avatar
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1 vote
2 answers
276 views

I have a problem more closely described on a picture below. The idea is that I have my agent in point A and I want to get to the point B. The problem is, that agents rotation towards point B is alpha ...
Peter's user avatar
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0 votes
1 answer
256 views

I was watching this tutorial and at timestamp 3:03 he did this: This blows my mind because I didn't expect that to actually work, how the heck does that work ???? For example, if I have vector (2, 3, ...
pi squared's user avatar
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1 answer
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If I have an equation: |A×B|=A.B What would be the angle in between A and B?
Zie's user avatar
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2 answers
446 views

Here's a list of math functions I'm having trouble finding a direct function match for in Godot C#: ...
Ethan's user avatar
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0 votes
1 answer
90 views

I have a piece of code similar to this: Vector2 test = new Vector2().setLength(20).setAngleDeg(45); But when I'm trying to print its contents (such as ...
big papa's user avatar
1 vote
1 answer
2k views

The Context In Godot 4.1, I have a third-person character controller. It's a CharacterBody3D with a child Node3D called PlayerContent. The visual components of the character (model, etc.) are all ...
Legoman's user avatar
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1 vote
1 answer
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I'm trying to solve a lerp problem on my velocity, searched some stuff here and there, but found nothing that solved it. Can you help me? ...
Murilo Melo's user avatar
1 vote
1 answer
363 views

I'm trying to cast a ray so I can implement mouse picking. My game uses 2:1 isometric with a 3D world sim that uses AABBs. Positive X points to the bottom right, positive Y points to the bottom left, ...
Archduke's user avatar
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I'm trying to write a common 2D game and using vectors for physics. I have 1 wall and 1 player object that can move diagonally (both are squares without rotation). When the player object collides with ...
ZAK's user avatar
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0 votes
1 answer
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I'm trying to spawn infinite tiles in a 3D runner game, but the tiles are spawning at the wrong position and on the wrong axis. Technically, the code is working as it should, it is spawning and ...
Aj_Xocan's user avatar
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1 answer
149 views

I've been stuck with this nightmare for a while, and it's certainly my perfectionism. What I have is a cannon that fires a shell from an object pool. The order of operations is as follows. The ...
Tyler Parker's user avatar
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1 answer
118 views

I was making a 3rd person player controller in Unity. Would Vector3 inputDirection = orientation.forward * verticalInput + orientation.right * horizontalInput; be ...
Johnathan's user avatar
1 vote
1 answer
1k views

I have this code that tries to check whether a lobbed grenade will head toward a teammate: ...
mLstudent33's user avatar
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1 answer
353 views

I'm working on an 3D insect/spider controller that will walk on any time of surface. Currently my character scan the environment around him by shooting a very big number of spherecasts and based on ...
Vasi's user avatar
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1 vote
1 answer
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I've been trying to make a function similar to "Find look at rotation" but with an offset. Imagine I have a pivot and an object attached to that pivot with some location and rotation offset. ...
Luka Glisic's user avatar
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1 answer
3k views

I have some confusion that I need to be cleared up about the atan2 function. I am making a game in Godot where a 2D ship rotates to face some object in space by ...
GoldSpark's user avatar
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1 answer
92 views

I have a space craft in a 3d world that moves along the X Z plane. Given that I have 4 thrusters with one at each cardinal direction, and the ship can rotate itself about the y axis. Is it possible to ...
Jeremy's user avatar
  • 15
-1 votes
1 answer
143 views

I'm trying to move my Character on the world's XYZ Axes, but how do I get them? I'm trying to do this because my Player is sort of a Sphere and is rolling around, so its xyz directions are rotating. I ...
Silwan's user avatar
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