Questions tagged [unity-shader-graph]
Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.
8 questions
3
votes
1
answer
3k
views
How can I map a texture around a sphere without a seam?
I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi-successfully converted their shader ...
5
votes
2
answers
4k
views
Material is flickering in Unity
I'm trying to make a grid like, light up floor using Unity's Shader Graph. However, I am having an issue where the lines are flicking after a really short distance when the camera is moving.
The ...
1
vote
1
answer
5k
views
How to add mesh collider which updates with water wave vertex offset?
I have written a shader (in the new LWRP shader graph) which simulates an ocean with vertices which offset to create a moving "waves" effect.
I believe that in order to have objects "float" on my ...
0
votes
1
answer
524
views
Make moon using cubemap in shadergraph
I'm trying to make moon with a cubemap texture in shadergraph.
I made it, but the texture is incorrect.
I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...