Questions tagged [git]
Git is an open-source distributed version control system.
39 questions
1
vote
1
answer
105
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Limited git provider and large assets
I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS.
Some assets are very large, so I cannot use anymore my git ...
0
votes
1
answer
113
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Using github pages as development blog
Can I use github pages for free hosting of a development blog about my game, even if:
the game itself is not hosted on github, not even in a private repository,
the blog would contain posts not ...
3
votes
1
answer
470
views
Trunk Based Development: Prevent unreleased assets and features from being included in the build
Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy.
The trunk-based development strategy is great. ...
1
vote
0
answers
251
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how to resolve merge conflicts between non-code files
While working with my team, we often work on same prefabs and have merge conflicts. Usually, we avoid this as much as possible by trying to work on the asset isolated, but, it seems hard to avoid, and ...
0
votes
1
answer
305
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Why does Unity reload when I switch between branches in SourceTree?
I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
0
votes
0
answers
144
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Unity, LFS, and Bitbucket - 999+ Errors Missing Files
I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable.
Since then ...
1
vote
0
answers
124
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Can I combine 2 UnrealEngine forks?
I am using Daz Gen 8 characters and clothes in my project.
After I read this I decided to use a fork of UE4 which uses Dual Quaternion Skinning.
Basically if you use Daz characters under UE4, they ...
3
votes
1
answer
2k
views
UnityYAMLMerge via git command line
I'm having issues getting the UnityYAMLMerge tool to work, in order to fix conflicts merging a scene in 2 different branches (myBranch into ...
0
votes
0
answers
135
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Storing non-binary, but non-mergable files in Git LFS
Is it acceptable to store files that aren’t binary and diffs between versions are not important in Git LFS? Examples of these files include:
.obj
.stl
.mtl
large .csv data dumps
etc
I know that I can, ...
1
vote
1
answer
722
views
Is it ok to commit to git while my Unity project is still open?
I tend to have big commits and it is related to me being tool lazy to close Rider and Unity, commit changes and then start both programms back up to make changes and repeat. I just assumed that this ...
1
vote
1
answer
88
views
In Unity unable to find second github branch
I'm using github for unity asset and for some reason I can't find new branch that was created on a different PC.
I tried refreshing, fetching, reinstalling asset, reinstalling asset and recloning ...
1
vote
1
answer
495
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Unity assets turned binary from text
I'm working with unity and git, and for some reason, from some point - the assets started being Binary files, meaning that they'...
1
vote
1
answer
2k
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Unity GIT - managing `.meta` files / Working with multiple repositories in Unity
(Original Question) → ScriptableObject has empty inspector after cloning from git
After cloning repository from git the data from the ScriptableObject asset isn't ...
0
votes
1
answer
1k
views
Prefabs were modified even it doesn't updated when commit
Me and my co-workers uses Git for saving the developing game. But sometimes, some co-worker push the commit, it contains modified prefab that he never did.
Prefabs are binary files so I can't see ...
3
votes
1
answer
152
views
Rearranging projects in Git and Unity
I'm attempting to rearrange a Unity project that is under source control. Two problems:
In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
12
votes
1
answer
249
views
What considerations should I be aware of when placing an Unreal project under source control?
I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
0
votes
0
answers
119
views
SerializedPropertyBindings NullReferenceException
Using:
Unity 4.6.1 Pro
Visual Studio 2013 Pro, c#
Team Foundation Connected to git vc
Windows 7 Premium
Building 2D iOS app (2D set up)
Details:
Periodically, this error is occurring. There is ...
0
votes
0
answers
3k
views
Solution for GIT commits in Visual Studio while Unity is open?
Specifications
-VS 2013 Pro (Linked with Unity)
-Unity 4.6.1
-Git Version Control (Linked with Visual Studio 2013)
Summary
After much research, I haven't found any solutions to this fix.
*While ...
36
votes
3
answers
35k
views
Which Unreal Engine 4 project files can I ignore in source control?
I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...
11
votes
3
answers
7k
views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....