Skip to main content

Questions tagged [git]

Git is an open-source distributed version control system.

Filter by
Sorted by
Tagged with
1 vote
1 answer
105 views

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
  • 111
0 votes
1 answer
113 views

Can I use github pages for free hosting of a development blog about my game, even if: the game itself is not hosted on github, not even in a private repository, the blog would contain posts not ...
Dalibor-P's user avatar
  • 101
3 votes
1 answer
470 views

Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy. The trunk-based development strategy is great. ...
qris's user avatar
  • 53
1 vote
0 answers
251 views

While working with my team, we often work on same prefabs and have merge conflicts. Usually, we avoid this as much as possible by trying to work on the asset isolated, but, it seems hard to avoid, and ...
BumbleBee's user avatar
0 votes
1 answer
305 views

I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
Sedanur Yesilnacar's user avatar
0 votes
0 answers
144 views

I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable. Since then ...
Gaian Swine Helmers's user avatar
1 vote
0 answers
124 views

I am using Daz Gen 8 characters and clothes in my project. After I read this I decided to use a fork of UE4 which uses Dual Quaternion Skinning. Basically if you use Daz characters under UE4, they ...
formatc2013's user avatar
3 votes
1 answer
2k views

I'm having issues getting the UnityYAMLMerge tool to work, in order to fix conflicts merging a scene in 2 different branches (myBranch into ...
A__'s user avatar
  • 163
0 votes
0 answers
135 views

Is it acceptable to store files that aren’t binary and diffs between versions are not important in Git LFS? Examples of these files include: .obj .stl .mtl large .csv data dumps etc I know that I can, ...
GammaGames's user avatar
1 vote
1 answer
722 views

I tend to have big commits and it is related to me being tool lazy to close Rider and Unity, commit changes and then start both programms back up to make changes and repeat. I just assumed that this ...
Bartimaeus's user avatar
1 vote
1 answer
88 views

I'm using github for unity asset and for some reason I can't find new branch that was created on a different PC. I tried refreshing, fetching, reinstalling asset, reinstalling asset and recloning ...
Tadas's user avatar
  • 13
1 vote
1 answer
495 views

I'm working with unity and git, and for some reason, from some point - the assets started being Binary files, meaning that they'...
Giora Guttsait's user avatar
1 vote
1 answer
2k views

(Original Question) → ScriptableObject has empty inspector after cloning from git After cloning repository from git the data from the ScriptableObject asset isn't ...
Candid Moon _Max_'s user avatar
0 votes
1 answer
1k views

Me and my co-workers uses Git for saving the developing game. But sometimes, some co-worker push the commit, it contains modified prefab that he never did. Prefabs are binary files so I can't see ...
modernator's user avatar
  • 1,223
3 votes
1 answer
152 views

I'm attempting to rearrange a Unity project that is under source control. Two problems: In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
jzx's user avatar
  • 3,845
12 votes
1 answer
249 views

I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
ery245gs's user avatar
  • 981
0 votes
0 answers
119 views

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There is ...
Kamakazi's user avatar
0 votes
0 answers
3k views

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
Kamakazi's user avatar
36 votes
3 answers
35k views

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
rioki's user avatar
  • 2,866
11 votes
3 answers
7k views

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....
Edward83's user avatar
  • 388