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Questions tagged [fullscreen]

Refers to rendering a game so that it takes up an entire screen, either via an exclusive GPU mode that gives the game privileged access to the GPU or using a borderless window arranged to cover the entire space of the screen.

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1 vote
1 answer
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I am experiencing some issues with pygame.display.Info() and the FULLSCREEN property on Linux. The game is displaying at roughly ...
Æ Hines's user avatar
2 votes
2 answers
1k views

I am currently writing a Directx 11 engine and have problems with the resolution when switching to exclusive fullscreen on my 1440p monitor. If i call SetFullscreenState(TRUE, NULL), the screen ...
Kyto's user avatar
  • 41
2 votes
1 answer
1k views

I'm using Direct3D 11 running on Windows 10 20H2, but have seen this problem going back to Windows 7. I'm adding borderless windowed (fake fullscreen) mode support, and all of the online resources I ...
Maximus Minimus's user avatar
1 vote
0 answers
47 views

I have some working code with a small circle randomly appearing around a large circle in the middle, kinda like planets. I have implemented a JSlider that controls the speed of the small ball moving ...
Laser Infinite's user avatar
0 votes
1 answer
3k views

When I open my game the fullscreen box is checked, but the game is windowed. If I uncheck and check the box it will go into fullscreen. What is the fix? ...
Ethan K-B's user avatar
0 votes
1 answer
979 views

I have a problem switching the engine from full screen to normal. I use alt + enter. The problem is this: when I start the engine in full screen and press alt + enter - it hangs. For mode of the ...
Range's user avatar
  • 159
0 votes
1 answer
799 views

I have a multi-monitor setup. We are doing a lot of demos right now. I have my meeting controls on one screen and my Unity build on another one that is shared. When I click anything on any other ...
THE JOATMON's user avatar
1 vote
0 answers
126 views

sorry if this has been asked already. I did some checking around and couldn't find any helpful advice. I'm developing my first multiplayer game, and it'll be fullscreen when run. My issue is, how do ...
DingusKhan's user avatar
2 votes
1 answer
2k views

I have an SDL window using SDL_WINDOW_FULLSCREEN_DESKTOP (as opposed to SDL_WINDOW_FULLSCREEN, which doesn't work properly) When I try to place stuff on the screen, it is placed in the wrong location ...
Eyesight Technology's user avatar
6 votes
1 answer
2k views

I am currently learning GLFW using C++. I have found many tutorials on initializing windows, but not many on initializing full screen, and next to nothing on initializing full screen on a secondary ...
OPM Game Dev's user avatar
1 vote
1 answer
2k views

Having a problem trying to get proper fullscreen in linux. I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
DhP's user avatar
  • 121