Godot Version
4.5 Stable
I'm trying to create a multiplayer game. Since this is my first multiplayer game I started with a simple LAN setup.
How it is supposed to work:
When host_button is pressed it calls DBNetwork.init_server() and when join_button is pressed it calls DBNetwork.init_client(). There's also a host_and_join_button which tries to host the server and spawn in a player. This triggers the host_player_exists variable.
Code: DBNetwork.gd:
extends Node
var network_peer : ENetMultiplayerPeer
var DEFAULT_PORT : int = 43500
var LOCAL_IP : String = "localhost"
var MAX_CLIENTS : int = 10
func init_server() -> void:
network_peer = ENetMultiplayerPeer.new()
network_peer.create_server(DEFAULT_PORT, MAX_CLIENTS)
multiplayer.multiplayer_peer = network_peer
print("DBNetwork: Server Hosted Successfully")
func init_client() -> void:
network_peer = ENetMultiplayerPeer.new()
network_peer.create_client(LOCAL_IP, DEFAULT_PORT)
multiplayer.multiplayer_peer = network_peer
print("DBNetwork: Client Created Successfully")
MultiplayerSpawner.gd:
extends MultiplayerSpawner
@export var player_scene : String
@export var host_player_exists : bool = false
func _ready() -> void:
multiplayer.peer_connected.connect(spawn_player)
func spawn_player(id: int) -> void:
if !multiplayer.is_server():
return
var player : CharacterBody3D = load(player_scene).instantiate()
if host_player_exists:
player.name = str(id+1)
else:
player.name = str(id)
get_node(spawn_path).call_deferred("add_child", player)
func _on_host_and_join_button_pressed() -> void:
if !host_player_exists:
spawn_player(1)
host_player_exists = true
else:
print("DystopianBots: Failed To Spawn Player! [Host Player Already Exists]")
Player.gd:
extends CharacterBody3D
@export var SPEED : float = 100.0
@export var camera_sensv : float = 1.0
func _enter_tree() -> void:
set_multiplayer_authority(int(name))
func _ready() -> void:
$playerNameLabel.set_text("Player "+str(name))
Tutorial I've Followed: https://youtu.be/YnfsyZJRsL8?si=Iu0y4DSzrovEyqaf
Problem: Even though my code logic is fine (imo) and the tutorial I followed was followed correctly. The Server Hosts and Client Joins successfully (No Debug Errors) but the player doesn't spawn.
How do I fix this?

