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I have a grid of instanced meshes where I’m using an RVT with the landscape world height to feed into the material of the grid so it deforms to the landscape. Issue is, if I load into the level directly, it looks fine as pictured below: Grid with correct World Position Offset

But if I first start on another level, (eg. a main menu or so) and then load into that level, the grid doesn’t load correctly, it looks like below.

Grid with wrong World Position Offset

This is my configuration on the material for the grid instanced static mesh. It gets sent directly to the WPO. Material Configuration

Is there something I should be doing/Am doing incorrectly? Thank you!

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