I have a vertical layout group filled with UI buttons used as menus in my game. They work well for mousing over and clicking, and I am in the process of adding keyboard controls.
The issue I have is that there appears to be a default control mechanism that moves the selection when pressing Up or Down on the keyboard, so when I add my own, the two are fighting each other. I don't want this. How can I tell Unity to just allow me to handle the keyboard inputs for these menus?