I want to write a script that can lead to something like https://gyazo.com/90d3a0ec82a41f53c831b00c403dc7df (to surround the enemy through local avoidance). i am using navmesh unity, to solve this problem i am using this code
//targetPosition.position - this is the enemy.
//transforms[i].position - my agents.
//stoppingDistance = 5.
if ((targetPosition.position - transforms[i].position).sqrMagnitude < Mathf.Pow(navMeshAgents[i].stoppingDistance, 2) )
{
agents[i].GetComponent<NavMeshObstacle>().enabled = true;
agents[i].GetComponent<NavMeshAgent>().enabled = false;
}
else
{
agents[i].GetComponent<NavMeshObstacle>().enabled = false;
agents[i].GetComponent<NavMeshAgent>().enabled = true;
}
it looks like this https://gyazo.com/d3c4e401d424cdd42b80c40fe5d3998f . please give ideas for implementing something similar to local avoidance from warcraft 3
I hope I was able to clearly describe my problem, thanks.