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I am creating an FPS game which will have many weapons that have their own animations. I will need to access keyframes of the character's position, rotation, and scale, how will I do that? I can only add keyframes from the object I'm animating, or, I can only add keyframes from a child object.

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Nevermind, I just animated the character itself and made the gun a child lol.

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    \$\begingroup\$ This answer might be more useful to other developers in the future if you edit it to include a more detailed step-by-step breakdown of how you solved this. Pictures often help! \$\endgroup\$ Commented Dec 20, 2020 at 3:24

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